About GibTreaty (twitter: @GibTreaty)

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Ludum Dare 35
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
MiniLD 41
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23

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GibTreaty's Archive

Day One Over

Posted by (twitter: @GibTreaty)
Saturday, December 14th, 2013 4:44 am

So this is basically the end of day one for me. I’ve basically got my proof of concept out there. To start out with it looks like a good idea, you get a selection of grenades and have to complete each level with only one of them. I’m going to make it so the other grenade types have to be unlocked first. First though, I need to decide what level design I want to go for. Realistic or something completely different. I do want to do something a bit like portal where each level adds to some sort of a story.

Grenade Blast ‘Em

Grenade Blast ‘Em – More Grenades Please

Posted by (twitter: @GibTreaty)
Saturday, December 14th, 2013 1:19 am

Grenade Blast ‘Em

I’ve added a stick singularity grenade that’s pretty dang fun! I’ll try to think of some more later. Now it’s time to think up some puzzles.

Grenade Blast ‘Em – You Only Get One

Posted by (twitter: @GibTreaty)
Saturday, December 14th, 2013 12:20 am

Here’s the start of my Ludum Dare 28 game, Grenade Blast ‘Em!

Grenade Blast ‘Em

The goal is to use your single grenade to solve a puzzle on the level. Later on there will be more grenade types and more levels.

Doing It Again?

Posted by (twitter: @GibTreaty)
Friday, December 13th, 2013 12:08 am

Yep!

Escape Ludusylum – Challenge Achievecomplished

Posted by (twitter: @GibTreaty)
Sunday, August 25th, 2013 8:20 pm

It’s been a looong 48 hours. On the first day I didn’t get a full 8 hours of sleep. More like 3 hours, stayed up for a bit, then 6 hours. Finally got some sleep today because I have to work tonight. I had a lot of fun this time around though. A lot of progress was made in such a short time and sacrifices were made. This Ludum Dare showed me that I don’t absolutely have to make every inch of a game perfect for it to come together how I want it to.

There’s so much going on in my head that I want to say, but it’s hard to put it all into words. So all I’m going to say is that if you’re wanting to make a game, just start. That’s really all you can do. Don’t stress about any potential problems you may have. In short, don’t worry about what’s on the other side of the door until you open it.

Escape Ludusylum – Update 1

Posted by (twitter: @GibTreaty)
Sunday, August 25th, 2013 9:56 am

Updated my game. I’ve fixed the enemies not losing you as a target. Also added another level that has a little bit of a challenge to it.

Escape Ludusylum

Level2

Escape Ludusylum

Posted by (twitter: @GibTreaty)
Sunday, August 25th, 2013 6:59 am

Escape Ludusylum

Finally fixed the bug (as far as I can see) with a cheap workaround. But it works and it actually makes the game harder which is good for when I add more levels. Currently there’s only one level.

Invisible

Escape Ludusylum

Posted by (twitter: @GibTreaty)
Sunday, August 25th, 2013 3:53 am

CameraRotationBug

Was just about to publish a webplayer when the unthinkable happens! I discover a weird rotation bug. The enemy cameras just keep turning weirdly and shooting. Seems like they’re not targeting me properly anymore…

Are you ready? Need some help? Here you go…

Posted by (twitter: @GibTreaty)
Tuesday, August 20th, 2013 7:18 am

Here’s some free tools that I’ve made.

Health Script

– Split Terrain

Splits your terrain. Haven’t tested it in every possible situation but have tried testing with lots of trees and 2 textures and it seems to work properly. The textures seem to shift a little bit but where they’re actually painted stays the same.

GibTreaty reporting for duty!

Posted by (twitter: @GibTreaty)
Monday, August 19th, 2013 6:51 am

Another Ludum Dare you say? I won’t let it pass by my base without firing a well-aimed game at it.

And now for my usual tools…

– Unity3D

– Visual Studio C#

– Paintshop Photo Pro X3

– Blender

– FL Studio

Minimal Destiny – Continued

Posted by (twitter: @GibTreaty)
Sunday, May 26th, 2013 6:02 am

I’m working on a story for this game and try to make it into a full game.

Any updates I’ll post here https://www.facebook.com/pages/Gib-Treaty-Projects/338181696279416?ref=hl

Minimal Destiny – Finished!

Posted by (twitter: @GibTreaty)
Sunday, April 28th, 2013 5:48 pm

For the first time ever, I completed a Ludum Dare!

Check it out,

Minimal Destiny

A game I’ve made – Match Cubed

Posted by (twitter: @GibTreaty)
Friday, April 19th, 2013 8:42 pm

A few weeks ago I started a Match 3 project called Match Cubed that I intended on finishing. Finishing a game is hard and lately I haven’t been finishing any game I’ve started. This one I’ve stuck with and would come to a point where I’d say it’s complete. I don’t have to stop working on it but for me, it’s got what I want in it without looking 100% amateurish. This will hopefully have gotten me ready for this Ludum Dare enough to finish.

Match Cubed

I’m in it

Posted by (twitter: @GibTreaty)
Friday, April 12th, 2013 6:51 am

I’ll try this again, should be fun as usual 😀

– Unity3D

– Visual Studio C#

– Paintshop Photo Pro X3

– Blender

-Sound Program (if I even get that far)

– FL Studio

Source released for Goat Slaughterbox

Posted by (twitter: @GibTreaty)
Sunday, December 16th, 2012 7:01 pm

Posted by (twitter: @GibTreaty)
Sunday, December 16th, 2012 1:50 am

Getting grinded

Playable version of my game is ready 😀

Goat Slaughterhouse

 

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