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Code base and tools for LD30:

 

I am using a personal library that provides a FlashDevelop Flixel project template as base code.

Here is what the project template loooks like without modification:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template/index.html

Here is the download link for the project template, which includes a README.TXT:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template.zip

Everyone is allowed to use this project template but ONLY for Ludum Dare games.  Please email me (gtschemer at gmail.com) if you have any questions otherwise.

 

I am using my previous Ludum Dare entries for reference code so that I can reference them as needed.  Here is the previous entries including source code:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12278

 

Planned tools:

 

Font:

Flash Development:

Sound Effects:

Music:

Image Editing:

Additional notes on tools and resources used for LD29

Posted by
Sunday, April 27th, 2014 6:32 pm

For my LD29 entry, I used a community fork of Flixel (https://github.com/FlixelCommunity/flixel) and a community fork of Flixel Power Tools (https://github.com/FlixelCommunity/Flixel-Power-Tools).

I also used the freeware, commercial use allowed font PF Tempesta Seven (http://www.fontspace.com/yusuke-kamiyamane/pf-tempesta-seven).

For text editing, I not only used FlashDevelop, which is a nice IDE useful for AS3 development, but also GVIM, which is a free, open-source editor (http://www.vim.org/).

Announcing code base and some tools for LD29

Posted by
Thursday, April 24th, 2014 11:54 pm

 

Code base:

 

I am using my previous Ludum Dare entry code base so I can get started again with FlashDevelop quickly.  Here is the previous entry including source code:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278

 

Planned tools:

 

Flash Development:

Sound Effects:

Music:

Image Editing:

Rules: Can the webpage be edited after the deadline?

Posted by
Monday, April 29th, 2013 12:20 am

Quick question — some people have suggested that I add instructions besides the “game” so you can see the instructions while the playing.  Since that would be adding text to the webpage itself but not modifying the game/application, is this allowed since the compo submission deadline has obviously passed?

Mondicraft: Doodle creator

Posted by
Sunday, April 28th, 2013 7:42 pm

I think this is the first time I’ve finished something as a submission for Ludum Dare.  I didn’t find any good sources of legal sound effects (besides maybe bfxr and the like) or especially music sampling, since even something like LMMS seems to have unresolved questions about whether its sound samples can legally be used.  I found a couple of online music sequencers but I had similar questions about licensing for those.  Are there issues if you take an electronic keyboard and use its sound samples as sound effects?

Anyway, maybe in the future I will get lucky and find the answers to these sorts of questions ahead of time so I can add audio and music to entries.

All the “game” itself does it let you create Mondrian-style doodles, like the following:

Ludum Dare entry page:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278

I don’t know when and how ratings will start, but if I can figure out how to rate other people’s games, I will try to make sure I do that!

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