About Gamepopper (twitter: @gamepopper)

I am a games programmer and indie games developer, currently living in Stafford.

Check out the games I'm currently involved with:
Secret of Escape: http://www.indiedb.com/games/secret-of-escape
Galaticus: http://gamejolt.com/games/shooter/galaticus/31462/

Entries

 
Ludum Dare 37
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 31
 
Ludum Dare 29
 
Ludum Dare 27

Gamepopper's Trophies

Gamepopper's Archive

Finally Started

Posted by (twitter: @gamepopper)
Saturday, August 22nd, 2015 7:57 pm

Yeah I know, I’ve left it super late, but with falling a sleep Friday evening and hanging out with friends Saturday, this was the best time I could start.

My idea is that you play an actor who is running late for a show where he plays a monster, all he needs to do is find you’re costume and get out. However you have no memory of where you put the costume items, they could be anywhere. So you must search the house and leave the room before time runs out.

This is what I’ve managed to produce in HaxeFlixel, with the use of Piskel for the sprites.

I’m in!

Posted by (twitter: @gamepopper)
Friday, August 21st, 2015 5:38 pm

I don’t know what I will make, but I’m in! 😀

Glow Drop (LD31) has now levelled up to Glow Drop DX!

Posted by (twitter: @gamepopper)
Friday, January 30th, 2015 7:31 am

 

If you have an Android or a Windows 8.1 PC, you can now play the updated Glow Drop DX, with more power ups and stuff!

The original Glow Drop will remain on GameJolt as well as here, as it was made as a game jam submission and should remain here in its original glory, but if you want to try a bigger challenge on the go, then you should get Glow Drop DX.

New things in this version include:

  • Updated Music
  • Three new power ups
  • New Drop Shapes

I’m also planning on doing a Windows Phone 8.1 build as well, so keep an eye out for them.

Ludum Dare Results Comparison

Posted by (twitter: @gamepopper)
Tuesday, December 30th, 2014 6:29 am

So the results are in! So awesome to see the final scores and see what games got in overall, and see where everyone else’s results are on the rankings. Since this is my third successful Ludum Dare, I thought I’d try a little comparing to see how much I did better (or worse) at this point. Then for future Ludum Dare entries I can then add in those results and probably build a chart to see my progress.

The Results

Ludum Dare 27 (Ten Seconds) – 10 Second Paper Flight

Ludum Dare 29 (Beneath the Surface) – Under Maintenance

Ludum Dare 31 (Entire Game on One Screen) – Glow Drop

My Comments

So while the ranking don’t appear to have changed, the average score for most categories has improved. The only category to have gone down considerably over the three LDs was Humor, although in fairness since my game wasn’t intended to have humour so I could’ve omitted the category. I’m also one of the people that got 100% coolness which is an awesome surprise, it means I’m (technically) listed on the results page. At the moment I’m balancing University work and turning Glow Drop into an Android and Windows Phone release as Glow Drop DX. So hopefully you might see more from me in the future?

Thanks for Ludum Dare!

Final Half Hour

Posted by (twitter: @gamepopper)
Monday, December 29th, 2014 6:27 pm

Figure I get on the bandwagon to say that this Ludum Dare has been my favourite one yet. Who’d have thought that a theme so simple would produce some creative results, and I keep on finding them!

Including Entomophobia, a bug based twin stick shooter that literally plays off a virtual Game Boy Color screen! The game is fun, the effects are clever and it reminds me of my younger days playing games like Pokemon and Super Mario Bros Deluxe on a purple Game Boy Color!

I’ve also found smaller but really novel titles, like Benjim’s BindingOfIsaacTypeThing, which isn’t as easy as it may look.

I’m also really glad at how well my entry is doing, comparing to previous years. Never would’ve expected over 80 ratings, not to mention really positive comments with some encouraging the mobile releases of the game.

Ludum Dare 31 Favourites So Far!

Posted by (twitter: @gamepopper)
Sunday, December 21st, 2014 7:31 am

So after rating 100 games for Ludum Dare, I thought I’d talk a bit about a few of my favourites from the compo/jam. They may not be the best out of the competition, but these were the ones that I find have an aspect of good entries that each of these succeed at.

