About Toby Pinder (twitter: @tobypinder)


Ludum Dare 32
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Ludum Dare 27
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Advanced Persistent Threat: Game Over?

Posted by (twitter: @tobypinder)
Sunday, April 19th, 2015 3:00 pm

Advanced Persistent Threat. LD32

Th̤̦̝̺͉͔̰i͍̟̞̥̘n͔k̼̦̜̘ ̣̙̩͕͔͈y̜͍o̬͍̼ụ̬̺̰̥̟̠ ͕̳̹͈̥̙̥ca̜̲̝̟̙͈n̮͈̮̱ ͓̦̟̲̜̗̮j̖̱̩͉u̪̥̞̼̜̪s̖ṯ͉͍̱͕ͅ ̫͕̟̩̻͇w̤̺̺̼̤͕̳a͎͕l͎̝͕̱k͇͔̝ ̭͕a͕w͍̻͙͚̝̪ͅa̖y̘̭̩͖̖̮̗ ̗͕͈̱̭h̺̲̖̥u̟̣͍̤̭h͖̦͎?̻

Advanced Persistent Threat – Day 1 Progress

Posted by (twitter: @tobypinder)
Saturday, April 18th, 2015 3:41 pm

(Todo on left, Game on right)

Whew! Day 1 is done for me, I’m shattered but I feel like I got somewhere. Lots to go to make it playable, but scopewise everything is feeling very doable for once 😀

Your “Unconventional Weapon” is a team of Hackers that you’ll be recruiting and managing to do your bidding as a nation state. Build your botnets, stockpile your exploits and keep the top brass happy to maintain funding!


Posted by (twitter: @tobypinder)
Saturday, April 18th, 2015 12:53 pm

Recruit your cyber army for cyberoperations! #cybercybercyber http://www.twitch.tv/gigitrix


Early Progress

Posted by (twitter: @tobypinder)
Saturday, April 18th, 2015 7:23 am

Not muchany gameplay, but I got the aesthetic down. The unconventional weapon? Your very own cybermilitia!


I’m so in!

Posted by (twitter: @tobypinder)
Friday, April 17th, 2015 12:59 pm

7 hours to go? Let’s do this!

Hopefully I can make continual improvement. I got some fantastic feedback from the community on my last game, and have a few new technologies and approaches I want to throw into the mix. Also I’ll be actually sticking to my timezone (UK) this time, instead of riding the caffeine :)

Preparing is going to be a mad dash, but it’s going to be great!

Quantum Tunnelling Timelapse

Posted by (twitter: @tobypinder)
Saturday, May 3rd, 2014 1:15 pm

Finally finished timelapsing the development of my entry, Quantum Tunnelling!

This one was a pain to produce. I had forgotten to use Chronolapse, so the entire feed comes from painstakingly reassembled twitch vods. It was worth it though, and it gave me time to practice editing and video file manipulation with FFMPEG!

All in all I’m thrilled with the reaction people are having to Quantum Tunnelling. The basic skeleton of my ideas is there and people are responding so positively to it, while helpfully pointing out areas that need work or attention that I would have completely missed. I’m incredibly grateful for this feedback, and I intend to develop the concept further into a full playable web game with a bit more polish and content.

I hope to write a full postmortem after the judging period is over but for now I have hundreds of games to keep me entertained and inspired :)

T minus 25 hours…

Posted by (twitter: @tobypinder)
Thursday, April 24th, 2014 5:05 pm

The hour is drawing near…

My codebase/”library” is open source and available at https://github.com/tobypinder/tobypinder – it’s basically just my personal website with a Omniauth login system that I’ll be using.

This time I managed to get guest accounts setup, so I can demo “real” multiuser games if necessary without requiring every tester/reviewer hand over his or her details to my nefarious databases!

Ludum Dare LateStream™ – 25 hours to go, so why not stream some warmup dev! I still have to mess around with ‘multiplayer’ in my LD27 game, “Astronomical Odds”


The Road To Ludum Dare Part 2 Stream!

Posted by (twitter: @tobypinder)
Tuesday, April 22nd, 2014 12:13 pm

To get prepared/hyped for LD29, what better way than to revisit my LD27 game? I’ve taken the LD27 version Astronomical Odds:


And I’m going to be streaming myself taking it, breaking it and remaking it into something hopefully a bit different, flexing my dev muscles in the process!

