About ghostinthesoft (twitter: @ghostinthesoft)

Game Developper


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I’m in

Posted by (twitter: @ghostinthesoft)
Saturday, August 22nd, 2015 2:57 am

Here is my traditionnal “I’m in” post. It was a long process but I think I now have the main idea: Alien Athletics.
The tools I will use:

  • unity
  • aseprite 1.1
  • spriter pro
  • sunvox
  • audacity

Have fun !

I’m in

Posted by (twitter: @ghostinthesoft)
Saturday, December 6th, 2014 2:15 am

Not an original post subject to say I’m in as always !

I will make a little reflexion game to pass from the start screen of the game to the end screen. So everything happens in one screen !
Moreover, a snowman will be present !

The tools I will use:

– stencyl
– aseprite
– ipod, mouth and guitar probably

Have a nice Ludum Dare !
See you !

I’m in

Posted by (twitter: @ghostinthesoft)
Saturday, August 23rd, 2014 2:33 am

Hello everybody !

Woke up this morning with an headache and no idea for “Connected World”. But after a few hours, my head seems to be back and I have found an idea which doesn’t look too bad !

During last LD, I was jaming with my friends of Ecotone and I was pretty proud of the result. This time I am solo and I know my entry won’t be as good as it was but I’ll do my best !

So what is my game about ? It’s about a guy watching television and falling asleep… except the TV is still on and the characters from the movie are tired and want to go to bed ! So they must find a way to switch off the tv. And guess how this can be possible ? That’s because fiction world and reality world are … CONNECTED ! yeah !

The tools:

– stencyl
– asesprite
– sunvox
– ipod
– fruits

May the force be with you !

Well done guys !

Posted by (twitter: @ghostinthesoft)
Monday, December 16th, 2013 1:03 am

Congratulations all, I saw some nice thing in the main timeline, I look forward to play with them … as soon as I will come back from my work… in a several hours :/ yek :/

By the way, does somebody know where to put timelapses ?


Posted by (twitter: @ghostinthesoft)
Saturday, December 14th, 2013 1:50 am

Hi everybody !


Here is my first screen of my game which be called YOGOurt.
You will have to face critical situations with only one Yogourt !

 The tools I will use:
– haxe and probably flixel
– asesprite
– sunvox

Have a nice day all !

Perception – Post LD Version

Posted by (twitter: @ghostinthesoft)
Friday, May 17th, 2013 8:41 am


I was not satisfied of my original LD entry and recently spent some time to make a more polished version of my game here. Comments are welcome.

To quickly present the new gameplay, concentration and perception bars are now uncorrelated and must be maximized to find your keys in the grass. Naughty pigeons will perturbate your concentration, click on them and they will fly away. Look around to find them but be careful, don’t turn too much or your perception will be altered and you won’t see birds anymore !

How fast will you be to find your keys ? My highscore is 1 minute and 2 seconds !

Post Mortem and more

Posted by (twitter: @ghostinthesoft)
Tuesday, May 7th, 2013 12:55 am

Hi everybody,


To talk a little about my first LD compo experience, I will say it was hard but fun ^^

Hard because hours passed so quickly and if you don’t make the right choices, it’s bad. In my case, perhaps my first mistake was to work with Haxe I didn’t know very well. I am used to flash but Haxe has little differences I discovered during development. Secondly, before entering the LD, I was thinking of bitmap graphics and my tools were ready… and when I saw the theme I think vector graphics should be more appropriate so I changed to inkscape, discovering the software, swfmill and some problems when trying to import svg… if somebody knows about strange behaviors of bounding box when using swfmill converted svg, I am interested !

What I have learned here is choose and master your tools before entering LD !

Another hard point was trying to do something between 2D and 3D in flash from scratch. It was a little headache but I don’t know if it was a bad idea. To bring something innovative, you have to take some risk, that was mine.

Final point, it was very hard for me to find a great game design for the theme. I was not really inspired, I tried some freewriting and I’ve got some ideas but I’ve never had a great game design. I lost so much time on this, that was bad… I finally give up and finish a kind of game but as I already say, I am not satisfied of the result, it’s not really fun.


So, it was hard… but it was fun because you have to go to the essential and at the end of the week end you have something to show ! And even if it’s not finished, I think I found an interesting potential and I will try to develop a post ld game.

Thanks to all comments, I had some ideas to make a real game. Here they are and every comments are welcome:

  • first separate perception and concentration into two antagonist mecanics and try to maximise both to be able to find your keys. Concentration go down when there are pigeons and go up by clicking on pigeons. But pigeons are vicious, they appear in your back ! so you have to look around to find them. And the more you turn, the more you got the sick effect and the more your perception go down. When your perception go down, your vision is altered until you reach the abstract view where you can’t see pigeons anymore ! you have to rest and move slowly to recover perception…
  • when perception and concentration are high, you have a chance to find your keys in the grass by clicking on it. As soon as you looked into the chosen grass element, if you didn’t find them, pigeons are back and perception is altered, you will have to maximise gauge again to have another chance to find them. You have to remember where you look at before too.
  • more graphics and variations, a better screen ending with your keys as a reward !
  • music evolving with perception level: sinusoid waveform based music  for max perception, square waveform for abstract view for example.


It was really fun to participate to this event and to play with all the game you made. There are great entries, congratulations all !


Last point, I was thinking of publishing my timelapse, but I can’t see where I can do this on my entry page. Can somebody tell me how to do this ?
And  another question, where can you set your profile image ?

Sorry for my english level, hope you understand what I was saying here 😉
Have a nice day !

First screenshot

Posted by (twitter: @ghostinthesoft)
Saturday, April 27th, 2013 9:53 am

Hi everybody, i saw things are going well for several guys, keep on that way !

Here is my first screenshot, a very poor screen I have to admit it but I still got hope to release something nice 😉



Here we go

Posted by (twitter: @ghostinthesoft)
Friday, April 26th, 2013 10:25 pm

Hi everybody !

Just woke up and discovered the theme… omg what a theme ! my actuel level of inspiration is near from zero.To introduce myself I am a french game developper and this is my first LD.

I am planning to use:

  • haxe
  • sunvox
  • the gimp
  • pickle

May the force be with you !


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