About gillenew (twitter: @gillenewnovo)

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Cool :D

Posted by (twitter: @gillenewnovo)
Tuesday, May 10th, 2016 4:06 am

100% cool its what I’m already used..
but I had fun :)

Altered Beard Header

I’m sure this game can get much better with the necessary polish and thanks the community it can be done properly. Thanks to everyone who gave their contribution with comments for the game :)

I will be creating some updates soon for the game, please follow my website or twitter (@gillenewnovo) to keep up to date.

Altered Beard

Altered Beard is a game made to honor an icon, and a friend of mine.
Here you control Beardanu, a peaceful citizen who decided now distribute the blow to see how it is. and precisely at the time he decided to do this, the city is invaded by aliens. Thanks to the power of the majority vote, Beardanu can become president to kick the ass of aliens.
Entry link!

Altered Beard Post Mortem v2 (Saulo’s Words) – LD#35

Posted by (twitter: @gillenewnovo)
Tuesday, May 3rd, 2016 4:38 pm

Altered Beard Header

In this version of Post Mortem I include the words of Saulo, my friend and also music of Altered Beard,Β he can not talk before but now he can πŸ˜€

The Game

Altered Beard is a game made to honor an icon, our friend Fabiano.
Here you control Beardanu, a peaceful citizen who decided to distribute some blows to see how it is. Precisely at the time he decided to do this, the city is invaded by aliens! Thanks to the power of the majority vote, Beardanu can become president to kick the ass of aliens.

play Altered Beard

Defeat the alien invaders!

Altered Beard new intro
Altered Beard Gameplay demo1

Background

Art, Code and SE – Gillenew

Music – Saulo

Our team was formed spontaneous-ish, when I decided to join the Ludum Dare 35 and in need for a music, Saulo offered to lend a helping hand.
I trust enough in his abilities so I tried to be quick on ideas to provide enough material for him to come up with something in the music with the mood of the game.

Tooling

For this game we used various types of tools, I was responsible for the visual part, the code and sound effects. The programs I used were chosen mostly because they are the tool that I have more dominance.

Photoshop – used to create all the graphics of the game, both static and animated. Photoshop is a program that I use for many years, it is very versatile since it can enable a range of facilities for matrix graphic editing in general. Creating animations with it cannot be recommended in general, but depending on what the demand is it is very easy to use, such as small frame-by-frame animations.

Construct2 – all interactive part of the game was made using Construct2. Despite being a program that does not require knowledge of programming language, Construct2 has great potential, especially when you want to develop something fast or with tight deadline. Perfect for this game, then.

BFXR – This program was recommended here in ludum dare, some time ago. Since then I use it whenever I need to do more retro sound effects, as well as being quick and easy, the result so far pleased me :)

Audacity – widely used by people who need to convert audio or just make some adjustments in the audio file. I used to adjust the volume and tone of some sounds, also to convert to *.ogg format, which is smaller than traditional .wav and still very high quality.

LMMS (Linux Multimedia Station) – it’s a free digital audio workstation we used to create music. It doesn’t involve the general complexity of others audio workstations and is indeed a powerful tool for creation of music and other effects.

Location

For this jam (most jams, actually) Saulo and I made our communications and collaborate via facebook chat, we can say that join forces on the internet goes right when you have a few people involved, or when the people involved are committed, so I believe it worked very well.

Altered Beard Collaborative

Brainstorming

Gillenew – I started my participation thinking about making a game where you controlled a character who turned into animals, and the world and gameplay would be like Zelda, A Link to the past. But then talking to another friend (Jorge Malaquias), he gave me this great idea to do something about our friend Fabiano using the Altered Beast reference. This idea seemed to be very hard to be done, as it would require a long time to create and balance the challenges, but I accepted for the dare and thus began the challenge of creating all the material for the game before the deadline.

Saulo – I needed to make a music that had a feeling of a post-apocalyptic world, where aliens have invaded our world and our only hope where a bearded hero who can morph into things. So, I chose a set of eletronic instruments to kinda have an space and futuristic vibe into it as well with the passing and the beat of the music. I took a lot of inspiration from synthwave music, bands like pertubator and dance with the dead.

