late entry but I am in again. Heres hoping for chaos theme.
Gonna be using unity, gimp, audacity and blender.
Good luck and have fun.
Ludum Dare 30 | Ludum Dare 28 | 7dRTS | Ludum Dare 26 |
Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
late entry but I am in again. Heres hoping for chaos theme.
Gonna be using unity, gimp, audacity and blender.
Good luck and have fun.
My goal when I went into this ludum dare was to make a multiplayer game. Because of some time restraints I had to use some art and music from open game art and entered in the Jam, but I did it. Very proud of myself for getting the multiplayer aspect working, even if it meant I spent more time on google trying to find what was wrong than I normally do.
Any way here are some screenshots from my Ludum dare 30 game Pilgrimage.
I had a busy weekend and decided to enter the jam. Pilgrimage is a multiplayer game about exploring and empty desert. Use fires to keep your self warm and leave markers for other pilgrims. The connected worlds aspect comes it in the way of not only players working together but also that the players bonfires and markers stay around in the next life. So previous pilgrims you have controlled will be able to place markers so your next pilgrim can find the way.
You must keep your self alive with the limited supply you have. You can make fires to keep yourself warm.
Im going to be using:
Unity
Audacity
and blender.
I’m definitely going to try to get something done but am not hopeful because I have other things to do over the weekend.
Im gonna to be using unity, blender and gimp.
Cya there!
Been working most of the day on this….this thing. I still don’t really know what the game play is. Unfortunately I have work tomorrow so that about 9 hours less to work on it. I have taken obvious inspiration from the game flotilla and may just end up copying some more from it. Any way off to beds. There is some basic AI with shooting and random world generation, nothing fancy but it does the job.
I’m hoping to get another game in this LD, unfortunatly I am working a bit during those times so it will only be small.
Unity
c#
Gimp
Returning for my forth (I think) LD and am excited.
Will be using unity, c#, blender and monodevelop.
Finally release! Although it may be riddled with bugs, not even close to what I set out to make, probably not even fun I am extremely happy to have it done. I enjoyed making it so much I may even start over and make a full game out of it!
Thanks so much for all the nice comments I received as well.
Going to bed and plan on waking early to finish the game. Although some features have been cut, either due to bugs in the final product or not enough time to implement it I am still happy with the final build. A new feature I added is work places, you can see one here covered in houses. Work places produce scrap for building. The only produce as much scrap as there are houses in close proximity around it, all of which must be powered. The same goes for windmills and farms.
Dont you just love it when you 2+ hours trying to fix a bug and its because you used the wrong variable.
Any way that happened to me. Now most of my night is wasted which means I have 2 days to implement all remaining features (alot) and a tutorial and add a UI, fun…..
But it was worth it as now 1 of the games main features is 100% implemented! Electricity power lines can no longer go through other objects to reach their targets which means players will have to tactically plan out their citys to maximise power output without spending precious resources. Any way here is a screenshot demonstrating it.
**PS thank you unity technologies for making shadows a free feature in the latest 4.2 update, it makes my daylight cycle B-E-A-UTIFUL!
Got a little bit of work done today, I was able to implement the electricity system. Here you can see an image of a small town
And here is that same town but with the power overlay.
Any powered building that gets connected to a building without power will then power that building. Or you can connect a generator to a power source and it will power all buildings in a radius.
Ill leave you with this.
First screenshot from my 7DRTS, WIP name is TrashScape.
You control a floating piece in the sky after the earth has been destroyed. You have to scavenge earth for trash in order to build a city. You will need to trade with other floating cities and manage your resources by building power stations, farms and windmills which all must be connected by power lines.
Any way here is the WIP screenshot.
Things to fix after ludum dare!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11500
So far the major things people have complained about that need fixing are:
Things I am excited to add
Hopefully I will stay dedicated and add these features.
Did great time but this time lets do better! Hope to have some fun with a good theme.
Using:
unity 3d
blender
and gimp!