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Update 0x01 – Empty box

Posted by
Friday, August 24th, 2012 11:52 pm

I’ve started coding on the game. What I have now is basically just the setup: Empty window, working code base to continue on.

Once the menu is done there will be another, more exciting, update… Probably with screenshots.

For now I’ll be away for a while. Not the best timing to make games, since there’s other stuff that needs to be done.

Reality breakdown?

Posted by
Friday, August 24th, 2012 9:09 pm

Hello, Fryer here… First time in Ludum Dare even! I’ve been coding stuff since I was a kid, time to put some of those skills to use.

I heard Ludum Dare was coming up, so I listened to some music to give me inspiration. Owl City reminded me of Jacek Yerka with their album cover, so I decided I wanted to make something inspired by his paintings. Turns out… Theme fits perfectly with that idea! 😛

So to take the theme for a bit of a spin I’m going to do stuff a bit in reverse. You’ll start out with everything looking quite normal, then as you get into the game you find yourself playing in a world where everything just seems to be out of place; though, still offering a great challenge. No more spoilers on that until later.

I’m not the greatest artist around, so forgive me if everything doesn’t look really cool when the game is done.

Tools I’ll be using:

  • Programming language: C++
  • Libraries: SFML 2.0
  • Sound design & music: FL Studio
  • Artwork: Paint.NET

That’s all for now. More updates when things start falling in place… !

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