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Im in again…

Posted by
Friday, December 5th, 2014 6:04 pm

late entry but I am in again. Heres hoping for chaos theme.

Gonna be using unity, gimp, audacity and blender.

Good luck and have fun.

Posted by
Monday, August 25th, 2014 5:54 pm

Pilgramage

 

My goal when I went into this ludum dare was to make a multiplayer game. Because of some time restraints I had to use some art and music from open game art and entered in the Jam, but I did it. Very proud of myself for getting the multiplayer aspect working, even if it meant I spent more time on google trying to find what was wrong than I normally do.

Any way here are some screenshots from my Ludum dare 30 game Pilgrimage.

 

Pilgramage 4

Pilgramage 2

Pilgramage 3

Posted by
Monday, August 25th, 2014 2:50 am

Pilgramage

I had a busy weekend and decided to enter the jam. Pilgrimage is a multiplayer game about exploring and empty desert. Use fires to keep your self warm and leave markers for other pilgrims. The connected worlds aspect comes it in the way of not only players working together but also that the players bonfires and markers stay around in the next life. So previous pilgrims you have controlled will be able to place markers so your next pilgrim can find the way.

You must keep your self alive with the limited supply you have. You can make fires to keep yourself warm.

I’m in but not hopeful

Posted by
Wednesday, August 20th, 2014 7:14 pm

Im going to be using:

Unity

Audacity

and blender.

 

I’m definitely going to try to get something done but am not hopeful because I have other things to do over the weekend.

 

IM IN!

Posted by
Tuesday, April 22nd, 2014 4:46 am

Im gonna to be using unity, blender and gimp.

 

Cya there!

Day 1 and work tomorrow!

Posted by
Saturday, December 14th, 2013 7:10 am

 

 

 

 

 

Been working most of the day on this….this thing. I still don’t really know what the game play is. Unfortunately I have work tomorrow so that about 9 hours less to work on it. I have taken obvious inspiration from the game flotilla and may just end up copying some more from it. Any way off to beds. There is some basic AI with shooting and random world generation, nothing fancy but it does the job.
1 2 3

Obvious inspiration from Flotilla

Obvious inspiration from Flotilla

Hopefully!

Posted by
Wednesday, December 11th, 2013 7:00 am

I’m hoping to get another game in this LD, unfortunatly I am working a bit during those times so it will only be small.

Unity

c#

Gimp

Lcok me in

Posted by
Monday, August 19th, 2013 12:49 am

Returning for my forth (I think) LD and am excited.

 

Will be using unity, c#, blender and monodevelop.

Posted by
Monday, July 29th, 2013 12:22 am

 

Finally release! Although it may be riddled with bugs, not even close to what I set out to make, probably not even fun I am extremely happy to have it done. I enjoyed making it so much I may even start over and make a full game out of it!

!Check it out here!

Thanks so much for all the nice comments I received as well.

Make sure you read how to play! and there will be bugs!

Make sure you read how to play! and there will be bugs!

 

Wish you where here. I don't feel the screenshots do the game justice!

Wish you where here. I don’t feel the screenshots do the game justice!

Almost done!

Posted by
Sunday, July 28th, 2013 8:42 am

Going to bed and plan on waking early to finish the game. Although some features have been cut, either due to bugs in the final product or not enough time to implement it I am still happy with the final build.  A new feature I added is work places, you can see one here covered in houses. Work places produce scrap for building. The only produce as much scrap as there are houses in close proximity around it, all of which must be powered. The same goes for windmills and farms.

 

Kenshi easteregg

The town of eyesocket is a perfect example of a town that produce all its needs itself.

 

Wish you where here. I don't feel the screenshots do the game justice!

Wish you where here. I don’t feel the screenshots do the game justice!

 

I am stupid!

Posted by
Saturday, July 27th, 2013 7:03 am

Dont you just love it when you 2+ hours trying to fix a bug and its because you used the wrong variable.

Any way that happened to me. Now most of my night is wasted which means I have 2 days to implement all remaining features (alot) and a tutorial and add a UI, fun…..

But it was worth it as now 1 of the games main features is 100% implemented! Electricity power lines can no longer go through other objects to reach their targets which means players will have to tactically plan out their citys to maximise power output without spending precious resources. Any way here is a screenshot demonstrating it.

POWER TO THE PEOPLE!

**PS thank you unity technologies for making shadows a free feature in the latest 4.2 update, it makes my daylight cycle B-E-A-UTIFUL!

Electricity in my trash based city builder!

Posted by
Thursday, July 25th, 2013 6:46 am

Got a little bit of work done today, I was able to implement the electricity system. Here you can see an image of a small town

SkyAnd here is that same town but with the power overlay.

power2

 

Any powered building that gets connected to a building without power will then power that building. Or you can connect a generator to a power source and it will power all buildings in a radius.

Ill leave you with this.

The town of Eden, a trade hub for the poor.

The town of Eden, a trade hub for the poor.

 

More Trashscape

Posted by
Tuesday, July 23rd, 2013 10:02 pm

Didn’t have much more time today so as of yet nearly no actual game play elements are working besides building.

I did however add some new objects to build with, got the first gardens,storage and generators in the game which I am happy with. Here are some screenshots.

 

Trashscape

Trashscape

Trashscape

Trashscape

 

 

 

Trash Scape RTS

Posted by
Tuesday, July 23rd, 2013 6:39 am

First screenshot from my 7DRTS, WIP name is TrashScape.

You control a floating piece in the sky after the earth has been destroyed. You have to scavenge earth for trash in order to build a city. You will need to trade with other floating cities and manage your resources by building power stations, farms and windmills which all must be connected by power lines.

 

Any way here is the WIP screenshot.

Screenshot

Things to fix after LD26

Posted by
Monday, April 29th, 2013 9:20 am


Things to fix after ludum dare!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11500

So far  the major things people have complained about that need fixing are:

  • More clear game play instructions
  • Tighter controls
  • People seem confused and thing the arrow keys are the only way to move, need to make it more obvious that WASD also moves that character
  • Game is too fast. This is a tough one because it isnt the game is to fast but people are to slow/ or they don’t understand they can move fast. I will need to make it more clear that you can move fast.
  • Inverted controls

Things I am excited to add

  • I really want to make it so people can upload/choose there own custom songs from the pc. This will probably only be for the windows/mac versions.
  • A world that re-acts to the music. So far I am thinking if the volume is low all the blocks are flat  & black and white. Then when music gets started the “come to life” and become more colourful.
  • More gameplay options, and obstacles
  • More tunes.
  • Tutorial.

Hopefully I will stay dedicated and add these features.

4th time lucky

Posted by
Tuesday, April 16th, 2013 7:12 am

Did great time but this time lets do better! Hope to have some fun with a good theme.

 

Using:

unity 3d

blender

and gimp!

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