About gingerBill

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I might be in… Retro Style Again!

Posted by
Wednesday, December 9th, 2015 7:15 am

I might be in this time if I have enough time. Last time I made a very retro style dungeon crawler like Wolfenstein or Mode7 on the SNES. I enjoyed creating my own software renderer.

My previous game used emscripten which converted my C++ code to javascript. This allowed people to play it from within the web browser. This time, I am thinking I should just make it a native program rather and then port it to the web afterwards. If this is the case, I will need to separate the platform the game completely from the get go.

Does anyone know of a way in emscripten to just get the framebuffer pixels without using SDL? Or do you have to use SDL?

Tools:

  • Language: C++
  • Text Editor: Sublime Text
  • Web Browser: Chrome/Firefox
  • Painting Program: Paint.NET & Photoshop

 

I DID IT! IT’S DONE! Tale of a Mad Mage

Posted by
Sunday, August 23rd, 2015 4:33 pm

promotional

It did it! It’s done!!!!

Preview Entrty: http://ludumdare.com/compo/ludum-dare-33/?uid=29029


Sneak peak at boss fight:

View post on imgur.com

[Bringing Back The 80s] Absolutely Radical Title Screen

Posted by
Sunday, August 23rd, 2015 2:49 pm

title_screen

160 x 90 pixels!

212 colours!

Could it get any more radical?!

 

 

[Bringing Back The ’80s] The Boss is Crazy!

Posted by
Sunday, August 23rd, 2015 11:59 am

[Bringing Back The ’80s] UI Testing

Posted by
Sunday, August 23rd, 2015 6:12 am

View post on imgur.com

I’ve just got back to work and I am now testing the UI. It seems pretty good. Just a bit of an alpha blending problem though.

This just looks wrong…

Posted by
Saturday, August 22nd, 2015 4:55 pm

View post on imgur.com

This gives “fire crotch” a whole ‘nother meaning.

[Bringing Back The ’80s] The Magi Are After Me!

Posted by
Saturday, August 22nd, 2015 3:54 pm

View post on imgur.com

I’ve finally got basic AI and collision detection.
I’ve 2 spent hours trying figure what was wrong with my code and it turned out that my rects were ints not floats.

I think I might finish with that today. The engine is virtually done so the game should not take that long now.

Better Textures & Cool Particles

Posted by
Saturday, August 22nd, 2015 9:41 am

Retro Particle System

Posted by
Saturday, August 22nd, 2015 8:58 am

View post on imgur.com

Retro ’80s style Particle System in my custom software renderer!

The Test Sprite of Doom is Back With Level Walls

Posted by
Saturday, August 22nd, 2015 7:18 am

006

 

It can now render walls from a level position.

Bitmap Based Text Rendering!

Posted by
Saturday, August 22nd, 2015 5:33 am

005

 

No need for “amazing” handwriting skills anymore!

The Test Sprite of Doom!

Posted by
Saturday, August 22nd, 2015 4:39 am

gingerBill - LD33 004

I’m bringing back the ’80s!

  • 5 Bit Depth Buffer
  • 8 x 8 Sprites
  • 160 x 90 Pixel Resolution

Textures & 6 Bit Depth Buffer!!!

Posted by
Saturday, August 22nd, 2015 4:09 am

gingerBill - LD33 003

Welcome (back) to the ’80s!

Posted by
Saturday, August 22nd, 2015 3:24 am

gingerBill - LD33 002

It’s All Red!

Posted by
Saturday, August 22nd, 2015 3:03 am

gingerBill LD33 - 001I am making a software renderer in emscripten and I’ve got a red screen!!! It’s working!

 

 

“Important” Questions

Posted by
Monday, August 17th, 2015 7:57 am

This is not really that related to the competition but mainly a question of style. What do people prefer?

  • Tab vs Spaces vs Hybrid (tabs for indentation and spaces of alignment)
  • Indentation Width (2, 3, 4, 6, 8)
  • snake_case, camelCase, lowercase, etc.
  • If applicable, brace position: K&R, Linux, Allman, etc.

My personal opinions:

  • Hybrid (best of both worlds)
  • 4 or 8 or 2 (depends on the language)
  • camelCase or snake_case (depends on the language)
  • Allman mainly but trialling out Linux

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