About frosty (twitter: @joelesko)

My games, etc:


Thanks for playing!


Ludum Dare 37
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frosty's Trophies

frosty's Archive

Robo Tank – WIP #1

Posted by (twitter: @joelesko)
Saturday, April 18th, 2015 3:23 pm

Started on a programmable tank thing, which is a concept I’ve been wanting to try for a long time.


Single Screen Football — TV Graphics

Posted by (twitter: @joelesko)
Saturday, December 6th, 2014 9:10 pm

One of my reasons for tackling a football game (pun intended) is so I can play around with a sports TV-style user interface. Meaning lots of gradients, chrome and what-not.

Here is the latest iteration…. 100x better than a couple of hours ago!


Single Screen Football

Posted by (twitter: @joelesko)
Saturday, December 6th, 2014 5:12 pm

Count me in for liking this theme. =)

I’ve been looking for an excuse to do a football game for years, and I realized this is a good fit for what I want to do. Not much to look at yet, but I’m feeling pretty good about it so far!


Pictures in the Sky – Progress #1

Posted by (twitter: @joelesko)
Saturday, August 23rd, 2014 10:41 pm

Here’s a screenshot of my progress so far…


It’s not going to be much of a game… right now, it’s more like a sandbox for drawing your own constellations on a random starfield.

This is also my first time using Phaser, which has been pretty smooth sailing so far.

Good luck to everyone on the final stretch. =)

Super Smile Factory (Charity Game Jam)

Posted by (twitter: @joelesko)
Tuesday, December 3rd, 2013 2:04 am

My finished entry for the Charity Game Jam is an HTML5 puzzle-type game based on everyone’s favorite emotes. =)

It was created to support Operation Smile, which provides surgery to children born with certain facial deformities.

Please play, share, and if possible… donate!

Play Super Smile Factory

Charity Game Jam: Smile Stacker (progress)

Posted by (twitter: @joelesko)
Sunday, November 24th, 2013 5:57 pm

I decided to create a game in pure JavaScript for the Charity Game Jam.

Gameplay involves pairing up keys to make smiley emoticons. =)

The game itself is mostly done. I need to clean up the code and polish the promotional aspect, since I plan to do a bit more than just inserting the donate button.



Posted by (twitter: @joelesko)
Monday, April 29th, 2013 10:50 pm

It is done.


Platformer Progress

Posted by (twitter: @joelesko)
Sunday, April 28th, 2013 12:27 am



Fugitive (working title) – First Screenshot

Posted by (twitter: @joelesko)
Sunday, December 16th, 2012 1:52 am

I decided at the last minute to join in and do something small-ish.

After about 4 hours, I have the basics of a turn-based sneak-em-up, mostly inspired by the old Robots ASCII game. The premise right now is that you are a fugitive in a futuristic city, being hunted by robots.


Mad Scientist Monster Maker – Complete

Posted by (twitter: @joelesko)
Monday, August 27th, 2012 8:09 pm

My entry is done. Give it a go! =)

Mad Scientist Monster Maker

– It’s a tile based smash-em-up that takes inspiration from Rampage, Mail Order Monsters, and The Creature that Ate Sheboygan.

– I wasn’t sure I was going to participate this time, and didn’t actually join until Saturday. Since the design ended up being rather complicated, I ended up in the Jam, which is fine, since I got to take it easy for a while…

– … Until the frantic finish, of course. I didn’t have time to add helicopters or custom buildings like I had planned, but I’m pretty happy with it.

– This is my second game using Snax, which is my custom mini-language for game development. If you look at the source code, and are interested in trying it yourself, let me know.

Monster Maker – In Progress 1

Posted by (twitter: @joelesko)
Sunday, August 26th, 2012 1:06 pm

I decided a bit late to join the compo, and started around 2:00 yesterday. I like the idea so far, but it’s going to be difficult getting a playable game with enough polish.

The premise: it’s like Rampage meets Mail Order Monsters. You’re a mad scientist building up a giant killer monster to destroy cities.

So far, you can smash buildings, throw cars, eat people, and shoot eye beams! =)

c!ph3r – Post Mortem

Posted by (twitter: @joelesko)
Monday, April 23rd, 2012 9:49 pm

Play c!ph3r »

Post Mortem

Now that I’d had a bit of time to recover, I thought I’d share a few notes from my experience this weekend doing the Jam.


c!ph3r – Screenshot 2

Posted by (twitter: @joelesko)
Sunday, April 22nd, 2012 4:03 pm

The game is starting to shape up overall, but now it’s time to dig down and work on level design.

Screenshot 1

Posted by (twitter: @joelesko)
Saturday, April 21st, 2012 2:30 pm

It’s been sort of a rough start, but it’s gradually starting to come together. The game is a race against time inside of a computer.

Also, both wormburn and I are streaming live, if you care to join us:
Wormburn’s Channel
Frosty’s Channel

I’m In (plus, How to Win at Game Jams)

Posted by (twitter: @joelesko)
Thursday, April 19th, 2012 5:10 pm

I will be doing the Jam this time, working with the inimitable Wormburn (of Minecraft megabuild fame), who will be focusing on the art side.

We will be dual live-streaming on Twitch.tv as well.


• Snax (my new Haxe pre-processor)
• sfxr
• FL Studio
• Photoshop

Bonus Tips

Also, since this is my umpteenth time doing this, I decided to write a blog post with some tips.

How to Win at Game Jams

I have noticed that some of the advice probably overlaps with the new Game Jam Survival Guide, but I hope you find it useful.

Good luck!

I Wanna Be the Fishy – Complete

Posted by (twitter: @joelesko)
Sunday, December 18th, 2011 10:02 pm

I Wanna Be the Fishy is meant to be a somewhat rage-inducing arcade game, inspired by I Wanna Be the Boshy.

Summary: You’re a little fish, lost in the ocean, searching for his friends.

I wish I had enough time to add music, but otherwise I’m quite happy with it. Hope you like it. =)

Database Entry (Flash)

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