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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 20 hours, 37 minutes, 29 seconds
  • October Ends: in 9 days, 20 hours, 49 minutes, 29 seconds
  • Ludum Dare 31 begins: in 44 days, 21 hours, 37 minutes, 29 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    About FredericRP (twitter: @FredericRP)

    Was hardcore gamer, but I've got a wife and a kid now :)
    Game Dev with Unity3D mainly

    Tools for Unity3d :
    A Maze Kit : Generate paths in 3D by drawing or using an algorithm. Replace with prefabs when you're ready ! http://u3d.as/content/equilibre-games/a-maze-kit/4ht
    Align Editor : align, distribute, duplicate objects in the 3D spacehttp://u3d.as/content/equilibre-games/align-editor/1Am
    Chrono Egg : countdown, chronometer and the time right in unity http://u3d.as/content/equilibre-games/chrono-egg/2wn


    Ludum Dare 26
    Ludum Dare 23
    Ludum Dare 22
    MiniLD #26
    Ludum Dare 20

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    FredericRP's Archive

    I Think I’m that afraid

    Posted by (twitter: @FredericRP)
    Saturday, April 27th, 2013 3:43 pm

    Well.. not me, but the character in my game is !

    Here what I have done so far, not quite enough I’d say, but as I said in the first post, I don’t have the whole day to work on it, so I’m happy that I have a game at all.

    My goal is… well, I’ll tell you at the end of the game, I don’t want to spoil !


    1D 18 16

    Posted by (twitter: @FredericRP)
    Saturday, April 27th, 2013 12:58 am

    So.. it’s Minimalism..

    I’m just starting and my countdown says there’s 1 day, 18 hours and 16 minutes left, I’d better go back to work !

    Capture d’écran 2013-04-27 à 09.43.16

    I think I might have a game idea for minimalism, let’s hope it’s not too much ! All I can say for now is that you should play a guy with a 2D view, and I’d like to put something of a “groundhog day” in it, but I’m not sure I will be able to.

    Good luck everyone !

    I’m in (Angouleme) !

    Posted by (twitter: @FredericRP)
    Friday, April 26th, 2013 12:37 am


    Last time was a while ago, and I won’t have the whole week end, but I’m in !

    I will use Unity3D and whatever is necessary for graphics and music for a guy that is neither a graphist nor a musician :D

    I’ve updated the dead line countdown for the occasion in the unity asset store (totally free tool) :

    Chrono Egg v1.1 : http://u3d.as/content/equilibre-games/chrono-egg/2wn



    Et si tu parles français, viens sur le canal IRC #ludumdare-fr sur irc.afternet.org que l’on partage tout ça ensemble :)

    Inside Physics – Where it begins – post mortem

    Posted by (twitter: @FredericRP)
    Wednesday, May 2nd, 2012 12:48 pm

    Hello there ! Even if it was a 6 hours only game jam for me, it was great and I learned some useful things doing it ! I wrote a post mortem on my blog, so if you like to read post mortem or want to know of “Where it begins” works with physic, just go there.

    And it started again and again…

    Posted by (twitter: @FredericRP)
    Wednesday, April 25th, 2012 8:08 am

    Well, my Ludum Dare submission contains the whole message I wanted to send, so I’m happy with it. But it lacks a lot of gameplay and you play only for one minute before reaching the end, that’s obviously to short ! So here’s a release with many levels (in fact, infinite levels) and more challenges. I also added some features as a red flash when you’re hurt, some graphics changes so you can see best your player in the middle of the “cells crowd” and some tiny stuffs around.

    Have a look and try it ! (it’s also accessible from the same link as the official jam release, just click on the “post compo release” on the bottom)

    A special gift

    Posted by (twitter: @FredericRP)
    Sunday, April 22nd, 2012 5:54 pm

    Hello there, I’m proud to announce that I made it ! If you read my previous post, you know that I wasn’t home, and was there only for the last 6 hours, but it’s a special 10th year anniversary, you got to do something, right ?! Not the whole thing I had in mind but something is there, and.. well, I’ll see in the morning if I were not too tired to try this, but I made it in approximately 6 hours, submitted it 16 minutes before the end, and there’s even a title screen and an end ! Here’s the screenshot of the beginning, and the link to my entry. I hope you will enjoy the few moments you’re in it, I now I enjoyed to send the message that’s in it.

