About Fledgeling


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That’s not our first entry yet we made the beginners’ mistake. We planned too many features. So many we can’t budge them anymore. We’re not sure if we should publish the game as it is, so that’s what we have now.


+ clients can connect

+ players can move
+ client can pick a weapon
+ client positions are synchronized
+ client animations are synchronized

+ Player
+ 3 Weapon models
+ 2 Ammo models
+ ~20 C# Scripts
+ ~10 Textures
+ ~15 Models
+ 1 Arena + 2 Development scenes
+ 14 sounds
+ 60 git commits

– client can shoot but it not synced on server
– rigidbodies are weird
– no UI in game
– only 1 weapon implemented
– poor position sync algorithm, clients lags
– no gameplay at all
– …

Something we learned:

1. It’s a bad idea to make a multiplayer shooter based on ropes interaction in three days. Pretty obvious
2. It’s not a simple task to sync objects while changing scenes in Unity
3. Syncing 3D physics in Unity is just too hard to understand for a human being
4. Listening to a new team member (who wants to make a 3D and then just gives up) is not a good idea either

So that’s it. We couldn’t finish it, but would be pretty happy to hear your opinion. Do you want us to publish the game as it is?

Three days in – something is working. Something

Posted by
Monday, April 20th, 2015 6:07 am


Pretty much every asset is done, there are models, textures(some of them), sounds, yet the game is far from conclusion. But we can spawn bananas from the undergarments. Which is nice















Our not so cool guys

Posted by
Saturday, December 14th, 2013 12:16 pm

We joined a lil bit late and wanted to show you at least something we’ve alreadydone. Here’s some art , engine is being edited currently, soundtrack would be downloaded soon.

LD screen1

We’re in!

Posted by
Tuesday, December 10th, 2013 9:03 am


Hello, guys. We’re a team of 4 men from Moscow, Russia and this is our first LD. We’re very happy about it and we’re tingling in anticipation of that event. This time we’re gonna join Jam and use the following things:

Coding: Monogame(C#) on Visual Studio 2010

Art: Aseprite, Photoshop, probably Blender (It depends, you know)

Sound: Fruity Loops, BFXR

Source version control: Git

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