Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

Theme Suggestions!
Now open!

About Sophie Houlden (twitter: @S0phieH)


Ludum Dare 30
Ludum Dare 26
Ludum Dare 25 Warmup
MiniLD #34
MiniLD 32
Ludum Dare 22
Ludum Dare 22 Warmup
Ludum Dare 21
Ludum Dare 19
October Challenge 2010
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
MiniLD 14
Ludum Dare 15

Sophie Houlden's Trophies

Evil Genius
Awarded by Yaru
on August 26, 2013
Suprise! Your Keyboard is Now an Award Award
Awarded by Cthulhu32
on February 25, 2008
The Most Surprising Award
Awarded by pymike
on February 25, 2008
Eating Power Cables Award
Awarded by fydo
on December 19, 2007
Accidental Electrocution Award
Awarded by noonat
on December 19, 2007

Sophie Houlden's Archive

MiniLD #56 – Pick ‘n’ Mix 2!

Posted by (twitter: @S0phieH)
Wednesday, January 7th, 2015 11:45 am

It’s been 4 years since the last pick ‘n’ mix miniLD, so I think it’s about time for a sequel!

This time I have prepared a list of goals, challenges, and themes. Pick whatever you like from the lists and make a game!


Make a game that makes the player;

  • Laugh
  • Scared
  • Go ‘Awwwww ^__^’
  • Go ‘Awwwww :(‘
  • Dizzy
  • Hungry
  • Want to rage quit



Push yourself this jam;

  • Use only 4 colours (no more, no less!)
  • Make a game that uses all/most keyboard keys
  • Make a game that uses just 2 keyboard keys
  • Make a game with only one mechanic
  • Make a game with as many mechanics as you can
  • Swap 2D/3D – If you normally work with 3D, try 2D (or vice versa)
  • Swap solo/team – If you normally work solo, try collaborating (or vice versa)



Want some themes? pick;

  • Back to the Future (welcome to 2015!)
  • Film Noir
  • B-movie: the game
  • Dancing
  • Chill
  • Fishing

Pick whatever you want from the list (one thing, lots of things, nothing – Just do what you want to do really)


  • I don’t care. Do what you want. So long as you’re trying to be a decent person you and me are cool.


  • Weekend of 31st January/1st February
  • but you can start whenever you want
  • Submissions will close on Monday 9th, aim for Sunday to be safe!

If you have any questions, ask below – but the answer is probably going to be “Yes you can do that if you want” :)


[ Browse 82 Entries ]


End of day 3, the game isn’t done but I am -__-

Posted by (twitter: @S0phieH)
Monday, April 28th, 2014 3:10 pm

Not where I wanted to be, but I’m exhausted so here’s the final build for the weekend ~~> linky <~~

I’m not gonna submit it because there’s still no audio, nothing *happens* when you get hooked and close to the monster, and since I’ve only just finished the monster model the collision on it is *awful* and I’m not sure how to get it nice and I’m sooooo tired already -__-;

I might fix it up eventually but the odds are, like every project I care about it’s gonna be unfinished forever, sorry.

Day 2 progress

Posted by (twitter: @S0phieH)
Sunday, April 27th, 2014 11:46 am

I’ve pretty much finished work on the boat model and I’ve added the sailor to steer it, also worked on the wave system a bunch more, fixed the monster bugs and added a little collision stuff so you can’t drive through the beast. I *still* have yet to work on splash effects, or adding any of the harpoon code, or a proper monster model… or sound… or music…

I don’t think I’ll get this finished in time for the compo deadline tbh, and my energy is running low so I’ll be taking a break and might not even get back to this today. Hopefully I’ll get a new wind tomorrow and it will be submittable for the jam!

oh, and I might as well share a web build (sorry linux folk, you’ll have to wait till it’s done!) >web build here <

End of day 1, feeling good about this!

Posted by (twitter: @S0phieH)
Saturday, April 26th, 2014 2:05 pm

So I didn’t start work on splashes yet like I said I would, but I did start programming sea monster behaviour and a thing where tinted lightning happens in the direction of the sea monster so you can track them down. Unfortunately the monster is WAY BUGGY right now so I’m not gonna post a playable end-of-day build like I normally do during LDs, sorry :P

I also started on the character & boat :)


I’ve been making waves!

Posted by (twitter: @S0phieH)
Saturday, April 26th, 2014 9:36 am

Not sure exactly what will be beneath the surface but with any luck it will be GINORMOUS AND TERRIFYING! :D

Anyway, I’ve spent most of the time on water & weather effects, and getting the boat to start moving in a way that feels how I want. Need to add splashes next I think, but I’ll be taking a little break for a while first. gotta pace myself or I’ll burn out! \:D/

Day 1 – I got started!

Posted by (twitter: @S0phieH)
Saturday, December 14th, 2013 12:30 pm



So I’m using Unity’s new 2D stuff and hopefully this will be my first game made with it! Game is pretty much “You only get one true friend”. Quick playable web-build here: > LINKY! <

7-Day Fishing Game Jam

Posted by (twitter: @S0phieH)
Sunday, May 5th, 2013 2:50 pm



This is totally happening, 20th-27th May (that’s this month!) Go here if you’re interested! :D

Follow @FishingJam if you want to be kept updated!

Dream Fishing – It’s gone well so far!

Posted by (twitter: @S0phieH)
Sunday, April 28th, 2013 11:29 am

So I’ve actually gotten everything working in the game I wanted working. To make use of the time left I’ll look into fixing up the environment and maybe adding sounds.

Here’s a web-player build :)

Dream Fishing, End of Day 1 \:D/

Posted by (twitter: @S0phieH)
Saturday, April 27th, 2013 3:44 pm


Got casting working! hooray! :D

you can play the most recent web-player build here, keep in mind you can’t ‘properly’ cast until you’ve reeled all the line in, otherwise you’re just yanking :)

tomorrow I guess I add some fish or something! :D

Dream Fishing!

Posted by (twitter: @S0phieH)
Saturday, April 27th, 2013 6:48 am

Screen Shot 2013-04-27 at 13.58.05

So upon discovering the theme, I had this idea for a fishing game where you use only the mouse, and the graphics are super dreamy. so that’s what I’m doing.

I’ve got a web-player build here if anyone is interested. it’s only rod control yet, I still have to code the line/lure stuff and then obviously the fishing too ^__^;

anyhoo, I’m having fun! :D

Yep, definitely a jam game…

Posted by (twitter: @S0phieH)
Sunday, December 16th, 2012 11:27 am

Screen Shot 2012-12-16 at 18.23.20

Well, I managed to model, rig and animate the Vampire, Bat, Hunter and Ghost models, and get them all into Unity acting properly… but haven’t started any network code yet, so as I suspected there’s no way this will be done in time for the compo. but that’s OK, I’ll let someone else win this time :P

> Here’s a browser playable link <

Late start, but here we GO!

Posted by (twitter: @S0phieH)
Sunday, December 16th, 2012 5:49 am

took a while to think of an idea I like so this is probably going to run into jam time…

but the idea is a network game, set in a mansion of vampires, hunters and ghosts!

here’s a screenshot of my workflowy:

Screen Shot 2012-12-16 at 12.45.36



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