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Drawin’ Tiles!

Posted by
Saturday, August 27th, 2016 1:12 am

I’ve made progress on the game side and I’ve taken a break to work on some tiles for the first area.
I’ve worked with 3 colours per sprite before, but never 1.

I’m in!

Posted by
Friday, August 26th, 2016 8:25 pm

Wasn’t quite keen on the theme but I’ve got an idea so it should be alright!
Using Game Maker: Studio as usual, Aseprite for art, etc.


Posted by
Saturday, December 12th, 2015 2:38 am


Posted by
Friday, December 11th, 2015 11:09 pm

Two hours in and so far i have this..
Slow progress is still progress…

I’m in once more!

Posted by
Friday, December 11th, 2015 9:24 am

Hyped as always~!
As per the usual I’ll be using:

IDE: Game Maker:Studio
Art: Aseprite
SFX: Audacity & sfxr
Music: Bosca Ceoil
Timelapse Chronolapse
(with possibilities of Tiled, SPArtAn, GoTile and/or FamiTracker)

Best of luck to everybody!


Posted by
Sunday, August 23rd, 2015 7:07 pm

Subject Status: Alive! is now complete, and you can play it >>HERE<<

Progress Report before sleeping.

Posted by
Saturday, August 22nd, 2015 9:16 pm

Well, its 12:11pm, So i think its time for a nap.

When i wake, It will be time for levels and scenery!

Super Light Puncher 2000

Posted by
Saturday, August 22nd, 2015 10:11 am

Well, Here’s some more progress!
I’ve got new movement icons, a drag mode instead of clicking, jumping, and lighting!

Turns out i’ve gotta use some old code

Posted by
Saturday, August 22nd, 2015 8:32 am

I Wrote a flood based water system a while back, which i’m going to re-purpose into a lighting engine, and my understanding is that if I need to use external code, i have to make it available, so here it is. http://puu.sh/jKqEw/9ddd1c6396.rar

EDIT: Fixed link

More Progress!

Posted by
Saturday, August 22nd, 2015 2:21 am

I now have full range movement!
Art is of course still place holder
All i have to do is add jumping, and then time to do some art…

We have progress!

Posted by
Saturday, August 22nd, 2015 12:08 am


Mouse driven, tile based movement system works kinda, its missing like half the movements, and all the icons are placeholder, but it works!

I’m iiin!

Posted by
Friday, August 21st, 2015 7:42 pm

Oooh-ho-hoo I’m excited for thiiis!
I’ll be using Game Maker:Studio for this, and I’ll post links if i need to use any of my base code

I’m IN!

Posted by
Friday, April 17th, 2015 10:46 pm

Really loving the theme so far.
I’ll be using:
Game Maker Studio
Sfxr/Bfxr/Lab Chirp
Sunvox / Milky Tracker
Freemind and ToDoList


Posted by
Sunday, December 7th, 2014 1:00 pm

Its not as complete as i’d like, but I’ve got no time left…
Stage 1-1 is a game where you’re bored while you right the train, so you decide to play on your phone to pass the time.
Its a platformer with procedural level & enemy generation and the goal is to get to a christmas tree!

With custom setable seeds

Play it at http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27519

Update #1

Posted by
Saturday, December 6th, 2014 1:57 am

So after 7 hours (1.5 hours planning, 2.5 hours ‘arting’, and the rest being spent of faf) i have this to show for it
A phone, the basic platforming physics in (albeit a little janky), a train background complete with wobble and train ambience
Now i’ve just got all the other stuff to add!


Posted by
Friday, December 5th, 2014 7:07 pm


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