About Flaterectomy (twitter: @Flaterectomy)

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Ludum Dare 37

Flaterectomy's Trophies

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on December 18, 2016

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I CLEAN TOILET pixel art timelapse

Posted by (twitter: @Flaterectomy)
Saturday, December 17th, 2016 2:18 pm

I took around 10.500 screenshots during LD37, and I had to manually whittle it down to around 8.500 to remove private information and otherwise irrelevant images. I then extended a song I made before and stuck some gameplay at the end, and this is what it turned into.

On a side note, I’d like to thank everyone for their incredibly positive feedback on I CLEAN TOILET. To know people have been enjoying our ludicrous toilet-cleaning game makes me feel quite warm and fuzzy.

I hope you enjoy the video!

Code: Daan van Yperen | Graphics & Sound: Michiel “Flaterectomy” Barten | Additional Sound: Chris “MeatMachine” Napier
Made with: java, libgdx, artemis-odb, artemis-odb-contrib.

I CLEAN TOILET is done!

Posted by (twitter: @Flaterectomy)
Monday, December 12th, 2016 6:52 pm

 

logo

We made it! Our public bathroom is now accessible to all.

Check out our submission.

I am especially happy with how well I Clean Toilet resembles our initial concept, which thankfully took just a little bit of brainstorming this time around. The collaborative workflow between Daan and myself got a little tighter than at LD36 too, and the game turned out pretty polished.

We got some help from Chris “MeatMachine” Napier with his recordings of bodily functions. Whether these are the real thing or imitations I’ll leave to your imagination.

I hope you’ll give our game a go. If you do, leave us a comment and the next game will be better still!

I Clean Toilet_screen_twitter

 

Code: Daan van Yperen | Graphics & Sound: Michiel “Flaterectomy” Barten | Additional Sound: Chris “MeatMachine” Napier
Made with: java, libgdx, artemis-odb, artemis-odb-contrib.

Day Two: Progress on I Clean Toilet

Posted by (twitter: @Flaterectomy)
Sunday, December 11th, 2016 8:01 pm

 

logo_big

@Flaterectomy | @DaanRedblade

Today we settled on a title: I Clean Toilet. And guess what? It actually turned into a game! Daan magicked my assets into a rather nifty public bathroom simulator. It definitely feels like all the are pieces coming together.

View post on imgur.com

 

I spent the day adding new characters and tiles to the game before switching over to music and sound effects. This is the first time that most of the sounds used are home-recorded (either by myself or by our friendly contributor Chris “MeatMachine/The Ectocosm” Napier). Below I added some previews of said sound effects and music.

 

Day One Done | Progress on our Public Bathroom

Posted by (twitter: @Flaterectomy)
Saturday, December 10th, 2016 6:42 pm

Previous post here.

The Genuine Earthmen (DaanVanYperen and myself) had a good first day! We settled on an idea very quickly, and I sketched out a super basic concept (and I do mean super basic, see below).

 

concept02

 

After that we started adding ideas, then stripped that list of ideas down to the bare necessities to get a functioning game going. I blocked out a very basic tileset (see below) so Daan could get started putting together the game while I began digging through photos of public bathrooms.

tileset_basic

I grabbed some colours from a photo of a bathroom that I liked and began replacing the magenta/cyan wonder you see above with something a little more pleasing (see below). The player is animated (6 frames walking, with three different objects in hand possible) as is the guest character (6 frames walking animation with four possible emotions). Tomorrow I aim to add several more guest characters so they don’t all look alike. After that comes sound and music. Now sleep.

 

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I Clean Toilet

Posted by (twitter: @Flaterectomy)
Saturday, December 10th, 2016 7:42 am

genuine_earthmen_transp

Having brainstormed and settled on an idea fairly quickly this time, DaanVanYperen and I (we’re Genuine Earthmen, just like you, our fellow earthmen) have gotten to a good start. I originally feared feeling limited by the theme of One Room, but as always restrictions will set you free.

Since it’s just one room, we decided to go for the best room: the public bathroom. We can’t wait to share what we’re up to in public bathrooms with you all, and we hope you’ll all join in on the tremendous fun we’ll be having in the public bathroom. Did I mention public bathrooms yet?

concept01

We’ll be using:

Artemis ECS framework (check it out!)

libgdx-artemis-quickstart

artemis-odb-contrib

LibGDX

IntellIJ IDEA, Java

Photoshop, Audacity

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