About free_napalm

Aiming for lasting impact :)

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free napalm strikes again

Posted by
Thursday, August 23rd, 2012 1:34 pm

Hello,

this will be my second Ludum Dare. Plan A is to improve on my first LD game, which was quite a surprise success for me in terms of result and reception. I am even remaking/improving it using LibGDX currently.

For this compo I will either work with that or with my original tool, Game Maker, as I’m much more used to GM, which is a big plus if you only have 48 hours.

Graphics will be done in Paint, Gimp and/or Inkscape. Sfxr seems to be a very nice tool I have yet to use. I hope I get lucky with some random music generator like I did last time. Edit: Just found Autotracker. What a magical tool. Going to use it.

Have fun everyone!

Edit: I might use scene2D in combination with libGDX.

Gale Axile – post mortem

Posted by
Tuesday, April 24th, 2012 2:04 pm

Hello,

I read a few other post mortems already. Why post mortem by the way? Is my game dead? Is it just to have more Latin in this competition?

So, this is my game. If possible play it first, so you have a better understanding of what I’m writing here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12423 . Comments are welcome!

What was great:

  • participated for the first time, and discovered a great community
  • actually finished the project
  • decent gameplay
  • nice title/ending screen
  • somehow came up with music (http://www.earslap.com/projectslab/otomata – a loop of 36 seconds. And I made two tracks out of that) and graphics (restricting yourself is the key to success)
  • didn’t need sound effects, because, you know, it’s set in space

What was bad:

  • while the main content of the game was complete, I really could have needed some more time for polish
  • the player should have had more information about the game and more of a tutorial. Nearly every commenter said getting into the game is very hard. And it is. I noticed this, and only had time to add “F1 for manual” to the title screen.
  • The save-/load-system sucks.
  • I also planned to increase replay value by adding achievements, as “I HATE THIS PLANET – Build two Uranium Fires on one planet, escape from another one”
  • the game is named after it’s protagonist, but it’s not really about him. You only know that he tried to shoot the vice president. I wanted to add dialogue between the Police guy and Gale in the title screen.  If you waited long enough, they should have had conversations (Police guy: “So, why did you even shoot the vice president? Everybody would go for the president.” Gale: “Yes, but I voted for that guy. I might be an assassin, but I’m not a hypocrite” etc.). Also, the Police guy leaves him/her (Samus syndrome) to die and tells him/her “This is what you deserve for shooting the vice president”. Gale would have a pool of answers for every startup : “I’m glad I’m here, because this is the first time I’m free” or “I didn’t shoot him, I missed”.

So, this is what I wish I could have added to the game. But if you take some time, chances are that you will really like my game anyway. And I prefer to have one that loves it and two that don’t like it to having three who think it’s average.

Looking forward to the next LD,

free napalm

 

free napalm’s (probably) in

Posted by
Friday, April 20th, 2012 8:50 am

Hello,
this is my first Ludum Dare. I will enter using GameMaker. For ressources I’m going to use the sprite editor of GM and maybe GIMP or Inkscape. Sfxr, which I got from here, seems like a good thing, too.
Good luck everyone,
free napalm

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