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I’m in – and ready to actually finish this time!

Posted by
Saturday, December 5th, 2015 8:54 am

Hello, friends!

I will be attempting Ludum Dare once more! But this time I’ll join the Game Jam instead of the Compo because I’ve failed to finish on time for the Compoe twice already. Will take it slow this time around. ♪

I will be using emacs as my editor, Common Lisp as my language, and I think I will be using Qt-4.8 and its CL bindings, mainly qtools, as my libraries because what the heck. Or if I feel up for it I might just as well use SDL and its lispbuilder-sdl wrapper.

I have not yet decided everything and might choose to do something else altogether once the time comes. Either way I’m sure I’ll do better than my orc thing from last time! \o/

L33 and the wiggling orc

Let’s have fun, everyone! ♥

Welp

Posted by
Monday, August 24th, 2015 11:29 am

I guess my first LD is a not-success. 90% of my time went to writing the engine and then fixing bugs in the engine. Also feeling dead due to the summer heat. Well, I’ll keep on working on the base code for the next LD!

Until then, have a looksie of the art I did have time to make and of what might’ve been. ♪

Progress..?

Posted by
Saturday, August 22nd, 2015 3:07 pm

screen

 

It’s been ten years since I’ve attempted pixel art the last time. It took me hours to get this generated map to actually look nice with each iteration.

I can finally start actually thinking on the gameplay.

I’m in!

Posted by
Saturday, August 15th, 2015 4:04 pm

I’m in, finally, for the first time.

I’ll be using:

  • Little Wagtail – an absolutely terrible 2D engine made for LD by me, based on SFML
  • qtcreator – for development

See you folks on #ludumdare then! o/

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