About Joshua Douglass-Molloy (twitter: @theJoshDM)

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SDIORETSA – Post Mortem

Posted by (twitter: @theJoshDM)
Monday, December 17th, 2012 11:46 am

After 3 LD’s submitting nothing of my own, contributing only to group submissions, I finally got my own game in. However, given the quality of the game it really should have been done in compo time. I just didn’t sleep well and was frustrated for hours by tiny problems. The persistence of these problems was largely due to a lack of architecture in the code. If everything had been separated nicely with systems communicating via events, that being the approach I favour, I might have been able to construct a robust game without errors. With the limited duration of the compo in mind I rushed in, and made an absolute spaghetti of it that I could only begin to untangle in Jam time. The tools were all well known to me, so I could have used them much better.

I am however happy with the  effort I put in, even if it could have been better directed. I was pleased with my initial concept, which was supported by what I feel is the best LD theme ever, once you discount the moral, narrative element and consider role reversal of existing game designs. That is at least where I saw potential in the theme.

I look forward to trying again next LD and doing better. This has rekindled my enthusiasm for rapid development.  I also hope to rewrite this at some point and extend it with ship AI as an exercise.

screenshot

In.

Posted by (twitter: @theJoshDM)
Wednesday, April 18th, 2012 8:25 pm

I contributed somewhat to a Jam entry last time – this time I hope to complete something for the competition. Probably using: love2d, GIMP, Audacity and sfxr.

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