About fr_automatik


Ludum Dare 26
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MiniLD #37
Ludum Dare 24
Ludum Dare 24 Warmup

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The blind MazzzZZZZzze of Colors – done!

Posted by
Sunday, April 28th, 2013 12:53 pm

Capture d'écran - 28042013 - 15:17:17

Actually, this was submitted some hours ago, but I was too lazy to post an article.

A game where the only thing you can see is one color.
You are in a maze, but you can’t see anything. You have to get to the potato at the other end of the maze.
Be warned, walls are deadly.
Note: If you don’t understand something, use the konami code on the main menu.
Then play.


The blind MazZZZzze of colors. – progress

Posted by
Saturday, April 27th, 2013 2:25 pm
Capture d'écran - 27042013 - 23:21:06

Progress! Also, there is a Fullscreen mode, and a Tutorial, too.

So, yeah, this game’s based on an idea I got some times ago.

The idea is that you’ve only one big pixel to know your surrounding.

Currently, I just have to put sound, window title and actually implement the “easy mode” which will print the pixel value(r,g,b)


Shaders are awesome

Posted by
Tuesday, October 2nd, 2012 12:36 pm


So, what is this? Well, this is my participation for the october challenge : A blocky, moody super-meat-boyesque platformer . There is even an level editor in it ! There is actually 2 levels.

But I don’t really feel the need to make money, though (I’m only 14) . So, I’ll have to misinterpret the rules, I guess .


Posted by
Thursday, September 20th, 2012 12:37 pm

Oh, so the voting has finished… Let’s look at my result ! With comments !

  • Bronze Coolness 67% : Hey, so 1 rating!=1% Because I have rated about 45 games….
  • #76 Overall 3.63 : Woooooooo … OMAGAD I’M 76th on 1406 GAMES I’M …
  • #77 Fun 3.51 : Having 133 kittens trying to kill is fun.
  • #86 Humor 3.16 : Oh yeah. Kittens . They do everything for you !
  • #152 Mood 3.10 : Uh. I though It was impossible to make a moody game with humor, apparently I was wrong.
  • #161 Audio 3.06 : Uh, again . Just using autotracker-bu and bfxr can give you a good rating . (But I wish I was better at SunVox) .
  • #275 Graphics 3.17 : The graphics were simple pixel-art, and apparently, it worked .
  • #364 Innovation 2.86 : Ok, it was just another rogue-like, after all .
  • #647 Theme 2.09 : Oh. I think we have here my main failure , and here is why :
Suppose you wake up, find-out Evolution was the chosen one . In France, here, LD 24 started at 2h so the best option was to simply sleep during the night then find the right idea in the morning . The problem was that I have a really poor imagination when it comes to game design .
10 hours or so, and I don’t have any idea yet . So I took my shower . Taking your shower give you ideas, I don’t know why but that’s like this .
 There is something that I didn’t want to do, was these games where you are a bacteria who eat smaller bacterias, and get eaten by bigger bacteria . I wanted something original … So I took the sum of E,V,O,L,U,T,I,O, and N translate into number and got 133 . Then I did a game based on the theme “133“.
Sure, It’s original, but now, I think that was a bad idea because there is so much games that actually made an evolution-related game. Some with an interesting take on the theme, some which are pure fun, some with humor
I then made some games in the last month, they aren’t finished, or polished. It look like I suddently rediscovered the joy of coding.
Also, I will be in MLD37 ! 😀 I’ll do a sandbox game.
Things learned :
  • Take your time to find the idea .
  • Don’t make personal libs if you are fast, it’s too easy -> not fun.
  • Try to be better each time at each points. If you are bad at graphics, try to be better at this .


Posted by
Sunday, August 26th, 2012 10:03 am

Yep, my game is now done, and uploaded ! .


It’s called “133”, because e+v+o+l+u+t+i+o+n=5+22+15+12+21+20+9+15+14=133.

It’s a game about a kitten that must survive in a dungeon filled by 133 blue kittens per stage .He can

There is no end in this game .

Well, it was fun…

Posted by
Sunday, August 26th, 2012 12:43 am

I had a lot of fun yesterday, when coding my game . 😀

It’s now a RPG-rogue-like thing. It has text particles, life, level , an animation when entering into a level , a status screen where you upgrade your cat…

And It’s playable!


For those who love kittens…

Posted by
Saturday, August 25th, 2012 5:33 am

It’s the current state of my game .

It generate a dungeon, then put blues kittens in it (and the player).

What this has to do with evolution, you might say ? Well, It generate exactly 133 blues kittens …

I just woke up …

Posted by
Saturday, August 25th, 2012 12:32 am

… And woah, you made great stuff .

Evolution was quite unexpected, but I have a small idea that need to, well, evolve . 😀

My Personal Lib : lfspm.lua

Posted by
Tuesday, August 21st, 2012 4:58 am

I made this because there is some bits of code in my warm-up that could be reused for others projects .

Yes, it’s called lfspm . It stand for LevelFontSoundParticlesMusic . this lib for the love framework permit you to :

  • Load a tile based level with a collision system .
  • Load a bitmap font and print it.
  • Play sounds.
  • Have a particle system.
  • Play a music.

I basically copy-pasted code from my Warm-up in a single file.

Download : Here

Note that :

  • The level format is a bit complex . You have a img/tileset.png, a img/tilesetdata.png who is the size of img/tileset.png divided by tilesize, and define properties for the tiles, and some lvl/number.png which use r and g for x and y of the tileset…
  • You need SECS to use this lib.
  • You must have defined scale and tilesize .
  • You are totally allowed (and encouraged) to modify, improve, and distribute this code .



I’m in – 1st time

Posted by
Monday, August 13th, 2012 8:54 am

Hi (Yay another “I’m in” post).

I usually make some smalls games aaaand I though I could give a try here ! I’ll try to make a fun game for that first time.I will use  : gedit, löve/lua and sfxr . And for music, I think I will try Inudge.

Good luck to everyone!

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