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Final Update – Finished!

Posted by (twitter: @@gameXcore)
Sunday, December 16th, 2012 3:18 pm

What a weekend! I feel knackered, my bones ache, I have ran out of coke, my bed feels unused and my sofa feels worn out… was it worth it, I finished the game, so yes! This is my first LD and I think I have done it justice, I’m happy with what I made, I had time to polish it and get all the little bits in, including fixing the bugs I spotted.

In terms of following the theme, I think I was a little loose, I found the theme a difficult one to go for, so I just headed for my first instinct “Make a game in space, that way I don’t have to animate anything” and then worked out some way to fit the theme into it.

My design process was definitely “fluid” in that I simply spent the first day, playing and adding features one by one, with only the vaguest of overviews of what I wanted to make and nothing written down, most mechanics came about simply by thinking to myself “It would be cool if…” and then going ahead and doing it, for once I wasn’t winging when a designer came up with an obscene idea… because I was the designer! I’m not sure if this is the best way to develop a game, perhaps (definitely) for a large project it isn’t, however for such a small tight project I think it worked well, I was never sat twiddling my thumbs “thinking” (a.k.a procrastinating), I was always doing something.

I chose to make the game black and white on purpose, I’m no artist so black and white meant I was guaranteed colors that worked well together and would look like they were meant to be, I then added splashes of bold color for variety and to add interest… I don’t think that turned out too badly!

Here’s a rundown of the tools I used in the end:

  • Code – C# & XNA 4.0, chosen because I know it well and knew it would give me the ability to make whatever I wanted.
  • Art – Photoshop, the standard really.
  • Audio – BFXR for sound effects, Background music was made using an android app called “Plasma Sound”.
  • Google Code & SVN for hosting, regular commits in case anything went wrong.
  • A cafetiere for copious amounts of coffee.

And the finished product:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7049

LudumDare25Project 2012-12-16 18-59-14-13

goat +1 goat (take a look in the screenshot above)

 

Day 2 Update – Escape From Prison Planet

Posted by (twitter: @@gameXcore)
Sunday, December 16th, 2012 4:19 am

Very lazy morning! Although I have got background music and sound effects in so the game is now fairly well rounded, I could even say “finished”, I have a page long list of “bug fixes” I want to make (a.k.a new features, but I think the game needs them), then its polish, polish, polish.

As this is my first LD I have a few questions?

  1. Do we need to be submitted by the time the clock hits 0?
  2. Can anyone point me to a good place to upload my finished game for people to play?
  3. What the hell is with all the goats?

Thanks guys & girls,

Good Luck with the rest of the day!

Scott

Update #3 – Escape From Prison Planet

Posted by (twitter: @@gameXcore)
Saturday, December 15th, 2012 3:03 pm

I just hit the 12+ something hours of development mark, game is coming together, is completable, losable & you can start a new game without it crashing, always a good thing!

http://www.youtube.com/watch?v=t9Auq9tXKro&feature=youtu.be

Update #2 – Escape From Prison Planet

Posted by (twitter: @@gameXcore)
Saturday, December 15th, 2012 9:59 am

So, many more setbacks, all involving the 1 year old again, perhaps we can setup a kids play area for the next LD? I have scaled the game back a bit from full 2d XZ movement using some type of physics-y acceleration/velocity modeling to a much simpler side-scroller type game, this move was partly fueled by the few hours I lost this afternoon and partly because I couldn’t get the old controls to feel good.

 

The game is coming along, I now have a score counting up and the concept of health, so soon the lose condition can go in, which will make it officially a game. I did a few around-the-game things like throwing a HUD in. Next job is to get some things int he play field for you to avoid/shoot.

GamePlaySS2

 

Scott

5 Hours in, update

Posted by (twitter: @@gameXcore)
Saturday, December 15th, 2012 6:06 am

So,

 

I have 5 hours now to work on my first Ludum Dare, progress is slower then I would have hoped. With my primary bottleneck being just over one year old and constantly trying to steal the mouse, or get me to read her a book!

Here is my game:

GameLogo

The idea being you are a villain imprisoned on Prison Planet 1, after acquiring a shuttle you have to get as far away as you can, before being blown up! So far I have been mainly battling with setting basic stuff up, and prototyping the movement controls for flying the shuttle. Then I will shove the planet in as the point you must escape from, as well as a distance counter, from there on in its hopefully randomly generating obstacles to avoid and enemy ships that will try to destroy you.

Here’s the first screenshot, and a photo of the main programming tools.

IMG_2313 GamePlaySS

 

Scott

I’m In

Posted by (twitter: @@gameXcore)
Friday, December 14th, 2012 8:59 am

Hi All,

Now a couple of guys in the office have been taking part in Ludum Dare for a while, and this weekend I shall be joining them! My aim is simply to start and finish something. I will be using C#, XNA & Photoshop, sound will no doubt come from some online sound generation tool that I will hope to stumble across during the weekend, there will be no existing code to start off with for fer that if I start with my existing codebase I’ll spend the entire weekend attempting to figure out precisely the best way to implement a specific engine routine as opposed to making the damn thing!

Here’s the obligatory workspace shot:

IMG_2312

As you can see, its actually just my sofa and a laptop, nothing fancy here… the office is now a nursery!

Good luck to everyone, and see you on the other side.Scott

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