About Felipe Budinich


MiniLD 46
October Challenge 2013
Ludum Dare 24
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20

Felipe Budinich's Trophies

Felipe Budinich's Archive

I’m probably not gonna participate but…

Posted by
Friday, April 17th, 2015 6:48 pm

I can share some of our music with you :)


Scirra Store Code: Y959-8D6N-GEMH-EK2U-XQ48

Scirra Store Code: DUJT-MXRW-58MK-BW8N-YDP5

Scirra Store Code: 3GBU-M2ND-FWFN-XKEQ-2BNY

redeem the codes here!

I’m In!

Posted by
Friday, December 5th, 2014 9:48 pm

Since I’m an old dood, I’ve lost the ability to crunch, so I decided to participate in the “Non-Video Game Entries” category doing a board game before the theme was announced.

Since most board games are “Entire Game on One Screen” by default I decided to do something a little different and condense a full pen & paper roleplaying game in one page.

Heroic Folio 0.0.1
My tools:

– Microsoft Word.
– Photoshop.

You only get one?


Develop a system of interwoven game mechanics that facilitates emerging narrative using a ontogenetic approach to procedurally generate an unpredictable range of engaging gameplay spaces.

Actionable Steps:

  1. Research existing narrative and academic sources, in order to identify narrative structures that facilitate our objetive.
  2. Research existing games, in order to identify game mechanics that facilitate our objetive.
  3. Develop a very simple javascript framework that contains this structure or structures.
  4. Design and implement a open ended scene spec.
  5. Develop or find a Editor suitable to create scenes.
  6. Implement a very simple input system to traverse scenes within this structure.


You have experience points and levels just as Gygax and God intended, but to qualify to advance a level your PC must also do something new and interesting. Warriors must defeat a foe of equal level using a new weapon, either one they haven’t wielded in the past or an entirely new weapon of their devising. Warlocks must add a new spell to their spellbook. Criminals must come up with and execute a new illegal scheme. Doxies must find and seduce a new and more influential client. Pioneers must discover a new place or a new route between known locations. All this sounds like a great way to put the ball into the players’ court. “Hey, I’ve got enough XP for level 4. Would you guys help me rob a bank?

Having a character class seems like a pretty core part of the D&D experience to me as well. On the other hand, everybody starting out as some jerk with a spear and no particular skills seems like a pretty good match for my usual “down-and-dirty” approach to starting a D&D campaign. What if the only character classes available were Prestige Classes? You want to play a wizard? You absolutely must seek one out in play and apprentice up. That’s a bit similar to the WFRP approach, except you wouldn’t necessarily hop from class to class.

The teleological approach creates an accurate physical model of the environment and the process that creates the thing generated, and then simply runs the simulation, and the results should emerge as they do in nature.

The ontogenetic approach observes the end results of this process and then attempts to directly reproduce those results by ad hoc algorithms. Ontogenetic approaches are more commonly used in real-time applications such as games.

This is the  basic structure I got out of my research:

Quest Description
Creation The PC is created.
Call The PC delves into a dangerous or unknown aspect of the campaign world.
Fellowship The PC earns companionship, a powerful item, supernatural guiding, or a guardian.
Ordeal The PC attains prominence, overcoming a series of trials, tests and tasks.
Initiation The PC takes a great risk, culminating in a revelation of self, an ideal.
Expedition The PC ventures forward to achieve that ideal, revealing his weakness.
Atonement The PC confronts whatever holds the ultimate power in his or her life.
Enlightenment The PC envisions how the ultimate goal can be reached, taking a stand.
Confrontation The PC faces the ultimate opposition, surmounting it.
Mastery The PC shapes the world with the power earned.
Freedom The PC earns freedom to live.

I’m gonna build this structure, and use no art or interface besides javascript prompts and alerts for the time being.

Overly ambitious, not enough time, probably wont get far, but i think it can be damn interesting if I pull something playable out of this.

I’m in, if only one day.

Posted by
Wednesday, December 11th, 2013 10:52 pm

I’m In.

