Ludum Dare 32
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First Few Hours

Posted by
Friday, August 24th, 2012 11:05 pm

Here’s what we have so far. We’re going for an ongoing upgrading-your-character type game. Sort of like all of the kitten cannon clones except ours isn’t simply launch and watch its a sidescroller.

I’m In (again)

Posted by
Friday, August 24th, 2012 11:00 am

This time I’ll be doing the jam though with a friend and fellow computer science major Brandon. I’ll be streaming again and I’ll do the live builds as well.

Follow my progress:

Oh and here’s what I’ll be using to actually make the game:

Saturday is Over

Posted by
Sunday, April 22nd, 2012 12:22 am

Sure I’ve got a demo that updates every time I compile and a live stream but no screenshots yet! So here, have something to look at.

Progress

Posted by
Friday, April 20th, 2012 10:26 pm

It’s looking good so far. I have a rendering engine and most of an animation engine. However, I’ve run into a problem art. I forgot about my animating skills. Oh well, I just need to play with it a bit more tomorrow. But for now, sleep.

Here’s what I have so far: http://dl.dropbox.com/u/8016309/ld23/index.html

I’m streaming and updating that link as I develop the game, come watch when I wake up for more development tomorrow!

Technology!

Posted by
Friday, April 20th, 2012 6:24 pm

During LD23 I’ll be both streaming and providing live builds of the game!

First Time

Posted by
Monday, April 2nd, 2012 6:39 pm

I look forward to an awesome weekend!

Here’s what I’m going to use:

  • Java with Eclipse as my IDE
  • SFXR and possibly muse score if I have time to compose something
  • Tiny Sound for sound control
  • GIMP for artwork
  • Git for version control
  • RecordMyDesktop for timelapse

I’ll be testing myself over next week and hopefully I’ll be able to finish a game in 48 hours.

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