    The party went well

    Posted by (twitter: @FredericRP)
    Sunday, April 22nd, 2012 12:05 pm

    Yes, the double birthday surprise party went very well ! But that was far away from home, so… I’m in ! Ahem.. There’s only 6 hours and 21 minute left, I had time to discover the LD48 theme “Tiny World” on saturday evening, and one day almost to think about. So that’s up to me now to do something with it, and mostly create what I’ve got in my mind. Time will tell if I can succeed here. I have one screenshot from the first 5 minutes (yes, there is something to see) :

    And I can share one more thing with you : the title of my game begins with the letter “W”. See you soon ! (very. soon.)

    sQared is squared – preview here

    Posted by (twitter: @FredericRP)
    Sunday, December 18th, 2011 4:03 pm

    Hello everyone,

    sQared is not finished but here’s a preview I want to share with you : just click on the link.

    This works well with firefox and windows, unfortunately the unity3d webplayer seems to have some kind of issue with the mouse input on the mac browsers. I’ll share a mac and a windows standalone applications asap so you can enjoy and mostly comment on what you see :)

    A little in-game footage is uploading (very slowwwwly) on YouTube, I’ll share the link asap, but here are some details on the story :

    You are on a room that you know nothing about. Why are you here, who brought you here, are you alone, those are the questions that come into your mind. And then, you begin your quest. It’s simple as opening a door: you discover other rooms with some strange lights on the walls, their meaning are not familiar at all. During your journey, you will encounter some people, and yet you will still be alone.. at the end. Who will you be at the end ? Yes, who !? That’s the question you will have to answer to be able to complete the game.

    an overview of the rooms (that you can not see in the game !) – click to enlarge

    As I stated in a previous post, I’m not alone : a buddy of mine created the soundtrack, I’ve got some ideas from another one (but I’m sure the ideas are better when you discuss with other people) and the 3D models for the characters ingame are made by another friend. And yet, we are proud to participate, share the results and learn from others and from this ludum dare.

    See you soon !


    Posted by (twitter: @FredericRP)
    Saturday, December 17th, 2011 12:10 pm


    here’s just a hint on what we’re working on ! Yep, I’m not alone, well, I’m working with three buddies, that’s what I mean (so technicaly, I won’t be in the compo, but the jam) : AnneSo for the 3D models and some graphics, Ben for the music, Max(e) for the scenario (and maybe her voice before the end ?), we all participated to the original idea.

    You’re alone in a cubical room. One door that you can go through.. What will you discover behing, why are you here, how did you ended up there ? Are you Alone ? Let’s try to figure out !


    Posted by (twitter: @FredericRP)
    Friday, December 16th, 2011 11:48 pm

    Everything is not quite clear but the main idea is here : let’s have an alone character in a cube (if that reminds you a movie.. well, that’s not quite a coincidence, but let’s not copy its story) and he must find the exit..by himself of course

    early overview…


    Well.. obviously, I’m in

    Posted by (twitter: @FredericRP)
    Friday, December 16th, 2011 2:46 pm

    I didn’t have time to make a video I’m in, but it’s obvious if you are on twitter : I’m in !

    My chosen tools :


    Align Editor 1.7 for unity3d (5$ for you, free for me as I did it)

    ChronoEgg for unity3d to record the timelapse and to check the dead line every second :D

    – Ableton Live (well.. a friend’s one)

    And that’s all, I wish you all luck, very weird ideas and don’t forget to take time to submit your game at the end !

    On the 32nd of October – Count your time !

    Posted by (twitter: @FredericRP)
    Tuesday, November 15th, 2011 12:53 pm

    Okay, even if October had some more days, the ski camp wouldn’t be opened on the 34th of October, as a little polish takes way too much time ! But it was really fun and the game is already enjoyed by all the beta testers we got, so we released it online and will continue ! For the next Ludum Dare, or any project if you want too, I made a count down window that you can display right within Unity (of course, that assumes you use Unity). Between wolves and timer, the post continues here after… (more…)

    Why can’t we ski together ?

    Posted by (twitter: @FredericRP)
    Tuesday, October 25th, 2011 1:55 pm

    I posted about how we arrived at ski camp yesterday, and I forgot one important thing to tell you : Why isn’t the game available yet somewhere ?

