About Gemberkoekje (twitter: @Gemberkoekje)


Ludum Dare 35
Ludum Dare 34
Ludum Dare 31
Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 23 Warmup

Gemberkoekje's Trophies

The "That joke's been used before but it's still funny because I'm a sucker for literal jokes" Award
Awarded by RobProductions
on April 18, 2012
The I-am-vain-enough-to-give-myself-a-trophy trophy
Awarded by Gemberkoekje
on April 15, 2012

Gemberkoekje's Archive

Ludum Daren’t…

Posted by (twitter: @Gemberkoekje)
Wednesday, August 19th, 2015 4:06 am

So yeah, this weekend:
Ludum Dare,
F1 in Belgium,
GF’s b-day.

So I’m pretty sure I won’t do anything this weekend, unfortunately.

However, I do have a vacation next week onwards, so maybe I’ll just do my own Ludum Daren’t on Monday and Tuesday or something.


Posted by (twitter: @Gemberkoekje)
Sunday, December 7th, 2014 9:34 am

Well, I’m done, I’ll do a detailed postmortem later, but right now just hoping to get some views 😛
Hackception screenshot
Hackception Download

I really like how the game looks, unfortunately I’ve been so occupied tinkering with how it looks, that it doesn’t really have the gameplay features I wanted. Still, I’d love to do a post-compo version of it with enemies and whatnot.

Hope you like it!

I have a bunch of ideas which may or may not fit into Ludum Dare. Most likely, I’ll do them anyway 😉

So, instead of good old Unity, I intend to use Visual Studio Express in C# mode with GTK+.
Which will, most likely, mean that it won’t have any sound. Hell, I’d be surprised if it’d be more than a tech demo!

Anyway, the game will be 2D, and while I’m not exactly sure what I’m gonna do, I want to do something with forms of ray- or path tracing in order to light up the walls; so instead of just drawing pixels, the tracing algorithms should draw the specific pixels it’s lit.

Dependent on theme, current mood and how well it goes, I’ll do something with light, colored light, or, as made famous by Team Fortress 2, fire, fire, fire, fire, fire, fire, fire.

Gamelapse video

Posted by (twitter: @Gemberkoekje)
Saturday, April 26th, 2014 7:41 am


I had a little idea for this Ludum Dare, and it was the first thing I implemented.

Instead of ye olde Timelapse, I decided to create something I decided to dub a ‘Gamelapse’. Essentially, instead of making screenshots of my entire screen, I decided to let my game make screenshots of itself every 5-ish seconds. I made a video of my progress up till now, and I hope some of you will have a look and tell me if you like this better or worse than a ‘normal’ timelapse.


As for my progress, my original idea was for a Post-apocalyptic survival simulator. For some reason, that evolved in a red Imp (you can see it in the gamelapse) – so right now it seems more of a Dungeon Keeper clone than anything post-apocalyptic survival-esque, but what can you do. I do intend to add some survival elements, but it’ll probably be a hodgepodge of game ideas, and I hope it works out well.

Right now I have my imp running around and digging stuff, and I was just beginning on different tools for some base-building esque-escapades. Or something.

Time for another!

Posted by (twitter: @Gemberkoekje)
Thursday, April 24th, 2014 7:58 am

I’ve had 1 proper ludum dare, and it was my first ludum dare ever.

For some reason, since then, it never really came back together, due to lack of time, or lack of interest, or lack of inspiration, or other less distinctive lacks.

But I really want to make another cool game. So here’s to hoping my GF doesn’t take too much of my time, I’m in a good mood, I feel like programming, so let’s do it.

I actually bought the discounted ‘Pickle 2’ to help me with pixel art. Not that the pixel art will look any better than it ever did, cause I’m a programmer! But still, I hope I can use the tool to make somewhat more interesting art.

I’ll be using:
Unity 3D
Pickle 2
And probably tools like SFVX or whatever that thing’s called which produces sound effects, as well as some overtly random music generator.

If I use the last 2 of those list, I’ll have succeeded, as that means I gotten far enough with my game to even consider putting sound and music in.

It’ll be a distinct 2D game, and I’d really love to make some kind of builder game, whether it be City Building, RTS, Spaceship building or whatever, but I’ll let that depend on how well it’ll fit into the theme.

However, I’m also considering doing a 3D game with 2D sprites (real ortagonal-like) but I’m not sure if that’ll work, and again it’ll depend on the theme.

Anyway, good luck to all, go forth and make games!

Screenshot time!

Posted by (twitter: @Gemberkoekje)
Saturday, April 27th, 2013 6:38 am

Ok! Screenshot time.

As promised, I’m making something procedurally generated. with blocks and enemies.

