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MiniLD #58

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Granted, it’s a MiniLD, but still. Feels good man. Before submitting it, I looked at the other entries, and it seems there are two other entries with the same concept (and one with the same name >_>), but with different executions. This was pretty easy to make, that combined with the week long development period is why I finished my entry rather than ending up with a partly finished non-entry like I usually do in Ludum Dare.

BPscreen2

Reverse Ram Runner Post-Mortem

Posted by
Monday, February 23rd, 2015 6:27 pm

Wow, I can’t believe I manged to finish a Ludum Dare contest entry, even if it is a mini. I wasn’t sure if I would be able to do anything at all, considering I didn’t find out about the MLD until the 23rd, the very end of my weekend. After that, I had work for the remaining days until the deadline, which is why I decided to use Game Maker for the game. Anyway, enough of that, on to the post-mortem proper.

 

What went right:

  • I finished a game for once. Whooo!
  • All the basic bits of the game are in place and working properly.

What went wrong:

  • Almost no polish! That’ll happen when you hardly have time to work on something that has a deadline.
  • No music or sound effects.
  • Didn’t do much for me in the way of learning new things.

MiniLD #56 – I will be participating.

Posted by
Friday, January 30th, 2015 3:32 am

It’s been quite some time since I last participated in a game jam (about five years). A lot has changed since then, and hopefully I’ll be able to actually complete my entry this time. I will be using C# with XNA. I’ve been trying to move away from XNA since Microsoft pulled support, but I haven’t had the time to learn anything else yet. I’ll be game jamming on the 30th and the 31st, as those are the days that I have off.

 

The pick I’ve chosen is fishing. I also considered doing “use only 4 colors”, but after doodling up some concept stuff, I decided to go with a fuller spectrum of colors instead. As development progresses, I may also pick one of the goals.

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