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I’m Done

Posted by
Sunday, April 22nd, 2012 2:49 am

Aftermath Report

This Ludum dare was a difficult one for me, I found that I was having issues with motivation mainly due to not having a quiet place to work and the fact that my work space is extremely cramped (Thankfully myself and my Fiancee and looking for a house).

The first game Idea was a space RTS in which you had to dominate the galaxy, to do this you would take over a planet which would in turn generate you a new ship, Think starcraft on a very basic scale.

I ended up giving up on this idea as I couldn’t not find the drive to complete it. As I still wanted to participate I made the game which is featured here. The idea being that you are in a snow globe and as you move around and eventually zoom out its meant to signify the tiny world from within a snow globe setting.

Perhaps I could have put some better game play elements into it. I really do wish I could draw, with the amount of great Ideas that I’ve tried doing in the past and eventually realizing that its just not possible without being able to create something in Photoshop, by hand etc. Either way.

I look forward to playing everyone’s games.

See you all in 3 months for LD24.

Vote and play my entry here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5689


Posted by
Saturday, April 21st, 2012 7:48 pm

Looks like I’ve got 22 hours left and I’m almost finished surprisingly. The game has taken shape exactly how I wanted it to.

Although their is not much too it in terms of gameplay I feel that it fits the theme well.

I think I might attempt to make some music for it.

Artistic Talent

Posted by
Saturday, April 21st, 2012 6:34 am

The amount of artistic talent on this site is amazing, I get so jelous seeing how everyone can draw fantastic images using mostly pixel art(A skill I could only wish I had)..


I’ve got a idea and am halfway throught building my game. After 3 different games attempts I have finally settled on this one, I have a Timelapse aswell from the very start of the 48 hours, it contains all my stuff ups.. It will be interesting to watch how I progressed..

Below is a screen shot, no giving away anything tho as my game’s whole premise and goal is for discovery in a Tiny World.


Posted by
Saturday, April 21st, 2012 1:50 am


Tonight really doesn’t seem to be working for me, I’ve done a bit of work on a idea and have found that I’ve spent so much time with very little progress. This is a combination of external noise, a cramped workspace and difficulty finding a idea worth doing.. To make matters worse another participant is doing the exact same idea I was going to do, and their progress is much much better..

Not sure If I’ll be continuing this one. :(

Tiny World

Posted by
Friday, April 20th, 2012 9:37 pm

After already trying to draw a game that required a large amount of graphical detail to be able to work, I as always had to stop as I am simply not a artist.. Either way I’ve come up with another Idea that I am fairly happy with..

Space strategy game.. That is all 😉

Got some idea..

Posted by
Friday, April 20th, 2012 7:27 pm

I have a idea and have therefore decided what I will need to use in my pre-existant code base..

Here is the class file, its a awesome 2d camera class for C# XNA.



Posted by
Friday, April 20th, 2012 6:14 pm

Although I like the theme ‘Tiny World’ this time around, I have no idea what I will do.


This should be a interesting competition this time around, I’m rather excited to see what everyone else comes up with.

Hello again.

Posted by
Friday, April 20th, 2012 3:04 am

Hi everyone,

This will be my 2nd LD and like last time I will be using C# with the XNA Framework.

Last time I participated the game was somewhat finished but due to the fact I was awake for around 35 of the allowed 48 hours I burnt out in the end and gave up. I also found that the scope of my game was way to large and therefore I was unable to put in everything I would have liked, I also found that the code I was writing was filled with lots of hacks and was so unreadable/un-extensible by the end it would have been quite difficult to have a polished product.

Hopefully I will be able to think of a game this time that doesn’t require a large amount of graphics as I am seriously untalented in that area.

Tools I will be using

IDE: Visual Studio 2010

Graphics: Photoshop Cs5

Sounds: sfxr

Code Libraries: XNA, Silversprite

Timelapse: My own custom software, LolLapse-Timelapse

Super Fast Tile Based Level Editor- Source Code Output

Posted by
Saturday, December 31st, 2011 10:03 pm

Hi Guys,

Well after another ludum dare compo I’ve noticed alot of people, including myself have always needed to spend a great amount of time writing the tedious backend for our tile based games, The problem with these back end levels is that they are always the same old code and its just boring to have to write over and over again.

