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Ludum Dare 29

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Games I liked so far!

Posted by (twitter: @@fox_in_soxx)
Sunday, May 4th, 2014 12:32 pm

It’s hard to belive, but it’s not even a week after we finished our work on Losing it and moved on with our lives. Bud even after the three days of development, Ludum Dare didn’t end for me. Quite the opposite. I started checking different games from other creators and damn… There are really many great game developers.

I saddens me, that I will never be able to try all of the 2497 entries, but I can just hope, that the community really chooses the best among the bests.

So till now, I tried and played more than 50 entries. I know that’s nothing compared to other users, but taking in account my busy life, it’s more than I expected. And I thought it would be nice to choose few of the games I enjoyed the most and let other people know about these little masterpieces. It’s easy for a really well made game to get lost in the sea of other entries, so I took my time and decided to introduce you to a handful of creations I enjoyed: (Not in particular order)

1. A happy place
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– More of an atmospheric experience than a classic form of a game, but if you don’t mind these kind of projects, you can’t go wrong with A happy place. This, again, is something I would describe as illustration of interactive art, but I let you decide on this matter.

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2. NOT THE ELEPHANT
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– Short, fun and impressively polished. This 3D experince puts you in the role of a sculptor, who tries to carve an alephant from a stone cube. The truth is, you are not really carving into the stone, but rather trying to get rid of the stone parts covering the elephant. But watch out. You can’t hit the sculpture itself, so your destruction can become a bit tricky. Extremely fun!

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3. Planet Corp
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– I have no idea how the guys managed to finish a game so polished, but Planet Corp is fun, pretty and even well designed. It doesn’t come with any amazingly innovative ideas, but enhances old concepts and makes them fresh. Definitely a nice entry.

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4. Ridiculous Glitchez
link

– It’s hard to get into the gameplay at the beginning, but once you get used to it, you are rewarded with fun and catchy mechanics. I admit, I am very fond of shiny and chaotic effects, but if they don’t hurt your eyes, you will enjoy a very appealing experience. Maybe it’s not for everyone, but it’s definitely worth a try!

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5. Yojimbrawl!
link

Grab a friend and try this crazy 2-player fighter. A combination of classic fighter genre and a little bit of Nidhogg makes this game a unique title. Multiplayer entries get easily lost in the heap, but this one is worth your time.

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So, thanks for checking this list and give those cool games a try! They totally deserve it!

72 hours jam – Our little experience

Posted by (twitter: @@fox_in_soxx)
Tuesday, April 29th, 2014 2:44 am

This post is about making of the game Losing it. You can take a look at it here.

So, the 72 hours are behind us and we can finally exhale and relax for a bit. I am currently looking into other entries and I’ve got to say, there are many talented developers around the globe.

But I would like to show you a quick overview about the creation of our little project here. It was a very exhausting weekend and many energy drinks have been drank!:D

The biggest problem at our side was the brainstorming. Once we woke up on saturday and checked the theme, we immediately jumped onto a long debate. We couldn’t agree on a basic idea and rejected a lot of potential concepts. There were ideas for a mining game, hack ‘n slash action with demons and completely simple ideas like fisning corn flakes form a bowl. After three long hours, we agreed on a stealth game with a rat and it seemed liek the perfect compromise.

I proposed to base the game in an isometric field, as I wanted to try something different from my other projects. My games are often created in pixel art and since this style is nowaday frequent, I wanted to distinguish our creation from other entries.

The graphics began like this:

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Nothing too complicated, but everyone got the idea and it was easy for us to build around it. On the first day we managed to finish some easy tasks like mouse walking and positioning and I finished the graphics for the house surface.

Then within the first day this

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changed into this:

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What may seem like a pretty strange choice, is the black and white visual. And to be honest, we didn’t intend to leave the game in gray tones in the beginning. I usually draw my paintings in gray tones and colour them afterwards. But after we put the rat and cook into the scene, we kinda agreed, that this combination actually works pretty well.

Those, who finish the game, might also notice a strange ending or maybe a different meaning underneath the basic idea (so meta!). This idea was there from the very beginning, but we were not entirely sure whether we have the time to include this outcome of the story or not. We managed to make it in time, but the ending still leaves a lot of space for open interpretetation. However, I hope a lot of gamers actually understand the meaning behind it.

The biggest stress was of course present at the complete end of the jam. The guys were the most productive on the last day and worked till the last minute. I finished the assets pretty fast on that day and didn’t have to cut corners at all. Which is unusuall in a game jam.:)

Anyway, this is the result. It’s not perfect and you may come across minor bugs, but everyone worked hard and I am happy we did a lot of work. I might come back to my other projects now, but I hope, this is not the last Ludum Dare I take part in! I hope everyone had fun!:)

You can check our game at the jam entry page!

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Losing it – We did it!

Posted by (twitter: @@fox_in_soxx)
Monday, April 28th, 2014 6:23 pm

We did it!
It took us so much time and effort to complete this little game and I am happy we were able to finish it. Well, more or less.
It’s the first time our team is taking part in the Ludum Dare jam, but it’s no way a disappointment. Check out our game, we hope you enjoy!

Losing it Jam page

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The Rat Game – update

Posted by (twitter: @@fox_in_soxx)
Sunday, April 27th, 2014 6:10 am

Still no real name for the game. But at least a little update on the graphics.:) I am glad we have 72 hours. It gives us much more space than Global Game Jam.

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The Rat game – First sneak peak

Posted by (twitter: @@fox_in_soxx)
Saturday, April 26th, 2014 11:04 am

This is the first time me and my team take part in the Ludum Dare Competition (Except for a MiniLD). We had quiet a problem to come up with a useful idea, but in the end I am pretty satisfied with the idea we chose for this theme. Now let’s hope we will make it in time.:)

 

Take a look at the current state of graphics. Not much to see yet, but I decided to go with isometric style this time. Have fun everyone!

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