About GibTreaty (twitter: @GibTreaty)

Entries

 
Ludum Dare 35
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
MiniLD 41
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23

GibTreaty's Trophies

GibTreaty's Archive

Two forms finished

Posted by (twitter: @GibTreaty)
Sunday, April 17th, 2016 7:43 am

I’ve made “Stone Golem” and “Firestarter” forms. You get these forms from the vials which are somewhere in the level. Finally setup the controls for shapeshifting and attacking! Now I’m moving onto setting up level switching and actually making other levels!

Got the game idea pretty much worked out

Posted by (twitter: @GibTreaty)
Saturday, April 16th, 2016 2:43 am

Basically it’s a dungeon puzzle game. You’ll use various forms to get past obstacles.

I’ll have a go at the Ludum Dare 35

Posted by (twitter: @GibTreaty)
Friday, April 15th, 2016 9:46 pm

Tools

  • Unity3D
  • Visual Studio 2015
  • PaintShop Pro

And if I get to the audio…

  • FL Studio
  • SFXR (maybe)

I’ve come up with a partial idea that hopefully I can turn into a game. Don’t want to say much about it until I actually can make something of it.

Good Times

Posted by (twitter: @GibTreaty)
Sunday, April 19th, 2015 6:44 pm

What a great Ludum Dare this was. The theme An Unconventional Weapon was a perfect theme. I might not end up finishing a game this time around though as I’ve been sleeping a lot and couldn’t think of anything to make until ~24 hours in. But the best of luck to the rest of yuhz!

Init

Posted by (twitter: @GibTreaty)
Friday, April 17th, 2015 11:50 am

As per usual

Game Engine – Unity 5

Sound – FL Studio

Coding – Visual C# 2015

Modelling – Blender (if I do a 3D game)

Images/Textures – PaintShop Pro X7

Ludum Dare 31 – Progress Update 2

Posted by (twitter: @GibTreaty)
Sunday, December 7th, 2014 9:12 am

I’ve added more guns, grenades, UI and sounds. Right now I’m working on some music. This game will sadly be limited to a Standalone build thanks to a bug with Unity 5.0.0b16 (sound not working).Dev1

My Ludum Dare 31 Progress

Posted by (twitter: @GibTreaty)
Saturday, December 6th, 2014 2:03 pm

My plans for this game –

  • GameĀ  Type – Single Player Arms Race/Gun Game (One kill = Next weapon)
  • Goal – Get the final weapon

For testing purposes I’ve added 3 weapons and 2 grenades. Also, once you die you have to refresh the page to restart.

Webplayer

Doin It Doin It

Posted by (twitter: @GibTreaty)
Wednesday, December 3rd, 2014 7:57 am

I’m doin it.

Tools –

Game Engine

  • Unity 5 (AAA looking Tower Defense game perhaps? trololololol)

Audio

  • FL Studio
  • Audacity (possibly)

Models

  • Blender

Coding Language

  • C#

Slimes (Title is WIP)

Posted by (twitter: @GibTreaty)
Sunday, August 24th, 2014 6:54 pm

This is the game I’m working on. It is about a slime who is very much a dreamer. He goes between his dream world and reality, gaining courage on the way.

Webplayer

I’ll be adding audio tomorrow.

Screen1 Screen2 Screen3

Ludum Dare 30 Signing Up

Posted by (twitter: @GibTreaty)
Wednesday, August 20th, 2014 7:06 am

The Themes aren’t looking too bad this time around, I may jump in again!

Tools –

Game Engine

  • Unity

Audio

  • FL Studio
  • Audacity (possibly)

Models

  • Blender

Coding Language

  • C#

I might be in

Posted by (twitter: @GibTreaty)
Friday, April 25th, 2014 7:27 am

I’ll join in on Ludum Dare 29 if I’m not too sleepy and have a good idea of what I’m going to make.

Tools

  • Unity3D
  • Blender
  • FL Studio
  • PaintShop Pro X3

Grenade Blast ‘Em – I’m calling it complete

Posted by (twitter: @GibTreaty)
Sunday, December 15th, 2013 6:13 pm

Haven’t added music but with only an hour left, I’m not going to be able to create any music that won’t just completely ruin the experience. This Ludum Dare I’ve created a puzzle game that I never thought I could. It’s fun and has more than just a single puzzle which is usually the way it seems to go.

Inspiration

  • Portal 1 and 2

 

Now to recuperate and put my brain back in place.

Grenade Blast ‘Em – Big Update

Posted by (twitter: @GibTreaty)
Sunday, December 15th, 2013 7:53 am

Grenade Blast ‘Em

Added More Levels!
– Cubed Duck
– Catch Me
– Throw Me
and one last level, the Bonus level with one final grenade type.

Also added sounds for the grenade.

If I have enough time later I’ll make some music but at the moment I need a break!

Grenade Blast ‘Em – Even More Stuff!!!

Posted by (twitter: @GibTreaty)
Sunday, December 15th, 2013 1:53 am

Added 3 more levels and a menu system!

Check It Out

…now to update some screenies

Grenade Blast ‘Em – New stuff

Posted by (twitter: @GibTreaty)
Saturday, December 14th, 2013 5:57 pm

Grenade Blast ‘Em

I’ve added another level and on top of that I’ve redesigned a few things. The platform you stand on has changed and the levels will be built with them too (don’t worry, they’re all batched so the draw calls aren’t that bad). I’ve also added a portal-esque box around the player. It’s meant to look like an observatory room.

Struggling here… as usual

Posted by (twitter: @GibTreaty)
Saturday, December 14th, 2013 2:04 pm

Grenade Blast ‘Em

Level design is one of the hardest things for me to do when it comes to games. Sure I can make a single level to test certain ideas for a game but after that… I got nothin. If anyone wants to give any ideas that’d be great! I may just go for a more wacky level design where the puzzles you try to solve with the grenades don’t necessarily mean blasting other objects… but instead the player. Note: player can’t be hurt by the grenades.

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