Join me at twitch.tv/gigitrix to see day two of this process, as I add multiplayer to what used to be a single player game :) I’m going to be streaming right now for the next hour or so, and all are welcome to join the chat and askk questions / make comments on my terrible skillz :)


Now Streaming a Warmup Tuneup to my LD27 Game

Posted by (twitter: @tobypinder)
Monday, April 21st, 2014 12:40 pm

To get prepared/hyped for LD29, what better way than to revisit my LD27 game? I’ve taken the LD27 version Astronomical Odds:


And I’m going to be streaming myself taking it, breaking it and remaking it into something hopefully a bit different, flexing my dev muscles in the process!

Join me at twitch.tv/gigitrix to see and interact with the process!


I’m in, and you can watch the failure!

Posted by (twitter: @tobypinder)
Thursday, April 10th, 2014 2:40 pm

So Ludum Dare 29 is a thing, and I’m going to stream the entire thing live on twitch.tv/gigitrix!

I’m going to be streaming the ENTIRE Ludum Dare (sans ~8 hours sleep!) at twitch.tv/gigitrix!

Technologies/Tools planned:

  • Ruby on Rails
  • JS/HTML5 Canvas Game Frontend
  • Paint.NET Art
  • Audacity/Bfxr/generated sound (if sound is added)
  • Ubuntu VM with Sublime Text

For info of when this happens etc. please follow or monitor @tobypinder on twitter, which I’ll be updating with details as it happens!

Against Astronomical Odds I made it!

Posted by (twitter: @tobypinder)
Sunday, August 25th, 2013 7:35 pm

I finished Astronomical Odds, the spaceport invasion last-stand simulator!

Really happy with how this one turned out. There was no master plan but it all fell into place. It’s a base defence game where the bases being alive provides you useful tools. You need at least one base to stay alive to survive but you’ll find it a lot harder once they’ve taken out your radar and raided your munitions factory to turn your weapons against you!


Don’t bother with the Steam stuff, permanent upgrades are not yet implemented (though you can grind for the currency on your account now for when/if I DO add the upgrades!) Please let me know if you think development should continue.

Link to Submission
Direct Link To Game (Online Play)

My best Ludum Dare Yet!

Posted by (twitter: @tobypinder)
Sunday, August 25th, 2013 10:37 am

Everything’s slotting into place this time. I have the game almost feature complete, and can focus on enemy diversity, powerups, upgrades and server side persistence between games (through Steam OpenID). And it’s all HTML5/Canvas goodness!

Until then though please give it a try Ludumers! I’d love some feedback (here or @tobypinder on twitter) and I especially need a name! I know I need to highlight the 10 second wave timings, but I may be doing voiced dialogue hahaha

[Launch Game]

Yes I cheated and spawned all those.

Let’s Go.

Posted by (twitter: @tobypinder)
Friday, August 23rd, 2013 3:20 pm

Here we are again, time for another attempt at making web games and letting feature creep destroy any attempt at finishing on time without cutting core mechanics!

I’m going to be using Ruby on Rails on this one, slapping it on Heroku. But I’ll be using my open source “sitehub” install of Rails as a base so that there’s less boilerplate (and I already have Steam Auth sorted out! Yay!)

So umm.. time to sleep because I’m on UK time and hoping to wake up early to the theme in the morning. Chronolapsing will of course be to come.

Let’s do this.

Posted by (twitter: @tobypinder)
Thursday, April 25th, 2013 12:11 pm
  • Friday and Monday off work.
  • Coffee and food acquired
  • Livestream and Chronolapsing software installed.
  • Development VM Initialised
  • Basic Dependencies and libraries initiated.

It’s time to roll.

I’m in!

Posted by (twitter: @tobypinder)
Saturday, August 13th, 2011 2:28 pm

Well this is going to end well. First time entrant, and I’m diving in head first! I’ll be time-lapsing the process so if you want to see rapid googling, futile frantic bug-fixing and generic deadline-induced despair, I’m your man!

I’m more of a web guy by trade, so I don’t really know what toolset (of those I use) that I’ll be deploying. Could be a Actionscript/FlashDevelop, could be Java/Netbeans,  could even be LAMP/Netbeans PHP! Let’s see what that theme is before I make the first bad decisions!

Good luck to all involved!

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