Our friend used as protagonist

Altered Beard fabiano avatar

Altered Beard brainstorm2
Altered Beard brainstorm

Process

The process of game creation that I chose to do was as follows:

1- I started creating the graphic and visual concept for the game.
2- With a better sense of the size of the game screen and the ideal size for the main character, I`ve began creating a scenario that best fit the screen.
3- The scene took a little longer to be done. I decided to put it all in Construct2 to check the major problems that could occur with the parallax.
4- Solved the main problems with the scenario so I added a player placeholder without animations.
5- Now came the part to animate the player, as he would have at least two physical forms so I tried to make a character less complex, yet it took a good time creating all the animations (there are 9 animations for the player: Idle; Jump, Fall ; Fall2; Walk; Crouch; Attk001; Hit and Appear).
6- I put all made animations in Construct2, added the drivers and tested the game mechanics, now working with animations.
7- I resolved some animation bugs and then created an enemy. He had only three states (Idle; Attk001 and Hit).
8- Added the enemy in the game and tested the mechanics along with the state of it.
9- I created the second form for the player. I`ve spent less time on it because I used enough of the first animation.
10- Added the second form in the game.
11- I created the animation effect when the character shapeshift. I`ve had to create the avatar for the two forms of player, and background images.
12- I created the explosion effects, the effect of the punch and the item.
13- Added the interface to display the texts.
14- I put the garbage cans to disrupt.
15- I created the sound effects using BFXR.
16- I added the sound effects in the game, and also added a song that Saulo sent me.
17- I put the HP and life to work.

Altered Beard Construct2 gille

Process of creating the music

1- The selection of instruments.
2- Beat definition.
3- Rhythm and Melody creation.
4- Rhythm, Melody, Beat synchronization.

Altered Beard LMMS Saulo

What Went Well

Gillenew – My favorite part was being able to create a beat em up game without seriousness in the game theme.
Saulo – I loved how the music matched well with the game.

Altered Beard Funny moments

I think we got what we wanted about the question to show something fun, colorful and lively.

Altered Beard funny moments 2

What Didn’t Go Well

Gillenew – The greatest difficulty in doing this genre according to the Jam theme, is to balance or create challenges in a way that let the game at least playable. For this reason I believe that we have sinned in terms of gameplay and progression of the game.
Saulo – The renderization of the music to .ogg and .mp3 formats, where it did occur loop and volume issues.

Altered Beard saddly moments

In addition to failing to finish one complete phase, I also could not fix all the bugs related to collision and weight mechanics.

Altered Beard saddly moments

What’s Next

Gillenew – We are planning to complete the game with at least five stages. I am at that time involved in several projects, but intend to give special attention to this game in the near future.

Saulo – Create new music when the transformation occur and new music for each new level created.

Team Thoughts

We liked very much the result. Despite the game is still very raw, we think the feedback received by people who have played it shows it has a really cool potential, and for this reason we are excited to continue improve it.

Altered Beard Post Mortem – LD#35

Posted by (twitter: @gillenewnovo)
Saturday, April 30th, 2016 5:51 pm

Altered Beard Header

The Game

Altered Beard is a game made to honor an icon, our friend Fabiano.
Here you control Beardanu, a peaceful citizen who decided to distribute some blows to see how it is. Precisely at the time he decided to do this, the city is invaded by aliens! Thanks to the power of the majority vote, Beardanu can become president to kick the ass of aliens.

play Altered Beard

Defeat the alien invaders!

Altered Beard new intro
Altered Beard Gameplay demo1

Background

Art, Code and SE – Gillenew

Music – Saulo

Our team was formed spontaneous-ish, when I decided to join the Ludum Dare 35 and in need for a music, Saulo offered to lend a helping hand.
I trust enough in his abilities so I tried to be quick on ideas to provide enough material for him to come up with something in the music with the mood of the game.

Tooling

For this game we used various types of tools, I was responsible for the visual part, the code and sound effects. The programs I used were chosen mostly because they are the tool that I have more dominance.

