Warning: sappy emotional post below
The last Ludum Dare I was able to compete in was LD22 in 2011. Back then, and the year before, I was just getting my feet wet in game jams and learning how to rapidly develop well thought-out code and designs. I’ve since done a local 12-hour game jam and GGJ 2013.
This year’s LD26, however, is going to be a little bit different for me. And far more emotional.
Conway’s Game of Life
On Sunday, my Java mentor and good friend Lance Colton (Tak) passed away in his home, with his fiance (and also my friend) Chrystal. Had he not been there in High School to bring me into the world of software development and open source, and to drive our Computer Science club, I would not be anywhere near where I am now. So, the game I make will be dedicated to him, in honor of him and what he’s done for my friends and I.
We had once planned to do The Jam together with a few of our friends when I first discovered Ludum Dare. That plan didn’t fall through, and it will never come to fruition with him involved. The least I can do is make something in his honor.
My tools will be either C++ with Vim, Cmake, and SDL as an OpenGL binding, or Java 7 with LibGDX, bfxr for sound effects, The Gimp for graphics, and either VGMM or Famitracker for music. I may also end up trying out Elisée’s amazing CraftStudio project instead. It’s all up in the air, depending on what I feel like using when the event begins.
See you, space cowboy.