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Ludum Dare 31 — Coming December 5th-8th 2014!

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    First Few Hours

    Posted by
    Friday, August 24th, 2012 11:05 pm

    Here’s what we have so far. We’re going for an ongoing upgrading-your-character type game. Sort of like all of the kitten cannon clones except ours isn’t simply launch and watch its a sidescroller.

    I’m In (again)

    Posted by
    Friday, August 24th, 2012 11:00 am

    This time I’ll be doing the jam though with a friend and fellow computer science major Brandon. I’ll be streaming again and I’ll do the live builds as well.

    Follow my progress:

    Oh and here’s what I’ll be using to actually make the game:

    Saturday is Over

    Posted by
    Sunday, April 22nd, 2012 12:22 am

    Sure I’ve got a demo that updates every time I compile and a live stream but no screenshots yet! So here, have something to look at.


    Posted by
    Friday, April 20th, 2012 10:26 pm

    It’s looking good so far. I have a rendering engine and most of an animation engine. However, I’ve run into a problem art. I forgot about my animating skills. Oh well, I just need to play with it a bit more tomorrow. But for now, sleep.

    Here’s what I have so far: http://dl.dropbox.com/u/8016309/ld23/index.html

    I’m streaming and updating that link as I develop the game, come watch when I wake up for more development tomorrow!


    Posted by
    Friday, April 20th, 2012 6:24 pm

    During LD23 I’ll be both streaming and providing live builds of the game!

    First Time

    Posted by
    Monday, April 2nd, 2012 6:39 pm

    I look forward to an awesome weekend!

    Here’s what I’m going to use:

    • Java with Eclipse as my IDE
    • SFXR and possibly muse score if I have time to compose something
    • Tiny Sound for sound control
    • GIMP for artwork
    • Git for version control
    • RecordMyDesktop for timelapse

    I’ll be testing myself over next week and hopefully I’ll be able to finish a game in 48 hours.

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