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It Goes On and On and On…

Posted by
Sunday, August 24th, 2014 11:51 am

And so ends another Ludum Dare for me and with hours to spare! I’m particularly proud of this entry, so tell me what you think if you try it out.

Good Night

Posted by
Friday, August 22nd, 2014 10:20 pm

I think that’s enough work for one night. Make sure you get some sleep too. You’ll need it for when you pull an all nighter tomorrow night.

One Life, One Baby

Posted by
Sunday, December 15th, 2013 8:05 am

mrBabyStand

Look forward to it.

What I Learned From Last Time

Posted by
Friday, December 13th, 2013 4:35 pm

Ludum Dare 27 was a very informative experience for me. I thought I’d put all the things I learned from last time in a post before 28 starts. If you’re new to Ludum Dare, you’d do yourself good to read this.

  1. Breaks Are Good – When I’ve been programming for a few hours, I get fried. Everything turns into a distraction, and I’m not able to work optimally. When you get to that point (and you will get to that point), it’s good to take a walk, make a cup of tea, or perhaps play with your cat for a bit. Taking breaks not only allows for necessary rest, but it often leads to some of your best work since it gives you time to think about your programming problems.
  2. Make Sure To Eat –  Food is good. It might be best to prepare some meals for the coming weekend while you still have the chance. Also, despite what a lot of people say, an energy drink or two won’t hurt you, especially if you’re going to pull an all-nighter.
  3. Choose Your Music Before It Starts – I don’t know about you, but I like to listen to music while I work. If you know you’re also like that, it behooves you to make up an iTunes playlist before Ludum Dare starts.
  4. Choose Your Music Generation Software Before It Starts – As much as I hate to admit it, presentation is important and audio presentation especially. If you have no idea what you’re doing when it comes to music (like me!), you should find a good music generator beforehand so you don’t waste time looking for one during the 48 hours. Otomata worked for me last time, but there are plenty of other free music generators out there. Be sure to find one that can export audio files too!
  5. Blog Posts Equals Ratings – I’ve noticed from the last Ludum Dare that some of the highest ranking games were made by people that would post a lot of development updates and post-mortem statuses. Big, colorful screenshots will do if you don’t have anything of value to say.
  6. Make Your Game For Browsers – Unsurprisingly, not many people want to download your game in order to play it, especially since there are so many other Ludum Dare games that are available for browsers. If you are primarily creating a desktop game, make sure to schedule time to port your game to web.
  7. No, Seriously, You Need to Rate at Least 20 Games – This might be the most important thing I learned from last time. When they say you won’t rank if you don’t rate other people’s games, they mean it. You might be of the opinion that you don’t care about ranking high, but trust me when I say that your future self will not share that opinion.

So that about does it for me. Is there anything that you’ve learned from your own previous Ludum Dare experiences that you want to share in the comments?

Kyle Mac Is In.

Posted by
Friday, December 13th, 2013 2:12 pm

This will be my second Ludum Dare using this account. I’m ready to go right now.

I’ll be using:
– Java with LibGDX for coding
– Inkscape and GIMP for graphics
– sfxr for sound effects
– Otomata for music

I’m hoping that the theme will be either Creation or End of the Universe. What themes do you guys want for Ludum Dare 28?

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