About Fidrik (twitter: @https://twitter.com/Fidrik_)


Ludum Dare 37
Ludum Dare 36
Ludum Dare 34

Fidrik's Trophies

Fidrik's Archive


Monday, April 24th, 2017 8:01 pm

Game is done! Ran into so many bugs, so many problems (First time trying AI) will try to avoid AI next time.



HTML5 – https://fidrik.itch.io/operation-garden-storm

PC – https://drive.google.com/drive/folders/0BzxW0EE4qcLDall5Q2RFQlN3dFU

https://ldjam.com/events/ludum-dare/38/$20944 (hope this works as site is down atm)

There’s one of those bugs….



Tuesday, December 13th, 2016 3:15 pm



The web version was broken but should be working now!

I think it still only works on firefox though.

Its worth a download if you cant play it on the web!


Monday, December 12th, 2016 7:14 pm

Game is finished and uploaded! Go play it! **WEBPLAYER ONLY WORKS ON FIREFOX** – anyone know a fix?






‘Goods for the Motherland’ is a 3D game inspired by “Papers please” that involves the player inspecting trucks as they enter the beloved motherland. The player must examine information from the provided documents and cross-reference it to the information available from the truck, which includes aspects such as weight, country of origin and cargo size. The player receives payment for every correct response and must use their earnings to pay for tax, rent, food and vodka so they can survive another day.

The game features a tutorial on the menu screen, to provide the player with visual reference of important objects. Controls are as follows:

WASD – Movement
Left click – Call truck (when used at console) & open rear truck doors (when behind the truck)
Q – Allow truck to pass (when used at console)
E – Reject truck (when used at console)

We would greatly appreciate any feedback you guys have about our game, especially whether or not you enjoyed playing it.

also link any youtube videos if you record playthroughs!


Choppz & Fidrik




Its a game heavily inspired by papers please, but with trucks, and 3D!

I will be submitting the game tomorrow!

3rd LD

Friday, December 9th, 2016 7:01 pm

Ready for my 3rd Ludum Dare! Using unity, photoshop, 3ds max / maya, and will hopefully try to make some sound this time

Temple Plunder video

Thursday, September 1st, 2016 2:16 pm

I made a video for my Ludum dare 36 game Temple Plunder!

Temple Plunder

Monday, August 29th, 2016 5:23 pm

Finally finished my game for the 72 hour jam – Temple Plunder

Last time I took part I did a first person game, so this time I wanted to try and make a character and have a 3rd person / top down game. It ended up taking me nearly the whole day just to get the character done as I had to remind myself how to rig and animate, I guess it was a good way to remember but I feel my game was a bit too ambitious, even though I did get it finished.

The aim of the game is to get as much loot as possible within the time limit of 5 minutes. As you pick up loot your bag gets heavier, so you have to keep making trips back to the cart. So you want to plan the best way to get the loot, and which loot to get first (get the heavy loot on the way back). There are traps of course, its a game with a temple what do you expect?

Its a pretty simple game, and nothing original. I think it was way too big a project for me alone, as I only just managed to finish in for the 72 jam and missed out on some final polish. I am happy with how it turned out though, as I did the character first and was really behind on the mechanics, and was starting to think I wouldnt even have a game, just a poorly animated character.

Things I could add if I took this further:

  • Enemies (living statues)
  • Combat – being able to throw the bag to stun enemies / other tools
  • More traps / levers for timed doors
  • Power ups / upgrade (bigger bag, faster movement)
  • some kind of mining element
  • more character animations (there was 2 I was lazy)
  • add actual textures instead of flat colours (even though they did work quite well)
  • add more loot
  • Maybe add a story element
  • different temples / tombs / dungeons


Things to do / things I have learned for the next ludum dare:

  • Learn how to make my own music
  • make a much small / polished game
  • try to stay away from characters (or get better at doing them)
  • maybe find some people to group up with
  • plan better
  • get the mechanics working first to make sure the game is fun
  • learn how to do vfx / make the game look more pretty with fancy stuff
  • Actually make a title / logo instead of using just text
  • Think of a game name that isn’t generic

I would really appreciate some feedback on my game – I can take harsh criticism, so go nuts.


Play it here – Game Page

the webplayer version has some small lighting issues




The ultimate prize

Frantic Farming

Tuesday, December 15th, 2015 3:03 pm

Frantic Farming is a fast paced farming game where the player must plant, grow and harvest crops. By harvesting crops, the player gains money which can be spent on extra seeds and supplies.

The player must keep their crops sufficiently watered and stop disease outbreaks before they can spread, by using their specialized farming cannon that can spray both water and “plague-away”.


Play it here! – Frantic Farming

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