Photoshop – used to create all the graphics of the game, both static and animated. Photoshop is a program that I use for many years, it is very versatile since it can enable a range of facilities for matrix graphic editing in general. Creating animations with it cannot be recommended in general, but depending on what the demand is it is very easy to use, such as small frame-by-frame animations.

Construct2 – all interactive part of the game was made using Construct2. Despite being a program that does not require knowledge of programming language, Construct2 has great potential, especially when you want to develop something fast or with tight deadline. Perfect for this game, then.

BFXR – This program was recommended here in ludum dare, some time ago. Since then I use it whenever I need to do more retro sound effects, as well as being quick and easy, the result so far pleased me :)

Audacity – widely used by people who need to convert audio or just make some adjustments in the audio file. I used to adjust the volume and tone of some sounds, also to convert to *.ogg format, which is smaller than traditional .wav and still very high quality.

Location

For this jam (most jams, actually) Saulo and I made our communications and collaborate via facebook chat, we can say that join forces on the internet goes right when you have a few people involved, or when the people involved are committed, so I believe it worked very well.

Altered Beard Collaborative

Brainstorming

I started my participation thinking about making a game where you controlled a character who turned into animals, and the world and gameplay would be like Zelda, A Link to the past. But then talking to another friend (Jorge Malaquias), he gave me this great idea to do something about our friend Fabiano using the Altered Beast reference. This idea seemed to be very hard to be done, as it would require a long time to create and balance the challenges, but I accepted for the dare and thus began the challenge of creating all the material for the game before the deadline.

Our friend used as protagonist

Altered Beard fabiano avatar

Altered Beard brainstorm2
Altered Beard brainstorm

Process

The process of creation that I chose to do was as follows:

1- I started creating the graphic and visual concept for the game.
2- With a better sense of the size of the game screen and the ideal size for the main character, I`ve began creating a scenario that best fit the screen.
3- The scene took a little longer to be done. I decided to put it all in Construct2 to check the major problems that could occur with the parallax.
4- Solved the main problems with the scenario so I added a player placeholder without animations.
5- Now came the part to animate the player, as he would have at least two physical forms so I tried to make a character less complex, yet it took a good time creating all the animations (there are 9 animations for the player: Idle; Jump, Fall ; Fall2; Walk; Crouch; Attk001; Hit and Appear).
6- I put all made animations in Construct2, added the drivers and tested the game mechanics, now working with animations.
7- I resolved some animation bugs and then created an enemy. He had only three states (Idle; Attk001 and Hit).
8- Added the enemy in the game and tested the mechanics along with the state of it.
9- I created the second form for the player. I`ve spent less time on it because I used enough of the first animation.
10- Added the second form in the game.
11- I created the animation effect when the character shapeshift. I`ve had to create the avatar for the two forms of player, and background images.
12- I created the explosion effects, the effect of the punch and the item.
13- Added the interface to display the texts.
14- I put the garbage cans to disrupt.
15- I created the sound effects using BFXR.
16- I added the sound effects in the game, and also added a song that Saulo sent me.
17- I put the HP and life to work.

What Went Well

My favorite part was being able to create a beat em up game without seriousness in the game theme.

Altered Beard Funny moments

I think we got what we wanted about the question to show something fun, colorful and lively.

Altered Beard funny moments 2

What Didn’t Go Well

The greatest difficulty in doing this genre according to the Jam theme, is to balance or create challenges in a way that let the game at least playable. For this reason I believe that we have sinned in terms of gameplay and progression of the game.

Altered Beard saddly moments

In addition to failing to finish one complete phase, I also could not fix all the bugs related to collision and weight mechanics.

Altered Beard saddly moments

What’s Next

We are planning to complete the game with at least five stages. I am at that time involved in several projects, but intend to give special attention to this game in the near future.

Team Thoughts

We liked very much the result. Despite the game is still very raw, we think the feedback received by people who have played it shows it has a really cool potential, and for this reason we are excited to continue improve it.

Rise from your face!