Tightrope Theatre

This is the entry done by brilliant flash game developer Jussi Simpanen, aka AdventureIslands. He always does games for jams big and small and his entries usually bring a quirky design and incredible polish to them, and this one is no exception. In Tightrope Theatre you must travel from A to B, all while riding a unicycle avoiding fire, spikes and the ground below. The entire game is 24 levels long, and feels very complete for a game done in two days, although you kind of wish there was more. Knowing that Jussi tends to add new stuff to his entries every now and then, maybe there will be more to this entry.

Jumping ‘n Jumping

This is an example of how you should achieve a innovative gameplay in 48 hours, you use one mechanic with a unique spin and give it as much potential as you can. In this case, the mechanic of the game is jumping, and the unique spin is that your jumps are limited, but will increase depending on how you play. Eduardo uses the mechanic in a room where you have to jump to survive and you get this gem.

Screen Mover

Most game jams have a theme, and as a developer you are free to interpret that theme to whatever for your game: you can use a literal route (in LD31, that would mean literally running the entire game on one screen), the metaphorical route or the technical route. With Screen Mover, Sh1rogane decided to go beyond literal and technical with the theme to produce something that may look like a simple platform prototype, until you quickly realise you have to move the game window to progress. The only issue with this idea is that keyboard input it locked while the window moves, but the post jam version does fix this.

The Hyperbeam

Sometimes you don’t have to make a game that’s fun to make it a good entry, you can tell a story, show off some great music or in this case, make some really beautiful graphics. The puzzle game elements are clever, but this game is really good at showing off bloom and neon. It just makes it look wonderful, and the music is really soothing as well. As you may tell from my entry, I love neon glow, and this game does a great job at showing it off.

Swotch

If all else fails, just make a game that is fun to play, and make it addictive for an added bonus. This game’s style reminds me a lot of Terry Cavanagh’s Super Hexagon, and since the developer is planning an Android/iOS release, I recommend him get Chipzel to do music for the game.

Don’t forget to play my entry Glow Drop if you haven’t already.

Glow Drop – The people have spoken!

Posted by (twitter: @gamepopper)
Tuesday, December 9th, 2014 2:19 pm

Glow Drop TitleSo first of all, thank you for the huge amount of positive feedback and ratings on Glow Drop so far! I don’t think I have gotten this much rating and appraisal before in a Ludum Dare event! So I’ve been taking in your feedback and lots of people want to see a mobile version, so I am giving into your demands and will release Glow Drop onto Android and Windows Phone 8!

(Sorry iOS users, but I cannot afford to develop and release a game onto the App Store at this time)

However, I think it’s fair in saying that this shouldn’t be a simple release. I feel as though this game could do with a little bit more work to feel more worthy for people to download. So I’ve been taking in some of the feedback from both the Ludum Dare page and so I have a list of things that can be done to polish up the game a bit more:

  • Visual Identifiers – Mostly stuff like how the drops react when they are destroyed or what happens when they start overflowing the screen.
  • More Special White Drops – The current game has three, and there is plenty of opportunity to expand the possibilities of these drops.
  • Improve/Extend Music – I am extremely happy and surprised with the amount of people that liked the soundtrack. I didn’t have much time to properly flesh out the music so I feel I can use some time to either extend it to a longer loop, make it feel less repetitive and/or remix the existing music to a new genre (I was thinking progressive trance but feel free to tell me otherwise).
  • Global Leaderboard – While it’s nice enough to keep a saved highscore, it’s much better to also compare it with people around the world. I’m not sure what’s the best option to implement this for me, but it’s worth looking into. I know GameJolt has a leaderboard system in its API but for mobile it’s gonna be different for each platform unless I try a platform-free tool to handle it.

Are there any other things you can suggest? Let me know, also Play and Rate Glow Drop!

Give my game a name…

Posted by (twitter: @gamepopper)
Sunday, December 7th, 2014 11:15 am

So I’ve been working on this physics puzzle game for the Compo/Jam but I’m stuck on giving this one a name. Suggest a name of the game and I’ll use it!

LD31-1a LD31-3a

I’m going in!

Posted by (twitter: @gamepopper)
Friday, December 5th, 2014 2:06 pm

Going to try my hand at working solo again, not sure what I’ll achieve by the end of Sunday since I’ll be away on the Saturday. I’ll bring my laptop with me nonetheless.

