Okay guys, I’ve managed to finish before LD48 deadline. I post it that late because I had some problems with compressing timelapse video.
That is my third Ludum Dare in a row and, I think, progress is noticeable. Which please me a lot.
But still, I have a lot to learn – I’ve fallen again in that pifall with shortening my game just before deadline. I had prepared much more things than I was able to implement. Again. But this time I’ve managed to provide a PLAYABLE version. That’s something!
What is also great is that my code is neat. I really like it: it is easy to understand, clean and flexible. I’m proud of it!
The other thing is that, besides code, there’s nothing more in the game – because of concept, there is literally no graphics. And no music either as I was afraid to play with it on Ubuntu (I’m still not familliar with this system).
But, after all, I made a complete, working cRPG with character development, fighting, dialogues, history and its universe, closed in 4×3 pixels. Beat that!
Mini Epic Adventure
Also (I’m curious if anybody finds it):