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After refactoring..

Posted by (twitter: @@GenusNymphicus)
Sunday, December 13th, 2015 4:57 am

My code was ugly, messy and was driving me nuts. I wanted to invest an hour refactoring it, so that I can easily add content without breaking stuff… kinda changed my entire game along the way. Going to change the placeholder art now and make things glow.

Before:

RoughConcept

After:

brawler

Bullet proof concept art

Posted by (twitter: @@GenusNymphicus)
Friday, December 11th, 2015 11:08 pm

 

So, you are a wizard and your beard grows by defeating enemies. You cast spells with 2 buttons.

RoughConcept

 

Totally In!

Posted by (twitter: @@GenusNymphicus)
Friday, December 11th, 2015 9:59 am

Participating again!

 

I’m going to use my Cockatoo Engine(C++ / WebGL export). Well, depending on the game, features, time, etc…

Who am I kidding.. It’s probably going to be Unity again for me. It’s always Unity.

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