Posted by (twitter: @gillenewnovo)
Thursday, April 21st, 2016 12:44 pm

Altered Beard

Altered Beard is a game made to honor an icon, and a friend of mine.
Here you control Beardanu, a peaceful citizen who decided now distribute the blow to see how it is. and precisely at the time he decided to do this, the city is invaded by aliens. Thanks to the power of the majority vote, Beardanu can become president to kick the ass of aliens.
Entry link!

Altered Beard – by beard powers

Posted by (twitter: @gillenewnovo)
Tuesday, April 19th, 2016 2:38 pm

3 consecutive days really can end up with the guy, or girl, and I was already in another jam, before that (it was LOWREZJAM), and I forgot the deadline

The experiment of these three days was just this very young demo of the game, I consider demo because unfortunately I didn’t done the end of level
Today the last day I had to make a trip and lost 8 hours :(((

Everywhere Strike (LOWREZJAM)
|| Talking about the game now ||

Altered Beard is a game made to honor an icon, and a friend of mine.
Here you control Beardanu, a peaceful citizen who decided now distribute the blow to see how it is. and precisely at the time he decided to do this, the city is invaded by aliens. Thanks to the power of the majority vote, Beardanu can become president to kick the ass of aliens.
Entry link!

Altered Beard
preview4

Panball needs you player :3

Posted by (twitter: @gillenewnovo)
Saturday, January 2nd, 2016 5:48 am

pernil
Panball was a game that I really was surprised by both the difficulty I had to understand how the pinball worked and the feedback from all about the theme, I’m not very good at interpreting themes, so it was amazing (credits go to a programmer friend named Rafael Hrasko, who gave me the idea of pinball using some method to grow when ball eat something) πŸ˜€

Those who haven’t played, I’m sure you will not spend more than 5 minutes :)

Jam ———–Version
Post jam —-Version

Panball Post jam

Posted by (twitter: @gillenewnovo)
Wednesday, December 23rd, 2015 2:14 pm

primer001

Much trouble to make this pinball, but now I began to understand this mechanism of level design.

————————————————————————– 23/12/2015
Post jam version

————————————————————————– 14/12/2015
Jam version

Smoooooth!! *o*

Posted by (twitter: @gillenewnovo)
Wednesday, December 16th, 2015 9:03 am

the new levels will be much more fluid (I believe)

bos1

Panball entry

Panball a pinball like or whatever :D

Posted by (twitter: @gillenewnovo)
Tuesday, December 15th, 2015 2:13 pm

bos
34p

I thought it was easier to create a pinball, my mistake xD

pandaball_rotate After several hours working to make the level less “sharp” as possible, still I have a lot to work so that the ball does not hit any corner and blow towards the hole of death.

I confess I had so much fun creating this game, it is quite likely that I will creating new levels :3

Entry link

pride_

Pignick

Posted by (twitter: @gillenewnovo)
Monday, December 14th, 2015 6:47 pm

Get out your dirty pig
play!

bos

Panball

Posted by (twitter: @gillenewnovo)
Monday, December 14th, 2015 5:11 pm

sc3

sc0

sc1

sc2

sc4

Help the panda to defeat hunger! πŸ˜€

Entry link!

Rushing against the time!!

Posted by (twitter: @gillenewnovo)
Sunday, December 13th, 2015 9:10 pm

Sound, Music, game!! :O

bos

JAMJAMJAMJAMJAM

Posted by (twitter: @gillenewnovo)
Sunday, November 29th, 2015 7:26 pm

Well, I’m in again!!
Come one jam, you delicious :3

Gille and the adventures on the Super game Jam

Thank you all :D

Posted by (twitter: @gillenewnovo)
Sunday, September 13th, 2015 6:23 pm

I thank all the comments, you can follow us on twitter and facebook to keep updated on the game dev log.

Entry

facebook page

BONUS2Crop

First 16 mobs

Posted by (twitter: @gillenewnovo)
Friday, September 4th, 2015 3:54 am

mobs

We already have 16 monsters, probably put a few others that I will not disclose to not spoil the surprise, but now I have to animate 15 of these monsters πŸ˜€

Entry

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