About Flyboy



Ludum Dare 23
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 18

Flyboy's Trophies

The "I haven't gotten an award this ld" award
Awarded by Jesper Oskarsson
on December 19, 2010
Kirby Memorial Award for SLEEP
Awarded by hcs
on August 22, 2010

Flyboy's Archive

Post Mortem: Pixel Story

Posted by
Friday, April 27th, 2012 4:49 am

First things first, go play Pixel Story here. Seriously, do it. Please? Pretty please? This story can be viewed as a slightly confusing timelapse here.


Pixel Story is pretty much the best game I’ve ever made, in terms of being a complete experience. It almost didn’t happen, as I started making a different game but scrapped it within a few hours.

What went well.

I spent the first day and a half at a friend’s house. It was his first Ludum Dare, and he’s an accomplished programmer who struggles with motivation and doesn’t really have a game dev tool he likes that much yet. I was there because I wanted to encourage him to participate, and as I discovered, having someone around to bounce ideas off of for the first few hours is really handy. Also, I could have immediate feedback on gameplay.

I actually got really lucky here. I made a decision early on that all levels should be 24 pixels square, and that the camera would be static. I also decided to make a game with 8 levels or realms. This later turned into 6 after I made the town level. As a result, I was gameplay complete with 15 hours to go, which allowed me to really polish my game.

Just for the record, I haven’t seen anyone aside from me actually play through my game. The difficulty was originally tuned with me in mind, which turned out to be really harsh on some players. The type of difficulty tended to be about reflexes, which I later retargeted to multitasking, after some fairly solid feedback from another friend.

What went badly.

To tell you the truth, not much actually went badly. But I can think of a few things I’m not incredibly pleased with.

Future plans
I really can’t see where I can go with Pixel Story. It really feels like a complete experience. I could release an updated version with new levels, but I’m just not sure how much I’d like it. This is as opposed to my last good Ludum Dare Entry, Questling, which I could totally see with a community and on mobile devices and the like.

I’m still not quite sure how much gameplay there is in Pixel Story, as I really haven’t seen anyone play it through in front of me. I feel that the replayability is just too low, and that it’s just a bite sized experience. I’d far prefer to have created something that has lasting appeal.

What I learned!

  • Be around people, people you can work with. They significantly decrease the chances of massive burnout and death spirals.
  • Don’t be afraid to make small games! Pixel Story is complete! It’s super finished, and super tight. Feels good man.
  • Leave time to polish! Falls in with the above lesson, but polish turns a meh game into a good game.
  • Don’t post your game to Reddit too quickly. You get downvoted and ignored. :(

Most importantly:

I had tons of fun, learned a lot, and I’m super excited for  LD24.


Timelapse ahoy!

Posted by
Monday, April 23rd, 2012 12:51 am


My timelapse is up. I have to say, I’m very happy with my game. It’s fully finished, and I’m happy with the level of polish it has. I’m working on getting people to actually play it now!

And I’m done!

Posted by
Sunday, April 22nd, 2012 6:51 am

I’ve finished off my newly named game, Pixel Story. You can play it here!

Some screenshots are in order though. Go save the world!

Progress so far!

Posted by
Saturday, April 21st, 2012 2:54 am

It’s been an interesting Ludum Dare so far. I’ve scrapped one game, after realizing it has bad scope and it wouldn’t be fun, and I have a new one going. It’s a top down adventurey shooty minigamey game, made entirely out of pixels. I’m scarily on the right track for this Ludum Dare, but I don’t want to jinx it.

I am…

Posted by
Tuesday, April 17th, 2012 11:22 pm

Stupidly ill! And also in. I missed the last Ludum Dare to go on a much needed holiday, but I’m good to go this time. I’ll be at a friend’s house competing, for that extra motivation. You can expect to see a timelapse, and I’ll be in the IRC.


  • Game Maker
  • Illustrator
  • Photoshop
  • SFXR
  • Maybe Wolfram Tones (god forbid)
  • Chronolapse
  • Notepad++

Let’s do this shit.

It’s that time of year again!

Posted by
Monday, November 21st, 2011 2:58 am

For my tools, it’s gonna be this:

  • Game Maker 8
  • Photoshop/Illustrator CS5
  • Chronolapse
  • SFXR
  • (Hopefully not but probably) Wolfram Tones

I’m going to spend the next 25 days procrastinating and listening to Daft Punk. Let’s do this!

Off to a horrible start!

Posted by
Friday, August 19th, 2011 11:21 pm

I have problems with this theme. The problems are that all the games I want to make would take far too long, and I’ve already scrapped 2 moderately ambitious games. I’m not artistic enough to get away with making an arty game, so that’s not really a decent option. My morale is low enough and I have not enough ideas to make anything awesome, so I decided on a platformer!

This is the result of about an hour’s work, and more details will follow later.

You better believe that I’m in.

Posted by
Saturday, August 13th, 2011 4:26 am

Looks like it’s that time again!
List of tools I’ll be using:

  • Game Maker 8 (Development, Sprites)
  • Photoshop (Art, GUI, Sprites)
  • SFXR (SFX)
  • Possibly a music tool I’m thinking of making, which I’ll release if I do
  • Or Wolfram Tones if I don’t
  • And Chronolapse for making a glorious documentation of my probable failure!


My LD20 Entry, Questling, got featured on IndieGames!

Posted by
Saturday, June 18th, 2011 3:57 am

Quest completed!

Posted by
Monday, May 2nd, 2011 12:55 am

It’s been a long Ludum Dare. No longer than usual, but still. I submitted my game, Questling, with 4 minutes to go. I then realized there was an additional submittal hour, so I polished and added music. Since then, I’ve kept updating my post release .exe, and I’ve finished my timelapse. I really wish I got more levels into the final version, but I’m very proud of what I have. So, try it out.


Goodnight Ludum Darians.

Posted by
Saturday, April 30th, 2011 4:12 am

Who says that’s not a word. Anyhow, work on my game, as yet unnamed, has gone suprisingly well. Too well, some might say. I’m pretty tired, so just have a screenshot.

Sneak Preview

Posted by
Friday, April 29th, 2011 9:01 pm

blown up 300%


I guess it’s that time again.

Posted by
Saturday, April 23rd, 2011 5:09 pm

Hi, my name is Flyboy. You may remember from such Ludum Dares as LD#19 and LD#18.
I’ll be using the following tools!
Game Maker 8
Photoshop CS5
I’ll probably try some music thing, then realize I suck and use Wolfram Tones.

And I’ll try not to suck as much this time.

Science Tycoon Post-Mortem

Posted by
Sunday, December 19th, 2010 10:35 pm

First of all, here’s my timelapse:

Science Tycoon Timelapse

My game is a bit jiggered at the moment, but I think it was a valiant effort, with many cool by-products such as the Ludum Dare User Powered Scientist Name Generator! LDUPSNG! As well as I discovered that it’s probably not a great idea to aim as high as I did. Also, I found out that it’s not a good idea to stay up late the night before Ludum Dare watching Star Wars. Where was I? Anyhow, this was a great experience and you all rock. Peace!

Ludum Dare Official Unofficial Mumble

Posted by
Saturday, December 18th, 2010 8:29 pm

Ludum Dare Official Unofficial Mumble!

Currently having an amazing party over #ludumdare! Come swing by!

You can get Mumble over here.

Shoutout to Furyhunter for hosting the Mumble server.


Posted by
Friday, December 17th, 2010 11:56 pm

[cache: storing page]