About General (twitter: @GameGems)

In indie gamedev since 2010. One day I'll make a strategy game better than Civilization!

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Ludum Dare 35
 
Ludum Dare 33

General's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015

General's Archive

Emitter: launch the waves. My Global Gam Jam entry

Posted by (twitter: @GameGems)
Saturday, January 28th, 2017 11:28 am

This year we, for the second time, organized Global Game Jam Ukraine. The theme was really cool – “WAVES”. At night between Saturday and Sunday I managed to cut several hours from my sleep and made a prototype which shows my own theme interpretation.

Within the post-jam week I completed the game and now I’m ready to release it.
Here’s how the gameplay looks like:

You’ll see a pattern on the screen. As you tap, the wave is launched. It must fit the required pattern. To win you’ll need great precision and perfect timing.

You are welcome to get Emitter: launch the waves from PlayMarket, play it and share your suggestions.

Tools used
Flash Develop – IDE
Starling – graphics engine
Enhance – quick ads and analytis integration (it took me 3 minutes to integrate the banner, interlevel ads and retention measuring)
Physics engine is of my own :)

Invitation to playtest my mobile civlike turn-based strategy

Posted by (twitter: @GameGems)
Saturday, September 17th, 2016 6:01 pm

icon_512 Civilization Builder is ready for the first test: http://www.airapport.com/p/civilizations-builder-first-testing.html

In this version you’ll be able to expand, explore, exploit and fight with enemies and rebels using your diplomatic power.

You are welcome to share your thoughts and suggestions

Animated gameplay of my own Civilization

Posted by (twitter: @GameGems)
Saturday, September 10th, 2016 8:30 am

This Saturday I can share an animated gif of my own turn-base strategy gameplay. I was making it instead of LD36 participation. And continue adding new features working in Game Jam-mode (1-2 days of intense coding – then a pause for regular routine work).

My own civilization gameplay

Here you see how I start, improve terrain, explore territory. Then I found a colony. I begin spending my soft-power points to keep the colony controlled and avoid it declaring independence.

Later you can notice how the colony’s border colour is changed and its own flag appears on the city icon.

As the colony becomes an independen
t country, it gains an ability to found own colonies.

For the debug purposes I s
how the current projects of all the nations on the map (even in the fog of war). In the actual version you’ll see only your projects and those ones which interact with you: propaganda, war, etc

I need to adjust gameplay coefficients to balanse the process of empire growth/collapse.

Within next week I’ll do this, will also integrate convenient controls and informers to make the game ready for the pre-alpha test.

LD theme fits my current project perfectly

Posted by (twitter: @GameGems)
Saturday, August 27th, 2016 6:17 am

So, I’m going to miss the current Ludum Dare, but use it as a boost for my own project’s developmet.

I’m building my own civilization. Among the other features I want to implement the new approach to the technology.  Your technological advance will be defined by what your people are doing and its environment. Coastal nations will sooner advance in seafaring, while the steppes dwellers will be likely to become a major land conquering power. This will be more interesting than “Let’slearn alphabet to open a way to catapults”

Here’s how the game looks like now:

myciv-en-1 myciv-en-2 myciv-en-3

My devlog

Please, answer some questions about your Game Jams participation

Posted by (twitter: @GameGems)
Wednesday, August 3rd, 2016 4:43 pm

It’s very interesting to analyze the tendencies and characteristics of Ludum Dare and other game jams. Would you, please, contribute by answering the questions in this form?

https://goo.gl/forms/8ui5oMXfo1C9Hkh03

While filling it in you’ll recollect the happy moments of your Ludum Dare participation :)

 

More video reviews

Posted by (twitter: @GameGems)
Monday, May 2nd, 2016 3:05 pm

Here’s another set of video reviews from me:

 

I start reviewing LD35 games

Posted by (twitter: @GameGems)
Saturday, April 30th, 2016 12:50 pm

Hello! This time I was a bit late for judging, as right after the Ludum Dare 35 had been completed I was the organizer of NASA Space Apps Challenge hackathon. Besides, I released my Global Game Jam entry, Cloudy Shaman mobile game.

But now I’m in and here’s my first review video (6 games):

This time, like in LD33, I’m going to review 50 games or so, will start from those’s who’ll leave a review to my “Flexible Story Teller” game

My first storytelling game

Posted by (twitter: @GameGems)
Sunday, April 17th, 2016 7:54 pm

My game is here!

Screenshot 2016-04-18 03.04.15

It was difficult, I almost gave up, but 15 hours before the submission I elaborated an idea which I would like.

Flexible Story Teller

Like last year, as soon as I restore my mana, I’m going to make video reviews (the job I regularly do at FGL.com). I’ll start from thos cool guys who follw me on Twitter and who share their suggestions on my own game.

Here’re my videos from LD33: http://www.airapport.com/2016/04/my-video-reviews.html

What themes I want on LD35

Posted by (twitter: @GameGems)
Thursday, April 14th, 2016 1:04 am

It’s a good idea to post own votings here. Here’re mine.

I’m going to make a flash game again (Action Script programming language). Flash games can be very easily ported to mobile with the help of Adobe Air and Starling library.

Also I have a question: is it possible to use some of the modules, like sound player class, screens change class from my LD33 entry, as it was submitted with full source code?

Not a big deal to type these classes again from scratch, but I want to clarify this rule.

I’m in (and I hope not only me)

Posted by (twitter: @GameGems)
Sunday, April 10th, 2016 3:57 pm

Hello! Much has happened since my last LD.

As I mentioned before, I din’t participate in the competition in LD 34, because I already had uncompleted games for “Grow” and for “2 buttons” themes. So, I used LD34 weekend to complete them and submit to the PlayMarket.

