Ludum Dare 30
Ludum Dare 26
Ludum Dare 25 Warmup
Ludum Dare 22
Ludum Dare 22 Warmup
Ludum Dare 21
Ludum Dare 19
October Challenge 2010
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15
About Sophie Houlden (twitter: @S0phieH)
Hi, I'm Sophie, this is my site, scroll down to check out my ludum dare posts ok :)
for specific LD posts heres the rundown of LDs I entered:
LD17 - A Fishing Adventure
MINI16 - Dinosaurs didn't have keyboards
LD16 - Redwalk
MINI14 - Delusional
LD15 - Cavern0048
MINI10 - the.domestic
MINI9 - MegaSuper: Timewarp
MINI7 - Pinapple22
LD13 - Pizza Bitch
LD11 - Dot2doT
LD10.5 - Ultimate Vengance Power 4: The Lemon Of Justice
LD10 - Ramuh-Shmoo
Sophie Houlden's Trophies
Awarded by Yaru
on August 26, 2013
Suprise! Your Keyboard is Now an Award Award
Awarded by Cthulhu32
on February 25, 2008
The Most Surprising Award
Awarded by pymike
on February 25, 2008
Eating Power Cables Award
Awarded by fydo
on December 19, 2007
Accidental Electrocution Award
Awarded by noonat
on December 19, 2007
Sophie Houlden's Archive
Not where I wanted to be, but I’m exhausted so here’s the final build for the weekend ~~> linky <~~
I’m not gonna submit it because there’s still no audio, nothing *happens* when you get hooked and close to the monster, and since I’ve only just finished the monster model the collision on it is *awful* and I’m not sure how to get it nice and I’m sooooo tired already -__-;
I might fix it up eventually but the odds are, like every project I care about it’s gonna be unfinished forever, sorry.
I’ve pretty much finished work on the boat model and I’ve added the sailor to steer it, also worked on the wave system a bunch more, fixed the monster bugs and added a little collision stuff so you can’t drive through the beast. I *still* have yet to work on splash effects, or adding any of the harpoon code, or a proper monster model… or sound… or music…
I don’t think I’ll get this finished in time for the compo deadline tbh, and my energy is running low so I’ll be taking a break and might not even get back to this today. Hopefully I’ll get a new wind tomorrow and it will be submittable for the jam!
oh, and I might as well share a web build (sorry linux folk, you’ll have to wait till it’s done!) >web build here <
So I didn’t start work on splashes yet like I said I would, but I did start programming sea monster behaviour and a thing where tinted lightning happens in the direction of the sea monster so you can track them down. Unfortunately the monster is WAY BUGGY right now so I’m not gonna post a playable end-of-day build like I normally do during LDs, sorry
I also started on the character & boat
Not sure exactly what will be beneath the surface but with any luck it will be GINORMOUS AND TERRIFYING!
Anyway, I’ve spent most of the time on water & weather effects, and getting the boat to start moving in a way that feels how I want. Need to add splashes next I think, but I’ll be taking a little break for a while first. gotta pace myself or I’ll burn out! \:D/
So I’m using Unity’s new 2D stuff and hopefully this will be my first game made with it! Game is pretty much “You only get one true friend”. Quick playable web-build here: > LINKY! <
So I’ve actually gotten everything working in the game I wanted working. To make use of the time left I’ll look into fixing up the environment and maybe adding sounds.
Got casting working! hooray!
you can play the most recent web-player build here, keep in mind you can’t ‘properly’ cast until you’ve reeled all the line in, otherwise you’re just yanking
tomorrow I guess I add some fish or something!
So upon discovering the theme, I had this idea for a fishing game where you use only the mouse, and the graphics are super dreamy. so that’s what I’m doing.
I’ve got a web-player build here if anyone is interested. it’s only rod control yet, I still have to code the line/lure stuff and then obviously the fishing too ^__^;
anyhoo, I’m having fun!
Well, I managed to model, rig and animate the Vampire, Bat, Hunter and Ghost models, and get them all into Unity acting properly… but haven’t started any network code yet, so as I suspected there’s no way this will be done in time for the compo. but that’s OK, I’ll let someone else win this time
so, basically it’s like breeding chocobos in FF7, except with actual mutation and ‘genetic’ traits that are passed on, birds that are way more goofy than chocobos and you will actually be able to breed a flying one in this, it won’t just be one of those playground rumours. probably way too much work for a LD, and certainly when I’m feeling a little lazy but whatever, this is what I want to do with the theme
not very far though, this is all I got; >>> generate some birds and watch anims! <<<