About feyleaf (twitter: @feyleafgames)

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Ludum Dare 29
 
Ludum Dare 27
 
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Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 19

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Okay, Biomes!

Posted by (twitter: @feyleafgames)
Saturday, April 21st, 2012 4:54 pm
Screenshot 2

Biome Testing. The left is volcanic, the right is an island.

A couple hours later, and some palette testing, and I have created my 8 biomes. For debugging purposes, they are selectable using the arrow keys (I test everything constantly when developing!)

Here’s a link to the current build, because I am hungry for feedback: http://feyleaf.com/downloads/ld23-test3.zip

First Screenshot

Posted by (twitter: @feyleafgames)
Saturday, April 21st, 2012 2:36 pm
First Screenshot

There's a pink thing chasing my blue thing!

So, I woke up about 10 hours ago, and have gotten to work most of the day on the random map generator in my game.

Boy was that a struggle! It’s something I have never coded before, but have wanted to try out. Honestly, the Ludum Dare is good for taking those kinds of leaps, but it’s unforgiving if I spend too much time learning something new and testing, testing, testing.

Anyway, I don’t think I have lost too much by doing random maps. It will add the depth I want to this tiny world concept.

Just added a simple monster chase AI, of course he’ll be running into walls a lot in the game, but that’s okay.

 

Current task list before the night is over:

  • Map themes, there will be 8 “biomes” on this little planet.
  • Textual help and fanfare. As it stands, there are no words in the game yet.
  • Main Menu and game states.

If anyone would like to leave comments about the current testing demo, you can download it here: http://feyleaf.com/downloads/ld23-test2.zip.

It’s gonna be an awesome weekend. (I’m in!)

Posted by (twitter: @feyleafgames)
Tuesday, April 17th, 2012 10:35 am

I’m extremely excited about this 10th Anniversary Ludum Dare this weekend.

This will be my fourth entry for the 48-hour compo. Again, my toolset will be:

C++ in Visual Studio 9 with the SFML 1.6 library
GIMP for graphics
sfxr for sound effects
PXTone and Audacity for music

Best wishes for all the entrants!

Breath of Fresh Air

Posted by (twitter: @feyleafgames)
Sunday, December 18th, 2011 1:35 pm

Finally finished & submitted the game. This has been such a great weekend! I even added some kittens, just for added play.

More words about the game will be added to another post, after I rest a bit. I’ll probably check out a few other entries now.  I am ready to take the rest of the evening and relax, and invite you all to check out ‘Parcel Walk’ on the submissions page. http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3375

Thanks Ludum Dare!

Rounding the Bend and Still Creating Levels

Posted by (twitter: @feyleafgames)
Sunday, December 18th, 2011 9:45 am
Ludum Dare Screenshot #4

She never called me, either.

Things have smoothed out very well. Although my code is still an absolute mess. I figure as long as I can wade through it for the next 9-or-so hours, the needed changes can be made. Inefficiently.

I have had such a great time so far in the competition! This community is just outstanding. I have peeked through lots of posts, and see some promising stuff on the pages of the Ludum Dare blog. Can’t wait to play them!

Continuing on, the game is playable, but the levels seriously need to be fleshed out. It’s too easy to get stuck and not be able to finish. I just left the levels cloned from the original demo level to test the various implements and graphics.  Also, I will need to make a title screen, beginning, and end. The first thing I thought of on Friday night was a little story for this main character.

I’ve skipped breakfast because I slept more than I had planned. Now it’s time for a lunch-and-Sunny-D break, then hopping back into level design.

Splash the Elderly Lady Across the Street

Posted by (twitter: @feyleafgames)
Saturday, December 17th, 2011 3:41 pm
Ludum Dare Screenshot #3

She looked threatening with that walker...

Huzzah! The demo level/first level of the game is finalized. I put music and sound into it, more fluid animation. I sortof think I might mess around with the launch trajectory, to get that lady over the wall with the fire hydrant. After all, the main character wants desparately to be left alone! If anyone (running windows) wants to try out the demo, you can download it from http://feyleaf.com/downloads/alone.zip. The music track is bundled in there too. I’d like to know how well it works on different setups.

Meanwhile, there are several other levels I want to create. And different methods of dispatching folk in the game.

 

Psychadelic Sky and The Next Steps

Posted by (twitter: @feyleafgames)
Saturday, December 17th, 2011 12:21 pm
Screenshot #2

That yellow thing is a fire hydrant.

I have made NPCs and Props in the level, and my primary sky tile is a little too crazy/iridescent. Levels load, the player sprite has smooth movement and jumps, camera view pans better than I have ever made. That’s all great progress!

I finished lunch and a jug of Sunny D, and am ready to make the NPCs move and the props do stuff. Plus, will redo the sky.

The Sun Has Risen (Sortof, Cuz it’s Kinda Cloudy)

Posted by (twitter: @feyleafgames)
Saturday, December 17th, 2011 6:36 am
LD22 Screenshot #1

Placeholder Graphics

Okay! I got a decent night’s sleep, coffee and breakfast, and now I am ready to flesh out the ‘rough draft’ of this game. For the theme, I chose to make a game about the character wanting to be left alone. He will find clever ways of sending random people away while he makes it to his goal.

The code is still Yuck! It’s mostly whatever I could get running last night after the theme was announced and I picked a design. I’ll probably rewrite what I have and add the opposing characters and maps before lunch.

PS: Chronolapse didn’t really work for me last night, I checked it out and it just loops through the few minutes I had captured prior to start time. Not going to worry about it, but there’s not going to be a timelapse from me this competition. Maybe I should have gotten myself familiar with Chronolapse before I began! Live & learn, heh.

Three is My Lucky Number

Posted by (twitter: @feyleafgames)
Sunday, December 11th, 2011 8:29 pm

Greetings! I will be entering the Ludum Dare this time for the third time, and three might just be a lucky number. Good vibes all around. Also, I promise to add sound/music to my entry this time (the previous two were dead silent: not cool).

Tools I shall use:

Code: C++

Libraries: SFML 1.6

Graphics: GIMP

Sound: sfxr, Audacity, PXTone

Timelapse: Chronolapse

 

It’s nice to see posts from a lot of first-time participants! I look forward to seeing some very good entries. The Ludum Dare has twice been a completely awesome experience for me, and it’s always fun to make games alongside [figuratively] so many wonderful people. Best wishes to all competitors!

-Ben (@feyleafgames)

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