Finally finished my game for the 72 hour jam – Temple Plunder
Last time I took part I did a first person game, so this time I wanted to try and make a character and have a 3rd person / top down game. It ended up taking me nearly the whole day just to get the character done as I had to remind myself how to rig and animate, I guess it was a good way to remember but I feel my game was a bit too ambitious, even though I did get it finished.
The aim of the game is to get as much loot as possible within the time limit of 5 minutes. As you pick up loot your bag gets heavier, so you have to keep making trips back to the cart. So you want to plan the best way to get the loot, and which loot to get first (get the heavy loot on the way back). There are traps of course, its a game with a temple what do you expect?
Its a pretty simple game, and nothing original. I think it was way too big a project for me alone, as I only just managed to finish in for the 72 jam and missed out on some final polish. I am happy with how it turned out though, as I did the character first and was really behind on the mechanics, and was starting to think I wouldnt even have a game, just a poorly animated character.
Things I could add if I took this further:
- Enemies (living statues)
- Combat – being able to throw the bag to stun enemies / other tools
- More traps / levers for timed doors
- Power ups / upgrade (bigger bag, faster movement)
- some kind of mining element
- more character animations (there was 2 I was lazy)
- add actual textures instead of flat colours (even though they did work quite well)
- add more loot
- Maybe add a story element
- different temples / tombs / dungeons
Things to do / things I have learned for the next ludum dare:
- Learn how to make my own music
- make a much small / polished game
- try to stay away from characters (or get better at doing them)
- maybe find some people to group up with
- plan better
- get the mechanics working first to make sure the game is fun
- learn how to do vfx / make the game look more pretty with fancy stuff
- Actually make a title / logo instead of using just text
- Think of a game name that isn’t generic
I would really appreciate some feedback on my game – I can take harsh criticism, so go nuts.
Play it here – Game Page
the webplayer version has some small lighting issues

The ultimate prize