But it’s my birthday on the 14th, so I’ll only have one day to work on my ludum dare game.

I’ll be using the tools I described on my monthly tool post: Game development software: Indie Utility Belt – December 2013

(It’ll be either ImpactJs or Flixel depending on the theme)

Also bonus link

Working on some fiction

Wise Words

Do copy my 2014 Simple Task Managment Spreadsheet.


I’m in for SharkJam

Posted by
Saturday, November 2nd, 2013 12:16 pm
Sharks vs Pirates

Sharks vs Pirates (Click to watch Vine video)

If you are in need of inspiration, check out my Sound Design Flashcards

Last day of October Challenge

Posted by
Wednesday, October 30th, 2013 7:29 am

Make Cash out of your games!

There is still time!

Don’t worry, I’m here to help you.

I wrote an article on how to maximize your profits using In App Purchases (IAP), you may be able to complete the october challenge in a day, check out the article here: http://gamejolt.com/profile/felipebudinich/blog/news/in-app-purchases-how-to-maximize-your-profit/13145/


I’m in ;)

Posted by
Friday, April 26th, 2013 3:16 pm

I really tired, and I wont have too much time, but I’m in.

My tools are:

Framework: ImpactJs 1.22
IDE: Notepad++
Sound: SFXR, Aria Maestosa, Audacity
Gfx: Photoshop CS 5.5

Best of luck everyone!

PS: I wont be streaming, but I’ll be using Chronolapse this time.

I’m gonna have to do the Jam

Posted by
Sunday, August 26th, 2012 3:25 pm

Yesterday, we gave a presentation in tandem with Ace Team, so I was not able to work on my game for the compo, but I’ll finish it for the jam (it’s getting to a point were the game is heading somewhere, so I’m not planning to stop).

By the way, our kickstarter campaign for Evilot, was featured in Rock, Paper, Shotgun 😀

I’m Pumped!

Starry night screenshot, I’m off to bed.

Posted by
Saturday, August 25th, 2012 3:42 am

I moved away from the platformer concept I was considering initially, now I’ve got some pretty dancing stars, and many gameplay ideas:

1.- Planets (that need to be drawn, they are still using the “star” sprite) will colide into each other
2.- You’ll get points for every “lap” each planet does around the star
3.- You’ll use those points to “evolve” the planet, from a rocky lifeless mass, into possibly a civilization being able to fend off asteroids (?)
4.- I’m accepting any crazy ideas in the comments 😀 (what would happen if you evolve two or more civilizations, will they fight each other?)

No more streaming for today, I’m going to bed, good night everyone, and good luck!

PS1: Shameless plug: our completely unrelated to Ludum Dare Kickstarter campaign 

Doing some mockups :D

Posted by
Friday, August 24th, 2012 7:21 pm


Slowly an idea takes form inside my head :)

PS1: I’ll be streaming the whole time.

PS2: Shameless plug: our completely unrelated to Ludum Dare Kickstarter campaign 



Posted by
Friday, August 24th, 2012 4:50 pm


Supplies are here 😀

PS1: I’ll be streaming the whole time.

PS2: Shameless plug: our completely unrelated to Ludum Dare Kickstarter campaign 


Mandatory Workspace Photos

Posted by
Friday, August 24th, 2012 3:24 pm


Here are the obligatory workspace photos, I’ll be working at Toma’s place (a friend of mine since a very long time, he will be playing Diablo 3 in the meantime)

As you can see, the workspace is a mess :)

PS1: I’ll be streaming the whole time.

PS2: Shameless plug: our completely unrelated to Ludum Dare Kickstarter campaign 

I’m In :)

Posted by
Friday, August 24th, 2012 1:56 pm

I’m ready! and back to the trenches of Ludum Dare. I’m doing this as mental break from our game Evilot and it’s Kickstarter campaign, it’s been weird for me to work on the same project for so long, so to get my creative juices flowing once again I’ve decided to participate.