Language: Haxe

Framework/Engine: Haxeflixel

Graphics: Paint.NET/Photoshop CC

Sound FX: BFXR/Audio Recorder

Music: LMMS

LD 30 Entering Post!

Posted by (twitter: @gamepopper)
Friday, August 22nd, 2014 5:40 pm

Because it’s never a bad idea to be late, I’m attempting my fifth Ludum Dare.

I’m going to be in a team this time, which will have interesting results.

Tools: Microsoft XNA

Other team members:

Jake Tucker

Alexander Westman

Nigel Kitts

This will be a fun and long weekend…

Post Mortem of Under Maintenance

Posted by (twitter: @gamepopper)
Saturday, May 3rd, 2014 1:02 pm

Under Maintenance – LD29 Jam Entry. Select the image to go to the entry page.

So for this Ludum Dare, with the theme of “Beneath The Surface”, I decided to make a game where you work as a maintenance engineer who works between the streets and an underground train tunnel, this is Under Maintenance.

I wanted to get back into Ludum Dare because of how much I enjoyed LD27, however I was travelling out to see friends on Saturday so I had very little time to do a compo entry.  However it didn’t stop me from working on a simple game, so I decided to put as much energy I can during my free time to bring you this busy micromanagement platformer. As such I appreciate giving your time to reading my post mortem, which includes a timelapse and tweets among other stuff and see how I managed to fit social events and my job into this Ludum Dare.

(more…)

What I’ve Learned from not Finishing: A Postmortem

Posted by (twitter: @gamepopper)
Wednesday, December 18th, 2013 4:44 pm

Hey all! I’ve been enjoying a lot of games from this Ludum Dare, and I hope you all have to. I participated myself in the jam, collaborating with another indie game dev known as Code_Assassin. However, through details I’ll explain below, we didn’t finish. While we did submit an entry, it wasn’t a finished game like we hoped, and after a day of thought, we requested the entry to be taken down, and the game removed from Newgrounds.

The idea

Our game originally started off with a premise of finding a mob boss out of a group of people, the levels and the clues would be random each time, but you only had one chance at killing the boss. We agreed on using Flixel as our framework due to its ease of use, my experience from using it in last year’s Ludum Dare and CA’s experience with Actionscript3, and that we could upload it to the web. We got a Git repository set up and we were hyped up and ready to go!

(more…)

I am in! Second Ludum Dare!

Posted by (twitter: @gamepopper)
Friday, December 13th, 2013 5:11 am

I was the one who made the unusually challenging 10 Second Paper Flight. This will probably be a hectic Ludum Dare for me since I’ll be at a Christmas Party on the Saturday and work on the Monday, but what the hell, I like making games and I can use some of Saturday to plan something interesting.

Anyways, I plan to use the following tools:

  • GitHub (Source Control, my first ever solo project to use source control :O)
  • HaxeFlixel (Game Libraries)
  • Paint.Net (Graphics)
  • Tiled (Possible Level Design)
  • iNudge (Possible music)
  • Bfxr (Sound Effects)

My plans/advice so far for the jam, based on last Ludum Dare:

  • Plan well.
  • Constantly show your progress.
  • Graphics and Music are just as important as the game itself.
  • Know how and where you will distribute your game.
  • Everyone likes Time Lapse vids
  • Follow the 621 (Sleep, Food and Clean Yourself :P)

Everyone have a good Ludum Dare!

LD27 Logo?

Posted by (twitter: @gamepopper)
Sunday, August 25th, 2013 1:11 pm

Not sure if anyone has tried this, but here’s my attempt:

Let me know what you guys think.

Anyone have advice for pixel art, I need some fast. :(

Posted by (twitter: @gamepopper)
Sunday, August 25th, 2013 7:24 am

Enough said.

Ludum Dare Progress Update: 10 Second Paper Flight

Posted by (twitter: @gamepopper)
Sunday, August 25th, 2013 5:02 am

OK so now is time to give you a preview of my entry so far: 10 Second Paper Flight

The objective is simple, but not easy, you have to throw a paper plane and make it fly for 10 seconds. Sounds easy, but you have the wind to judge, not to mention whatever can be found in the park you are trying it in.

Here’s the latest WIP screenshot:

 

and here’s the current menu, only added in an hour ago:

 

I’m gonna be working on getting a few scenes and getting the sound effects created. Not to mention art assets and music.

Wish me luck! x_x

[cache: storing page]