Well not anymore, I’ve been working on a application that allows you to make your tile based game and once your happy with the way it looks you can export the map as a IDE ready source file (currently XNA 4.0/  c++ and JAVA output is planned)

How is this program any different then Tiled for instance? Well with tiled and other programs of this nature it doesn’t allow you to export to ready to use code, you will always need to parse in a XML file for instance.

When you export the file it creates all the needed source code for you.. It may be a little hard to understand so I’ve made a video demonstration below.
Its also worth noting that this is extreamly early in the dev stage and alot of improvements can and will be made. You should also know that the viewport is rendered using a camera so you can look around and zoom in and out (not shown).

Got a opinion on the application, think its crap?.. Great let me know as its early days and your opinions are useful to development.


Really Tired bu the end is near…

Posted by
Sunday, December 18th, 2011 8:08 am

I’ve got a heap done tonight but I need to to a heap more, with only 10 hours left it will be a push but I’m determined.. In the mean time I’ve got John Butler Trio pumping in the background..

Whats your “Stay Awake” music..

I’ve noticed alot of people have space themes, Well so do I but ow well. Best of luck to all of us..

Progress is sooo slow

Posted by
Saturday, December 17th, 2011 7:46 pm

Dont you just hate scope creep…

If I have another all nighter I should be ok, im currently going off of 2 hours sleep as it is :D.

Things that are done:
Most of the art,
Giant map,
Quest System,
Object interaction via the mouse (vital to the quest system)

Currently have left to do doing:
Trading system (buy, sell),
Communication system,
Mining system,
Inventory Management,


Time for a pick me up

Posted by
Saturday, December 17th, 2011 5:57 am

Hey Guys and Gals,

Well I’ve been going since announcement, so that’s nearly 11 hours now 😀 (its 12am here in Australia)..

Time for the drink of Champions, And programmers alike..

I should also note that I’m really happy how my art and design/game choice is progressing. I think im almost done with art. Time to add game play, story, shops, items and a few other awesome things.. lol and a main character 😀

Finaly Happy

Posted by
Saturday, December 17th, 2011 3:10 am

After almost giving up 3 times out of pure frustration(computer shut down) I am finally happy with the setting I have chosen, Mainly due to the fact that I can draw it with little to no issues.

Heres a bit of artwork.


Posted by
Friday, December 16th, 2011 10:54 pm

Well, I almost gave up about 1 hour ago. I Already knew that my artistic skills where sh*t and after trying to draw about 5 different things that looked horrible and didn’t suite the Idea I had I stopped right there.

Anyway, I have decided to change the theme and gameplay to be alot different then it was earlier, Mostly due to the fact that I need to limit my artistic skills to something more basic, This however doesnt mean that it will be boring..

The games tentative title is “You are NOT alone”…

Anyone else got Paul Oakenfold pumping in the background…



Posted by
Friday, December 16th, 2011 7:23 pm

Love the theme, So happy its not kittens.

I’ve thought of a story as well and will soon be drawing it all up.. Awesome 😀

Silversprite.. Done

Posted by
Friday, December 16th, 2011 5:31 pm

Awesome, I’ve spent all morning trying to get Silver sprite(xna-silverlight) to work and have finally managed to do so.

It turns out that my camera class and a few other things wont work with silversprite but thats ok, I can manager as I wanted to have a browser version available for those of you who are on linux, mac or cant be bothered installing the xna framework. It also seems that it will only work with xna 3.1.

Either way I have setup a new website at 000webhost.com to host the app as I cant find any silverlight hosting games sites like miniclip for example.

Thankfully Visual studio auto creates a html page for you in the release folder so its as easy as renaming it to index.html and uploading to the host.

Getting so excited now. Only 1.5 hours left :D.


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