I will remake the fish model later but for now I want the gameplay done Oh and I want random colors.
About Jordan Kniest (twitter: @JPSMJordan)
I have programmed the first time when I was 8 years old. At that time I started with HTML, CSS and PHP. And I never stopped!
Now, 9 years later, I am making an apprenticeship as an Software Developer. There I'm mostly develop Apps (iOS, Android) and Websites.
For APP & Game Development I use the Unity3D Engine (at work and private). Websites are mostly made with PHP (Wordpress or Typo3)
Entries
Ludum Dare 34 | Ludum Dare 31 | Ludum Dare 30 |
Jordan Kniest's Trophies
Jordan Kniest's Archive
I need to say that I am not an artist 😀 But somehow I like the result
I am making some progress on my #MiniLD64 game. I am also livestreaming the whole thing.
Two Way Dungeon | Timelapse
Boss Idle Animation
Animation Bugs :D
Darkness and Textures
First Screenshot
Hello folks,
This time I will participate in the game jam. Probably with a friend (graphics).
Tools I will use:
- Engine (2D or 3D): Unity
- IDE (C#): Visual Studio 2015 Community + Resharper
- 3D Models (maybe): Blender
- Graphics: Paint.NET, Photoshop, Illustrator
- Chronolapse
- Some kind of music / sound maker software
Deep in the caves
For this Ludum Dare I decided to use minimalistic graphics (and no 3D Elements), but to implement sound and music.
I’ve created a simple cave generator with three tiles:
This will be the main level. The Player needs to build some kind of a underground monster village where he needs to farm and so on.
The Goal is to exterminate a few human villages (Don’t know how many yet)
You can upgrade your buildings and then spawn more powerfull monsters!
Have a nice day,
Jordan
Tools:
- Engine: Unity3DIDE: Microsoft Visual C# 2010 Express
- Language: C#
- Music: I don’t know
- Graphics: paint.net & Gimp
Sounds: bfxr