I’m not ENTIRELY sure where I’m going to go with this, but hell, perhaps I have a game at the end of the weekend. hah.

Anyway, here’s the goodies:




What I’m gonna use

Posted by (twitter: @Gemberkoekje)
Thursday, April 25th, 2013 5:42 am

C++; Visual Studio; CinderLib.

Yes, that’s right, I’m gonna try to stay away from the likes of GIMP and other drawing or sound/music programs. Especially for sound/music this is gonna be a challenge, but I’mma try anyway!


Posted by (twitter: @Gemberkoekje)
Thursday, April 25th, 2013 2:50 am

Yeah, i know, it’s not in the Ludum Dare idea to reward prizes, but I’m just trying to do something nice.

My STEAM inventory

The game I personally find best of the games I will play for the next few weeks made for #LD48 will have a choice for a free game in my steam inventory, as linked above.

Impress me 😉

Alternative approach

Posted by (twitter: @Gemberkoekje)
Wednesday, April 24th, 2013 10:06 pm

I’m gonna do a few things differently this time, partly due to necessity, partly due to past experience. For one, I’m not going to look at the final round of voting. I don’t want my idea bin to be polluted by incompatible ideas.

Secondly, I’ve decided, theme permitting, to create a 3D game, most likely with some form(s) of procedural generation… Though perhaps I’ll keep it to basic shapes. The challenge being that I don’t want to use any kind of assets.

Anyway, I’m done typing. I wish y’all a good game this weekend. LET’S MAKE GAMES!

The most fun game I’ve played up till now…

Posted by (twitter: @Gemberkoekje)
Wednesday, December 19th, 2012 7:27 am

So yeah, I’ve rated roundabout 40 games, and the game I’m about to link I enjoyed the most up till now.

Not that I have the best tastes, mind you.


A new game idea

Posted by (twitter: @Gemberkoekje)
Monday, December 17th, 2012 7:24 am

Yeah, I’m a little too late for a new game idea based on the theme, so I thought I’d share it anyway for your reading pleasure.

My idea is as follows:

The player creates a level based on certain elements. These could include simple platforms, ground, but also pitfalls and traps.

Then a hero goes and runs through the level with some basic AI. At first he is a weak simpleton, but he can upgrade.

The trick is for the player to balance the level, so the hero does die due to lack of skill, but isn’t actually unable to complete the level.

Because if the hero is unable to complete the level, the upgrade mechanic kicks in. If there is a jump which is simply too far to ever get across, the hero gets a jetpack. If the hero finds himself stuck in a cave, he gets a drill, stuff like that.

Blah, idea.

Post mortem

Posted by (twitter: @Gemberkoekje)
Monday, December 17th, 2012 5:50 am

So I should make a post mortem over my game:


What went right?

  • I figured out how to work with the physics engine Box2D, and how to combine it with my game library, CinderLib.

  • I sorta-finished everything I wanted to finish, and I technically had time to spare.
  • I have a functional, albeit simple, level editor.

  • The gameplay idea was pretty ok

What went wrong?

  • Motivation. It’s not that I didn’t enjoy making the game, but I can’t seem to keep myself loaded up for the entire weekend.

  • I couldn’t be bothered to polish much due to motivation. The game is too easy because of that, it’s more of a physics sandbox than an actual game.

  • No sound, little variation, all because of motivational issues.

  • The excecution of the game isn’t very good

Creation, splosion, destruction.

Posted by (twitter: @Gemberkoekje)
Saturday, December 15th, 2012 12:45 pm

Got some good progress on my level editor, so another screenshot time~!

From creation in the level editor:

To flying with mah rocket:

Right down to da ‘splosion:

And here’s some destruction:

Level editor

Posted by (twitter: @Gemberkoekje)
Saturday, December 15th, 2012 9:17 am

Well, after doing Borderlands 2 for the.. err.. entire afternoon, cough, I’ve decided to create a level editor with QT and cinderlib. Make a house ish thing, then blow it up. You know the idea.

EDIT: On second thought, I’m not even going to bother with QT; i’ll just use cinderlib to put up a little editor.


Posted by (twitter: @Gemberkoekje)
Saturday, December 15th, 2012 5:21 am

So yeah um, I’ve got these splosions… Anyway screenshots.




Posted by (twitter: @Gemberkoekje)
Saturday, December 15th, 2012 2:14 am

I’ve broken my own rules in that I’ve decided to use a bit I’ve never used before: Box2D.

In combination with my good, old-fashioned, CinderLib.


So. First Screenshot Saturday Screenshot of the day. It’s still pretty basic as I’m still getting used to Box2D, but I’ve got this arrow missile thing, and I can give it a slingshot esque boost, so I’m actually pretty happy with my progress so far.

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