About FisherG (twitter: @TheFish523)


Ludum Dare 37
Ludum Dare 36

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FisherG's Archive

If you have low scores, read this.

Posted by (twitter: @TheFish523)
Tuesday, January 3rd, 2017 10:22 pm

Allo, Im Fishy.

Im gonna talk about a problem with our site here. (I’m not a mod, just using our as a community thingy) A-lot of people have been really bummed lately, due to seeing plenty of triple digits in there scores. Now, I can see this as concerning, and especially unfair. But check this out, you made a Video Game! And actually had the balls to submit it to the public! I’d be pretty proud If I were you. Yeah, so what if you got < 100 on all your ranks. YOU still had fun making it didn’t you? You learned from making it didn’t you? If you said yes to either of those, congrats! You’re a winner! You don’t need to tell people you got >10/200.

What I’m trying to say here, its fantastic job to all of you. You went through the effort, and if you hit the submit button, it was worth it. You now get feedback, and can say confidently that you didn’t wuss out like many other developers who somehow don’t think that they could even compete in this!

I’m proud of all of you! I hope you stick around for next jam! New site, new judging system, it should all be well and good! Have a fantastic morning/afternoon/evening where ever you are!





Posted by (twitter: @TheFish523)
Monday, January 2nd, 2017 9:05 pm

It sucks we couldn’t get all the games rated, but I’m happy we all got plenty played, and rated.


Heres what the official Ludum Dare twitter posted, incase you guys missed it:

“Fyi: Results for Ludum Dare 37 won’t be live immediately after the clock strikes zero, It’s gonna be a few hours. #LDJAM”


Im not sure I can stay up anymore than I already have, so I’ll have to check it in the morning. Again I hope you all had a fantastic jam!

Thank you all for such a great Ludum Dare!

Posted by (twitter: @TheFish523)
Monday, January 2nd, 2017 3:10 pm

I gotta say this Ludum has been one of the best so far for me. (Even though it’s only my second one) Alot of people played my game compared to my last game (Seriously like 6 times as many people). I’ve learned alot from this jam. And I appreciate the mountain of feedback you guys have given me.  I’ve had 3 YouTubers play my game and even some streamers.

Two things really stood out.

1: How motivated you can get when there’s 3 hours left in the jam (Seriously I got more content in those 3 hours than I did the first day).

2: The community.

What do I mean by community? Well, what do ya think? The out-pour of feedback, and the downloads and ratings adding up everyday, I even got a guy on twitter who said I inspired him to participate in the next jam! it’s just a fantastic feeling.

Overall, I think 2017 is gonna be a great year for game development. You all ignited a fire of passion inside me, and Intend to use it. Again, thank you all so much, and I hope to see you in the next JAM!







PS: IF you want to play my game, you can find it here

Ayup, Cute


I made A lil’ Christmas Update for my game. (4 days late to say this)

Its really cute and gives the game a BIG BUTTLOAD OF NEW FEATURES!!!



OH MY JEE WIZ THATS ALOT OF STUFF!!! With all this content, you’ll be playing for hours! Why not check it out here!




sarcasm is best.. uh.. ism.

Glad to Finish!!

Posted by (twitter: @TheFish523)
Sunday, December 11th, 2016 9:36 pm

Well, for my second Ludum Dare, and about 5 months of experience in coding. I think I did pretty good!


You can find it here

This is probably the best prototype I’ve ever made, let-alone in 2 days. The stress of the time limit really helped motivate me, as I’m sure it did many others. I spent about 4 hours just on weapon swapping, which I ended up scrapping 3 times until I got something to work. Hell, that was the reason I only got four hours of sleep yesterday.  Yes, the game is still buggy (Even the main menu title is miss spelled, AND settings don’t work either), but I’m happy with what I have.


Posted by (twitter: @TheFish523)
Thursday, September 1st, 2016 2:54 pm

I’ve been updating my game.

Now there’s more sound, a mute option, tweaked enemies, and better game-play.


You can find it here.


Post-Mortem updates.

Posted by (twitter: @TheFish523)
Monday, August 29th, 2016 8:29 pm

I’ve been doing a lot of taking feed back. So, some improvements:

Faster game-play. (Opposite of what people recommended , it’s actually better)

Fixed Camera.

New animation before enemies spawn (So you can tell where enemies will spawn).

My LD36 entry is here

If you liked the original, slower version you can get it here


Small Update

Posted by (twitter: @TheFish523)
Sunday, August 28th, 2016 1:42 pm

Fixed the camera for my entry. Each time you jumped you couldn’t see the enemies below you, it was annoying.

Screenshot2You can get it here .


Posted by (twitter: @TheFish523)
Sunday, August 28th, 2016 11:51 am

About 1 day of work, and refinement. I DID IT! I’m so happy about this! I finished a making a game!

You can find it hereScreenshot2

I’m in!

Posted by (twitter: @TheFish523)
Monday, August 22nd, 2016 2:42 am

Yep, screw it. Lets see how far 2 months of knowledge gets me.

1st game jam.

Wish everyone good luck!!


(EDIT.  A friend is joining me, he’s working on just art, i’m working on everything else.)


  • Engine:      GameMaker:Studio v1.4.
  • FX:             BFXR
  • Music:       FLStudio.
  • Graphics:  Aseprite.

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