About Gipzo (twitter: @gipzo_)

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Thank you for voting!

Posted by (twitter: @gipzo_)
Tuesday, January 3rd, 2017 7:16 am

Thanks everybody who rated our game – Cure4Life.

Preview

Screen Shot 2017-01-03 at 15.15.28

I guess pretty fun game overall ūüėÄ

We will be back working on game after holidays. I will try to make posts about progress.

P.S. Also we need to change game title to something more fitting ūüėÄ

Cure4Life – Future

Posted by (twitter: @gipzo_)
Thursday, December 22nd, 2016 5:00 pm

Hello friends,

We decided to continue game development and target mobile platforms :)

Also, we need more feedback: what do you think should be removed from this version, what features should be implemented etc.
Any feedback is appreciated, bad feedback is better :)

If you want to help or just to play –¬†Play and Comment!

Preview

P.S. If you’re interested in postmortem – other posts about this game:

Running out of Hands
Swinging the Axe
Cure4Life Postmortem

Cure4Life – we reached 100 views on itch.io!

Posted by (twitter: @gipzo_)
Thursday, December 22nd, 2016 1:00 pm

Hooray, we reached 100 views on itch.io!

If you somehow missed this game –¬†Play and Rate!

Preview

P.S. If you’re interested in postmortem – other posts about this game:

Running out of Hands
Swinging the Axe
Cure4Life Postmortem

It is zombie slashing time!

Posted by (twitter: @gipzo_)
Tuesday, December 20th, 2016 1:00 pm

Play it now!

cure4life

P.S. You might be interested in this posts, too:

Running out of Hands
Swinging the Axe
Cure4Life Postmortem

Cure4Life Postmortem

Posted by (twitter: @gipzo_)
Tuesday, December 20th, 2016 8:00 am

Hello again, fellow darians :)

I guess this is my final postmortem post for Cure4Life.
Mostly because I can’t come up with anything new to write about this game :)

Firstly, my two older postmortem posts about this game:

Running out of Hands
Swinging the Axe

In this post I want to show you how our game changed from beginning to the end.

Quick tip: Using some sort of CVS (Git, for example) is very useful for this kind of posts.
It is difficult to find some time and capture game while jam is in progress (and if you’re not making timelapse).
But it is pretty simple to make commits to CVS and then, after the jam, go back in time and make some gifs :)

Day 1

After discussing core gameplay I started making prototype without proper sprites.
Managed to make physics-based shotgun :)

oneroom_1

(more…)

Swinging the axe – Attack Animation HowTo

Posted by (twitter: @gipzo_)
Monday, December 19th, 2016 9:29 am

Hello again,

I’m continuing postmortem posts about our game – Cure4Life.

And in this post I want to explain how we did axe attack animation.
Other weapons behave simpler as they don’t have any animation at all :)

title

(more…)

Running out of hands

Posted by (twitter: @gipzo_)
Friday, December 16th, 2016 4:50 am

Hello darians,

I would like to share one neat trick with you from our game, Cure4Life.

Our artist didn’t have much experience in pixel art and in pixel art animation, unfortunately.

So we decided not to draw and animate player’s hands.
We thought that it would look OK as some pixel games look awesome without hands (Nuclear Throne, for example).

Well, we was wrong. This looks very bad in our art style:

no-hands2

So I tried to add some arms and it was way better:

with-hands

As I’m a bit lazy to animate it frame-by-frame. It is also difficult as you can rotate weapons in any direction.
I tried to use Unity’s LineRenderer to create thick black lines as arms. And add two sprites as hands.
It took about 10 minutes to setup and voilà Рnice convincing arms, that are animated with any weapon :)

line-renderer

P.S. If you’re interested in details about our game – feel free to ask in game comments ūüėČ

Axe Bug Fixed

Posted by (twitter: @gipzo_)
Wednesday, December 14th, 2016 4:27 pm

After some heavy testing and code reviewing I finally fixed bug in my game where after some time players axe was not working.

heavy testing

So I uploaded new version of the game Рcheck it out :)
Also I tweaked some numbers to allow all players (that are skilled enough) to finish the game and open all items.

As always, Jam builds are available on itch.io too.

Tip for Unity WebGL builds

Posted by (twitter: @gipzo_)
Monday, December 12th, 2016 9:56 pm

Cure4Life is available in WebGL!

I could not get mine build working, until I changed my music asset load type to Streaming:

tip

It was on Decompress on Load and my WebGL game couldn’t change scene from menu to game level and just hang chrome tab.
Changing to Streaming fixed everything :)

 

Finally, just before submission hour.

Posted by (twitter: @gipzo_)
Monday, December 12th, 2016 9:15 pm

Well, it was tougher than last time, but I managed to release in time – Cure4Life :)

Cure4Life

Currently there are only MacOS and Win builds on Itch.io. Don’t know why, but I couldn’t build proper WebGL build, but will it add as soon as possible.

Well, this is fun :)

Posted by (twitter: @gipzo_)
Sunday, December 11th, 2016 12:02 pm

Some progress on our unnamed project:

Dec-11-2016 20-01-47

The Operator Update

Posted by (twitter: @gipzo_)
Thursday, September 1st, 2016 4:47 am

Finally found time to fix interesting bug in my game – The Operator.

In some cases time froze before the day end. It was hard to reproduce, but I managed to find out the problem:
For each day I have random amount of calls and if generated amount was too small and player finished all the calls before the end of the day – time stopped.

So I just increased calls for each day, so it is safe to play now :)

The game can be played in browser here.

Original Jam Entry can be found here.

P.S.

Found out that I’m not the only one that came to the switchboard idea and found 4 more games:

The Switch РWorker by Ghen
One-Armed Operator by skele_blade
The Operator by ForeignGuyMike
Switchboard Operator by Jordan Campbell

Dare to try phone operator job?

Posted by (twitter: @gipzo_)
Monday, August 29th, 2016 7:02 pm

In ancient times there weren’t any fancy number dials on phones or ability to call anyone just by tapping on their face in phone contacts.

For connecting two people mighty switchboards were used and only few could deal with them РThe Operators.

Logo_315_250

The Operator is a difficult job and only few can withstand the complexity of switchboard’s connections.

The Operator 4

But in any job there is also some fun

operator_fun_looped_opt

If you want to try your hand at this ancient profession – don’t hesitate¬†and visit our page.

The Operator on Ludum Dare 36

Burrito Socorrista – postmortem

Posted by (twitter: @gipzo_)
Monday, April 20th, 2015 8:44 pm

It is the first LD we participated in and second game jam. And we finally got finished jam game. And our first finished game overall ūüėČ

Our game is Burrito Socorrista (or “Burrito Lifeguard” from google-translated Spanish). In this game you play as burrito-chef, who is fighting against zombies using his¬†delicious cooked burrito. The game is rather challenging and even got online Scoreboard )

We¬†carefully tried to implement all gameplay we came up with, draw¬†wonderful textures and sprites, make attractive 3d-models… but failed in all except most¬†part of gameplay :) (I guess we need a good artist)

You can check the game here.

And leave some feedback, please, even bad ones are accepted :)

P.S. Congrats to all people, who managed to finish their games in time.

 

Burritos – synchronized zombie jumping coach

Posted by (twitter: @gipzo_)
Sunday, April 19th, 2015 2:26 pm

Unity’s animation system is pretty good :)

Burritos update

Posted by (twitter: @gipzo_)
Saturday, April 18th, 2015 3:29 pm

Falafel one is dangerous :)

Programmer Art FTW :)

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