About foolmoron (twitter: @foolmoron)


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29

foolmoron's Trophies

MAGFest 13 Panelist
Awarded by KilledByAPixel
on March 20, 2015
you have been in Helevenium #LD29
Awarded by alvivar
on May 19, 2014

foolmoron's Archive

I’m in to try a new engine and audio tools!

Posted by (twitter: @foolmoron)
Friday, August 21st, 2015 7:58 pm

Alright for my 4th LD I am going to use a new engine and actually try to make my own music!

I’ll be using:
HaxeFlixel! (all the cool kids are using it)
GIMP 2.0
Bosca Ceoil
Chiptone (like BFXR but better http://sfbgames.com/chiptone/)

Let’s see if I can get something relatively playable…!

Super Resizer – resize your screen to play!

Posted by (twitter: @foolmoron)
Sunday, December 7th, 2014 10:15 pm

Phew, this was a tough LD! But I somehow managed to get everything in in time!

The game is Super Resizer, which is played in a browser popup that you have to resize and move around to activate blocks and get points!

It’s a really experimental and unconventional control system for a game, and browsers really aren’t meant to be used like this, but I hope you enjoy it. And I really hope no one else had the same idea as me ūüėõ


Pure JS with HTML5 Canvas for graphics/gameplay

bfxr and Audacity for making audio

Howler.js for playing audio

In for LD31!

Posted by (twitter: @foolmoron)
Saturday, December 6th, 2014 10:09 am

Forgot to make my in post, so here it is!

I’m jamming with a bunch of awesome Richmond, VA game devs (http://rvagamejams.com/) at the 804RVA coworking space (http://www.804rva.com/). Check out all the games our little club has made, including many previous Ludum Dare entries:¬†http://rvagamejams.com/games/


As for this jam, I already have a cool minimalist idea, but I won’t spoil it here. Look out for the final result!



-Plain ol’ JS… might use CoffeeScript too because its fun

-GIMP for graphics

-bfxr for audio

Finished with my entry for LD30: interball

Posted by (twitter: @foolmoron)
Sunday, August 24th, 2014 5:49 pm

Alright I ended up using plain old¬†Unity… well it’s the Unity 4.6 beta, so it was pretty fun (and annoying) trying out the new features.

Anyways, I went with a very minimalist, color-centric design for my game. Simple touch/click and drag controls and fast action to try to get a high score. I’m pretty happy with it!

Check it out! http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36186


Tools used: 
Unity 4.6 beta 
VS2012 for programming 
Bfxr for sounds 
Audacity for sound editing 
GIMP 2.0 for image editing

I might go a bit crazy with this Ludum Dare!

Posted by (twitter: @foolmoron)
Tuesday, August 19th, 2014 2:17 pm

This might be unrealistic, but I really want to try making a game in Unreal Engine 4 this time!  It would be a great trial-by-fire training session.

If I chicken out I’ll just use Unity again, but I I’m not too comfortable with how many Unity games I’ve been making lately. I need to switch things up! Even if the resulting game isn’t great…

Beyond that, I would use:

  • GIMP 2.0
  • BFXR and freesound.org

Signing up for LD29

Posted by (twitter: @foolmoron)
Friday, April 25th, 2014 4:04 pm

It’s not my first game jam, but it’s my first LD, so I’m gonna keep my toolset relatively safe:

  • Unity3D + Playmaker
  • GIMP 2.0
  • Bfxr + Audacity

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