About varun (twitter: @varunprime)

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Ludum Dare 30
 
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Blue Screen Playthrough

Posted by (twitter: @varunprime)
Thursday, August 28th, 2014 3:20 pm

Just uploaded a video play-through of my entry, Blue Screen. If it looks interesting, you can play the game here!

Submitted Blue Screen!

Posted by (twitter: @varunprime)
Sunday, August 24th, 2014 6:29 pm

ldshot1

Blue Screen is a cyberpunk game, inspired by System Shock, where you travel between the real world and cyber space. Blue screens serve as the boundary between these worlds. I might have bitten off more than I could chew for this one, so it’s pretty short, but I hope that the central conceit works.

Play It!

Blue Screen – Core Gamplay Complete

Posted by (twitter: @varunprime)
Saturday, August 23rd, 2014 5:18 pm

Spent a lot of time getting the core gameplay correct – too much time probably. Now, I have to focus on making levels and adding more enemies.

Transitions

Posted by (twitter: @varunprime)
Saturday, August 23rd, 2014 12:59 am

Basic movement in the real world, some basic movement in cyberspace, and a cool transition between the two. Hoping to get as much of the gameplay figured out today, so I can start designing the levels (which is non-trivial, thanks to me picking a 3d game).

First Room + Real World Controls

Posted by (twitter: @varunprime)
Friday, August 22nd, 2014 10:43 pm

ld30ds1

First room complete + physical world controls with leaning and crouch. The idea is to create levels where cyberspace and the physical world are connected through gateways (any monitor screen). In one world, you’re weak, in the other you can exert power over enemies.

Update

Posted by (twitter: @varunprime)
Sunday, April 28th, 2013 2:29 am

A level select with saving/loading of completed levels. Also some updated game-play – I’m getting ready to start adding unique units and churning out levels.

update

Progress…

Posted by (twitter: @varunprime)
Saturday, April 27th, 2013 2:48 pm

Not as much progress as I would have hoped – and I have to take a flight soon. Hopefully I’ll be able to finish up the mechanics and start churning out levels, but I may have to cut back my original plan.

Screen Shot 2013-04-27 at 2.54.04 PM

Video Demo – http://www.youtube.com/watch?v=l67aWf9xJcM

Fledgeling RTS Mechanics

Posted by (twitter: @varunprime)
Saturday, April 27th, 2013 2:06 am

A basic selection and movement system – now I have to add both collision and enemy units. This is the first time I’ve used a Mac for any actual programming – thankfully, however, all my commonly used programs are cross-platform.Screen Shot 2013-04-27 at 2.03.49 AM

An RTS?

Posted by (twitter: @varunprime)
Friday, April 26th, 2013 10:03 pm

What am I making? Not sure yet, but I’m leaning towards a kind of Puzzle-RTS. I’m using Love2D, because I’m on a public computer, and can’t install any of my usual tools.
Screen Shot 2013-04-26 at 9.57.21 PM

Finishing the Game

Posted by (twitter: @varunprime)
Saturday, September 3rd, 2011 8:40 pm

I had originally started Ludum Dare 21 in hopes of finishing a complete and coherent product, but I had to stop my entry due to personal problems.  My final submission was a simple game with a meager four levels. I liked the concept, but the game lacked any substance to be of enjoyment.

So, now that I have the ability, I’ve decided to direct efforts into finishing the game. Its taken quite an upgrade and is now what I would actually call a game, rather than a concept. As of now, there are only 8 levels (World 1), but a world system is in place to make it easier to create more levels. The upgraded version also has a level select and a saving system which saves completed levels and the total amount of deaths. I want to have at least 5 worlds for the final version – the next ones should be coming soon.

Play World 1 here: http://dl.dropbox.com/u/2727127/Pressure/World1.swf

Upgraded Version

 For those of you who noticed, my game did in fact take a lot of inspiration from VVVVVV, specifically the tower level.

Not Sure if I’ll Be Able to Finish

Posted by (twitter: @varunprime)
Saturday, December 18th, 2010 1:39 pm

Working on a entry using FlashPunk. Not sure if I’ll be able to finish in time, but we’ll see.

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