This time i’ll stream so I got to add some tools to my usual toolset:

– I’ll be using ImpactJs. it’s kind of weird to use a closed source framework here, like I’ve said other times sadly i’m not “coder enough” to build my own, and I’m already used to it, this wouldn’t be a good time to be experimenting. By the way, I don’t hate javascript anymore, I’m getting used to it’s non-strictness (pitfalls and all)

–  Notepad++ I love it. period. and nothing has changed since the last time I said that 😀 I think I’m looking at a life long commitment here.

– Aria MaestosaGXSCCSFXRAudacity, el-cheapo microphone. The most convoluted audio workflow EVAR. Somehow works for me: Compose in Aria Maestosa (or blatantly make cut-outs of sheet music I like from my big library of classical music), take each instrument to GXSCC, make it sound like I want, mix it all in Audacity, with all the effects and samples I want to add.

– Photoshop CS 5.5

– I’ll be using Xplit to do the live streaming, first time using it, so i’ll let you know later if it’s a good tool or not (by the way, our channel: http://www.justin.tv/syrenaica )

And that’s about it. Good Luck Everyone!



Posted by
Monday, April 16th, 2012 1:35 am

Today I had lunch with Yasuhiro Fukushima

I’m a pretentious douche

Posted by
Friday, April 6th, 2012 5:35 pm

Due to a conversation with a friend, I began to think again about the question “are Games, art?”

So my Theme suggestion for Ludum Dare 23:


Huizinga’s book, Homo Ludens, proposes that the common element to all Games is the “magic circle”, a conceptual space, defined beforehand, either materially or ideally, where we have to accept the arbitrary rules within, in order to access the experience. (that is, to adopt a lusory attitude. Bernard Suits, The Grasshopper: Games, Life and Utopia)

On the other hand, the institutional theory of art, (as defined by George Dickie in Art and the Aesthetic: An Institutional Analysis) proposes that a work of art in the classificatory sense; is an artifact, upon which some person or persons, acting on behalf of a certain social institution (the artworld) has conferred the status of candidate for appreciation. It puts forward the notion that art is what the art world defines as art.

We adopt the lusory attitude, when we accept, that a painting is more than pigment, binder and the base onto which it is applied.

We adopt the lusory attitude, when we accept, that the photograph of a chair, the chair and the definition of chair, are the chair. And not just any chair, but Kosuth’s chair, placed in a gallery, or museum, by it’s curator. The artworld manifests itself as the architectural, economic and social realization of the “magic circle”.

And so on, for everything contained in the art field, we adopt the lusory attitude, when we accept, that art is art.

Therefore, Games are not an art form, instead they are hierarchically above art.

Hello! Once again, I’m in for the Jam 😀

I’ve participated in a couple of compos and jams before this one:

1.- Last time I tried to make a HTML5 Game (Phares), with really poor results on the coding and design side of things (it did pretty well on the Art and Sound department).

2.- I tried to make something for Mini-LD 29, but it was sooo boring that I did not bother to send it :-p ( here it is in case you feel like doing something boring, I still think the idea has potential, will look into it later )

3.- For LD 21 I did “Escaparazzi“, it did not get high scores on the compo, but this little piece of game, has taken me far (basically: I polished it a little, sent it to another compo, won, landed my dream job), currently I’m working on a extended version of the extended version.

So, my tools:

– Even tho I f*ckng hate Javascript with passion, HTML5 is the “way of the future”, so once again I’ll be using ImpactJs. (Seriously, we need a open source framework on par with Flixel or Flashpunk, I love ImpactJs… but it makes me feel dirty to use a closed source framework here, sadly i’m not “coder enough” to build my own)

–  Notepad++ I love it. period.

Aria Maestosa, GXSCCSFXRAudacity, el-cheapo microphone, a sock. The most convoluted audio workflow EVAR. Somehow works for me: Compose in Aria Maestosa (or blatantly make cut-outs of sheet music I like), take each instrument to GXSCC, make it sound like I want, mix it all in Audacity, with all the effects and samples I want to add.

– Photoshop CS 5.5 too powerful compared to the open source options. I just can’t get used to any of the paid, free or open source alternative. (might try CS 6 Beta)

And that’s about it. Good Luck Everyone!

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