About George (twitter: @georgecoope)

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From compo to Play Store in a week

Posted by (twitter: @georgecoope)
Monday, December 21st, 2015 3:22 pm

Up until the theme was released on the Friday night (GMT), I had no real idea that I would be partaking in the Ludum Dare this time round. However I knew from doing it a couple of times in the past that when there’s a nice/open ended theme – a lot of fun and creativity can be had. Because of this, I woke up eagerly on the Saturday morning and began fiddling around with cubes in Unity, not really knowing what I was aiming for.

Eventually I thought – “Huh, wouldn’t it be cool if I generated 100 cubes in a random pattern and tried to make my way up them?”. So I did, and it was…fun. I had seen isometric games before such and really enjoyed their aesthetic (for example, monument valley and crossy road). I knew from previous jams that you have to keep the game super simple, especially if you’re working solo. I had seen games on the app store/play store that were simple in their controls – single taps or swipes – and knew that they could be quite fun.

So, after hours of coding and getting annoyed with collision detection, 99 steps was born. I took screenshots and stuck it up no the Ludum Dare website a few hours before the deadline, and soon after began getting feedback – and it was positive! I had worries that because I had no real graphics/art in the game, and it was basically a cube moving up some other cubes, that people would get bored of it. But it felt like there was something else in the game, it was really really addicting.

After the deadline had passed, I spent an hour or so each day this week just polishing the game up, adding some extra features such as best times, toggle muting, and infinite mode, etc., and have got it to a standard where I felt it could have a place on the Google Play Store – and that’s where it sits. After Christmas I’m wanting to work on the game quite a lot more, adding integration with the Google Play Games Services for online leaderboards/achievements, and eventually I’d like to build an iOS version.

TL;DR Made game, had positive feedback, put it on Play Store!

Link to Play Store

Link to original Ludum Dare game to play/rate

itchioBanner

Finished 99 Steps! (For now..)

Posted by (twitter: @georgecoope)
Sunday, December 13th, 2015 8:51 pm

Very pleased with what I made in the time! I’m really wanting to carry on developing this in the future and make it into a proper game!

Had great fun! Link to my entry for voting

 

Game3

Spikes and disappearing blocks!

Posted by (twitter: @georgecoope)
Saturday, December 12th, 2015 2:50 pm

Update on the game – I’ve added a little menu for a bit of polish. In the game there’s now disappearing blocks and blocks with spikes on which are there to try and catch you out. The collision on the spikes is still a bit dodgy so that will either need some work or I might try and think of a better obstacle than a spike!

 

LD34v2

I’m making a thing!

Posted by (twitter: @georgecoope)
Saturday, December 12th, 2015 11:47 am

Currently called 99 steps – because they’re 99 steps – you have to make your way to the top. Currently there’s no obstacles so it’s kinda easy, but the base of the game is done. Just need to add in hazards and maybe bonus pickups etc. Happy so far!

 

LD34v1

First progress update!

Posted by (twitter: @georgecoope)
Saturday, December 6th, 2014 8:53 am

Being in the UK I didn’t manage to start until about 4 hours ago so I haven’t got much done – took so long to try and think of an idea, the theme is so broad :(

However, here’s a picture of the first screen you get to, the plan is to have a global leaderboards to see how everyone does! The game is going to hopefully be a super fast paced platformer, not too different from 10 second ninja. Name is a WIP!

FirstScreen

Beggining level creation

Posted by (twitter: @georgecoope)
Sunday, December 15th, 2013 12:11 pm

All buildings are destructable, all cannons are usable. The plan is to have 1 minute to destroy as much as possible and collect the most booty. Crashing into islands will make you fail.

halfbuilt

blowing up

Saturday evening progress – Destructable blocks!

Posted by (twitter: @georgecoope)
Saturday, December 14th, 2013 2:49 pm

I’m going with a pirate theme, this video demonstrates destructable walls when hit by cannonfire. Proud to say all modeled by myself!

Destructable Scenery Test 1 – YouTube link

boom

Steerable boat + new models

Posted by (twitter: @georgecoope)
Saturday, December 14th, 2013 8:14 am

Working on cannon mechanics soon!
Untitled

First model made/imported (ever!)

Posted by (twitter: @georgecoope)
Saturday, December 14th, 2013 4:31 am

Cannon modeled and brought into Unity. Going for a pirate themed ship shootey thing. A pirate has 1 eye, 1 leg, 1 hand, 1 ship, 1 cannon, etc.

ss1

First timer – Lets do this!

Posted by (twitter: @georgecoope)
Tuesday, December 10th, 2013 2:22 pm

Having never been able to take part in many previous Ludum Dares due to other commitments, this will be my first time and I’m pumped. I always enjoying seeing peoples creations and can’t wait to join in the fun!

Platform: Unity 3d

Language: C#

Content creators: 3ds Max, Photoshop, Mudbox, PixiTracker (never used before!)

I’m hoping to create a timelapse as I always find them enjoyable to watch and think it would be interesting to see how often I get distracted…

Good luck everyone! Can’t wait!

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