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After refactoring..

Posted by (twitter: @@GenusNymphicus)
Sunday, December 13th, 2015 4:57 am

My code was ugly, messy and was driving me nuts. I wanted to invest an hour refactoring it, so that I can easily add content without breaking stuff… kinda changed my entire game along the way. Going to change the placeholder art now and make things glow.





Bullet proof concept art

Posted by (twitter: @@GenusNymphicus)
Friday, December 11th, 2015 11:08 pm


So, you are a wizard and your beard grows by defeating enemies. You cast spells with 2 buttons.



Totally In!

Posted by (twitter: @@GenusNymphicus)
Friday, December 11th, 2015 9:59 am

Participating again!


I’m going to use my Cockatoo Engine(C++ / WebGL export). Well, depending on the game, features, time, etc…

Who am I kidding.. It’s probably going to be Unity again for me. It’s always Unity.

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