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What a start

Posted by (twitter: @@galdongamedev)
Friday, August 22nd, 2014 3:34 pm

Last Ludum Dare I ended up finding out about it halfway through, and had to rush to finish a game closer to 24 hours than 48. This time around, I kept an eye out, and marked the date to make sure I had a good start this time.

So, after waiting all month for the start of the dare, last night the AC died, and my cat decided to get stubborn about going to it’s room  and scratched my arm up. The night was uncomfortably hot, so I tried using an ice pack to keep my pillow cold.

Then an hour later for seemingly no reason at all I get the biggest bloody nose I’ve ever had. It took 3 hours to stop the bleeding, and even at that point I was too awake to really sleep. Besides which, I needed to research and call an AC repair person.

They say they will be out here sometime tonight, but do not guarantee they will be able to fix it tonight, and also are charging almost 200 bucks just to look at the thing.

There is only about two and a half hours left until the dare starts, so I am really hoping I’ve used up all of my bad luck for this weekend.

Burn a Moleman getting close..

Posted by (twitter: @@galdongamedev)
Sunday, April 27th, 2014 1:22 pm

So, in spite of starting almost a full day late, it looks like I will be able to finish something. It’s dreadfully simple though, unfortunately. It’s called Burn a Moleman, and is essentially about blowing up the mutated monsters hiding under the ground. I am in the polishing and bug fixing stage right now.

screenshot

As you might also be able to tell, I am not a very good artist either.

Late Start

Posted by (twitter: @@galdongamedev)
Sunday, April 27th, 2014 7:14 am

I heard of the Ludum Dare a while ago, and repeatedly. Usually a few days after it was over. This time, I heard about it late yesterday afternoon so I figured I’d at least try. I drew as much artwork as I could last night, and haven’t even touched the code yet.

Going to try to keep my nose to the grindstone today. Less than 11 hours to finish the last of the artwork and code everything.

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