    That’s indeed a very good question ! The reason is quite simple : I’m a little perfectionnist (that’s an euphemism) and I couldn’t just upload a version where there is still some tweaking to do before I find it entirely playable : mainly the difficulty progression has to be changed a little bit, but some other missing details as a “pause” button are not included as it was only one day of development. And finally this is a very special ludum dare challenge: the october challenge ! It’s not one weekend but a full month to release a game and earn One dollar with it (I’m not sure how exactly I can do that without releasing the game though ). In this particular case, we started last saturday evening and I think this game deserve a little more time before any release, but that will happen, I’ll make sure of that.
    If I can have some opinion from the video and description above, that’s a plus, and I could even include some of your thoughts or remarks in the game, that is if it’s possible mainly, not only if I’m willing to do it.

    Thanks to have read this so far  !

    How we arrived at Ski camp in 24 hours

    Posted by (twitter: @FredericRP)
    Monday, October 24th, 2011 11:55 pm


    I shout it on twitter : last weekend we did a game jam, and it was about time ! In a room full of boxes and a temperature a little too low to stay in it all night, we were two with our computers, and the third one was reachable at home on saturday afternoon. We didn’t know what we could do in 48 hours, and by the end of the day, we had more questions than ever, but we produced something not so small, and if you care enough to read, you’ll see pictures and the first video of the “Wildrose at Ski Camp” game.

    No fun, no game - the idea

    Saturday noon : all computers are installed and we just ate our first pizza (jam food !) : a hard and late start, but let’s begin ! We took the theme of the september Ludum Dare as we couldn’t participate last month and the october challenge has no theme : the october challenge is “make a game and earn 1 dollar with it”. Quite a challenge, but not restrictive about the game scenario : there’s more fun when there’s a constraint ! I won’t describe the whole afternoon but here’s the thing : at 5:30PM we had two prototypes made from the two main ideas that we came up with. Even if we did our share of paper design and brainstorming at the beginning, we needed those prototypes to face the actual fact : these are NOT FUN. Hell that’s a hard lesson to learn during the jam, but you can’t finish a game jam if the game you create is no fun. Without a good idea by the end of the afternoon, we almost thought the jam was compromised. But fortunately for us, our third team player would be reachable one hour later, and he would save the day !

    The opposite of a tower defense – game type


    A quick phone call and a few minutes later, three new detailed ideas were in competition. We discussed each of them and voted for our favorite : it came up from the “opposite” theme and another game that was a tower defense one, the idea is the following : what if the player does not build towers to defend its house but controls the incoming characters and must reach the house ? A tower attack ! After deciding also what characters we wanted on this game, what kind of environment, we started to explore the possibilities in this kind of game. We wanted to add a lot of features, tons of actions for the player, animation and cartoons every where, but it was saturday night, and there were only a day left ! So we decided to take the most important ones to have an actual game, and started to work on it.

    Does it matter if it’s cold in the room ? – environment


    I don’t know if this is a parameter, but the room was a little hotter the second day and we produced more stuff that day. And I can say more about that, talking about the landscape style of “Wildrose at ski camp” : it wasn’t the first idea but we went from a city landscape to a mountain landscape : does the temperature in the room influenced that ? I’m glad we came out with it : the game looks definitively cool (!) and is quite corresponding to the weather right now, and by the way, I like skiing (ok, that’s not even relative to the topic).

    Let’s share the title – story


    Aside from the game jam, the three of us are developing another game not released yet. It takes place within the little riding hood universe, her granny would be named Wildrose. I will share more of this game later on, but let’s focus on this jam game : the goal is to allow the wolves to bring flour bags to the grand mother Wildrose so she can cook pies. The player is able to do that by acting on the wolves snowboarding : stop them, make them move again or double their speed. Once beyond the ski-lift, they are safe and can throw the bag to the grand mother chalet, where Wildrose is cooking. So the title is simply taken from that : “Wildrose takes her vacation in the Alpes”.. well, let’s shorten that : “Wildrose at ski camp”, that’s better.

    The return of the game type

    We ended up on sunday evening, around 11PM, with a game that got a title screen and a playable game level that is also replayable as parameters change over time to increase the difficulty. Let’s take a break and watch what we got : a game that is FUN to play, so can we send it now ? Well… it’s not really a game jam that takes place on the weekend, so maybe if we could tweak a little bit more, add some features, it would be good ? The first question is : the gameplay has got somehow a feeling of a “déja vu”, but is it enough not to send it ?

    The first video ever

    Here’s the video of the actual gameplay, please tell us what you think from this video !

    Wildrose at Ski Camp – YouTube

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