About fidaner

Software engineer from Istanbul, currently in the second semester of PhD in Boğaziçi University Computer Engineering Department.


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The Final Solution – Postmortem

Posted by
Sunday, April 26th, 2009 12:35 pm

If you did not play my game “The Final Solution”, you can get its win32 binaries and source code from my previous post.

This is my first LD.

I recently attended Global Game Jam [1], which was another 48-hour game competition held in 53 places around the world. We were 48 developers in Ankara divided into 13 teams/individuals, working like bees in our cubicles. My two friends joined separate groups and I started to make a game myself.

Having people around to test your game really changes the development process, as in the case of Itchy! in GGJ [2]. However, as LD is a solo competition, and I wanted to allocate my full attention to it, I did not see anyone during LD, and did not go outside except for getting food.

To mention a few lessons learned in LD;


The Final Solution

Posted by
Sunday, April 19th, 2009 12:14 pm

The game is the story of a different prisoner every time you start it. It is a short game with seven scenes. Your progress is not saved, but current scene is restarted when you die.

The Final Solution

Download “The Final Solution” (Windows)

Download source code (MSVC, C++)

Gas chamber

Posted by
Saturday, April 18th, 2009 9:35 am

In the beginning is an empty room with little people (white boxes) in it. The poisonous gas starts to flow downward from the top. The people start running from the gas (red boxes) when they smell it. They die after some time (black boxes). You build additional walls to manipulate the gas. By manipulating the gas, you can poison people differently, and make them flee to different directions. The control is somewhat indirect. This can be the level editor, or it can rather be the gameplay itself.


As you can see, this is still a toy. When it becomes a game with a backstory, you’ll probably have to kill some guys and rescue others. There’ll be some sound and graphics too, hopefully.

You can test and comment on the prototype:
Download fidaner-LD14-prototype1 (Windows)

Enter – Restart
LMB – Put wall
RMB – Delete wall
MMB – Put agent

I’m open to new ideas too.

Flowing through

Posted by
Saturday, April 18th, 2009 4:10 am

Ideas anyone?


Inspiration: The scene from Shining where hallway is filled with blood

The Shining

It’ll be less disgusting, I promise.

Good morning!

Posted by
Saturday, April 18th, 2009 12:50 am

Eating and thinking of walls and dooms.


I will survive.

Let’s create!

Posted by
Wednesday, April 15th, 2009 11:09 am

Hi everyone!

I used SDL, SDL_image, SDL_mixer, SDL_gfx, SDL_ttf to develop Itchy! in Global Game Jam. Probably I’ll use them in LD too.

I hope we choose a flexible theme that can lead to a variety of creations.

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