Also I was so inspired by the idea of Game Jams, that became the organizer of the very first Global Game Jam in Ukraine. With the help of higher educational establishments in my city, Kirovograd, we had a great event: 78 participants, 14 games and 1k twitch views.

One of the games created during GGJ was mine (I managed to get 6 hours of work for the cost of sleepless night).

So, here is my Global Game Jam entry: Cloudy Shaman

Cloudy Shaman

In March I presented my LD33 game, Something Deep, at the first International Conference on Game Jams, Hackathons and Game Creation Events in Berkeley and got “Best in Showcase” award!

On the 12th of April we’ll be holding a local IT-conference and I’ll be speaking on my gamedev experience and give advice to the participants. I hope more developers from my city will Ludum Dare this time. I definitely will.

Also I’ll surely find the time to release my “Something Deep” game from LD33.

 

Thank you for inspiration, Ludum Dare!

Posted by (twitter: @GameGems)
Saturday, December 19th, 2015 4:46 am

The “Growing” theme made me an initial push to complete my long-lasting project. And now here’s what I can do on the screen of my Android device (an animated GIF is worth 1000 words):

SnowRelax2016-Android
Just swipe the screen and enjoy the snowfall. Now defeat conditions: you can do whatever you like to have fun.

As the project was started before LD34 beginning and finished 2 hours after, I didn’t submit it, but uploaded to Google play: Snow Relax on Google Play

The technology I used: Action Script 3/Starling/Air. The game keeps 1000 snowflakes at 60 fps.

Two buttons and Growing

Posted by (twitter: @GameGems)
Tuesday, December 15th, 2015 6:33 am

Hello! Congratulations on LD34 projects completion! Do you remember once I posted that two games which I was going to complete soon appeared to fit both LD themes?

So, I worked in the LD spirit to give a final push to these projects and release them. I didn’t submit them for the actual contest, because I had the existing codebase before the contest was announced, but, please, check them on Google Play and share your comments.

Like on LD33 I’ll play your games and make screencasts

Here’s “Growing” snow relax game

And here’s “Two buttons” multitasking challenge (well, there are three button on the screenshot, but most time you’ll have only 2 of them)

EATERS "Two buttons" game

EATERS “Two buttons” game

Snow relax "Growing" game

Snow relax “Growing” game

Something unexpected about LD34 and me

Posted by (twitter: @GameGems)
Friday, December 11th, 2015 9:24 pm

Hello! As #LD33 in august gave me a great boost in productivity, I was going to spend the 48 hours of #LD34 in a special way. I woke up at 4am local time intending to complete the game I am currently developing and then take an engine I made back in 2010 and make a full mobile game of it. So, the idea was to use the LD atmosphere to reduce the number of projects in my “postponed” folder.

But you know what? The first game uses Two Buttons during the most of playing time. And the engine I developed was first used for Growing structures on the screen.

So, the world is telling me that I’m moving in the correct direction! Sure, I won’t submit my games to Compo but I’ll keep you updated via posts and twitter.

And about the technology used:

I’ll use Air/Action Script 3/Starling for the Two Buttons and perhaps the same or HTML5/JS/Phaser for Growing (you know, in fact the original engine was made in Object Pascal – so old it is :) )

Working in LD-mode to make a mobile game

Posted by (twitter: @GameGems)
Saturday, December 5th, 2015 3:23 pm

Hello! This August I participated in the Ludum Dare for the 1st time in my life. It helped me much to break the mental wall which I had a that time and start progressing again in game development after a still plateau.

2 weeks ago I decided to make my first proper mobile game in LD-mode. 48 hours was enough to build the gameplay and interface. During the following 2 weeks I run several tests on my my friends to find out how intuitive the interface was, made adjustments, worked with SDK integration, thought of more and more additions. The danger emerged that the new game could join the long list of my not-yet-released games which are waiting for one-more-adjustment.

I had to put an end to it and started one more LD for me. Yesterday I woke up at 4am with the intention not to go to sleep until I submit the game to the stores. And after 23 hours of staying awake I did it!

Please, check my EATERS game in Google Play.

Here’s how the gameplay look like:

EATERS gameplay

Your task is to open the mouths and close them when they have eaten the required quantity of food bits (shown at the top of the screen). The more you play, the more challenges you’ll encounter.

Please, share your opinion.

Technology: Air/Starling/Action Script 3

Innovation!!!

Posted by (twitter: @GameGems)
Tuesday, September 15th, 2015 1:14 pm

The first thing I’ve checked today morning were LD ratings. I’m so glad to see that my game got into the Top-100 Innovation rating (as #100)!

I’ll definitely follow valuable feedback I’ve got from other LD participants and continue my work.

I hope my video reviews were useful for the game developers too.

And now I’d like to use the occasion and invite you to the FGL game Jam, which will take place 25th-28th Sep. You’ll have 72 hours to make a mobile game (.apk or .ipa).

FGL Game Jam 32 thread – you are welcome!

50/50

Posted by (twitter: @GameGems)
Sunday, September 13th, 2015 10:46 am

Now I have the exact equality between votes received and given!

My game Something Deep received 50 votes, and I rated 50 games. It might seem to be not a high number, but together with a vote I always make a video review, like this:

So, all those who commented on my game received a video review. Also (as some of the votes were without any comments), I reviewed games which I found in my Twitter feed.

If I receive more comments within the following 31 hours I’ll do my best to screencast more videos.

For me as a developer participating in LD was a great experience, proving, how much I can do within a limited amount of time.

Also, as I’m a game reviewer at FGL, I want to say that all LD participants are welcome to use free FGL services, like Enhance, which will help you integrate ads into the mobile game without any coding, or Marketplace where you’ll be able to find a publisher for your web or mobile game.

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