And I even had enough time to make music for it, holy cod what happened.

Second Ludum Dare! Hello! ‘Tis a short old-timey RPG where you need to grind EXP until you reach Level 1. Then you take your brand new stats to beat the boss… and then start over again. Or close out the window. Whichever, really.
This time I managed most of what I wanted, which came as a surprise. But had I the time, I would’ve added more monsters, different encounters for different environments, defense stats (to differentiate magic from regular offense), procedural generation of maps and more level progression. And by that last bit I mean that each new map you would keep stats gained from earlier, and all of the enemies level up with you. Then, introduce some monsters which only appear at higher levels, maybe some spells and items (only one of each, of course) and you’ve got something that might be interesting to play for more than five minutes 😉
All in all, I think I managed much better than my last attempt. If nothing else, this time I’m actually not ashamed of letting folks see my source-code. Uh, yet. If someone tells me it’s horrible I might change my mind on that, but anyway-
I might not have a lot of time (or Internet) to be able to see what all you gentlefolk have cooked up, which is a shame.
Hoo. And now I realize that it’s past 3 a.m. and I haven’t eaten since lunch. Signing off.