About Fazz (twitter: @Roh_Foh)

Freelancer software engineer. I make computer games in my spare time.

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Ludum Dare 30

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Jam on jamon

Posted by (twitter: @Roh_Foh)
Thursday, April 14th, 2016 8:06 am

A late join for me and my Jam bud MrBungle for LD #35.

Depending on the scope of our initial ideas we’ll probably target web using Gamemaker or playmycode. There’s a slim chance we’ll go with an SDL2 framework, but we do usually end up regretting it.

Graphics: GraphicsGale, Gimp, Irfanview

Sound: Audacity, bfxr

Music: no idea / free stuff / microphone / low priority

Good luck y’all.

In.. *say no to snowmen*

Posted by (twitter: @Roh_Foh)
Thursday, December 4th, 2014 12:29 pm

I’m back with my Jam partner MrBungle for LD #31. Unless you cretins vote for that font art snowman, which case I’ll be spending the 72 hours trying to rebalance the suffering you’ve caused the world.

Platform: Desktop (Windows + Linux if time + Mac if my balls can take the busting)

Language: C++ (SDL2 + OpenGL)

Graphics: GraphicsGale, Gimp, Irfanview

Sound: Audacity, bfxr

Music: no idea / free stuff / microphone / low priority

Good luck everyone!

In innit

Posted by (twitter: @Roh_Foh)
Monday, August 18th, 2014 3:41 am

Hey all,

I jammed it with my good friend MrBungle for LD #29, think I’m back doing the solo comp this time round. I’m 30, Ludum Dare’s 30, it’s a sign.

As I’ve said before, I’m a C++ OpenGLer by nature (been hitting SDL2 of late), but I don’t think it’s realistic for one person to churn out a cross platform LD entry in 2 days with those tools, without a fair amount of cheating, so I’m going for my usual, meek, but perfectly adequate tool set..

IDE and host: PlayMyCode

Platform: In-browser (Desktop and maybe Mobile)

Language: Quby (HTML5 + JavaScript)

Graphics: GraphicsGale, Gimp, Irfanview

Sound: Audacity, bfxr

Music: no idea / free stuff / microphone / low priority

Good luck everyone!

Jamming it..

Posted by (twitter: @Roh_Foh)
Wednesday, April 23rd, 2014 10:26 am

Been out for a while but I’ve freed up this weekend for some jam time. My bud Paulo’s on pixels, I’m in charge of semicolons.

We’ll be using an entirely in-browser IDE / game host, playmycode – pretty pain free game prototyping. Check out this little platformer I made before Christmas. Definitely worth a look if you’re undecided on tools.

Language: Quby
IDE: www.playmycode.com
Arts: GraphicsGale + GIMP (+ maybe autotilegen)
Sound: Audacity + Bfxr

Good luck all!

Ludum Cherry

Posted by (twitter: @Roh_Foh)
Friday, August 12th, 2011 6:52 am

Hey all- I’ve been following LD for about a year now but have yet to enter any of the compos. I’m pretty psyched about LD21. I’m British and live in London, so I’m going to have to get up EARLY in the morning.

For anyone that hasn’t decided on a language or platform- I was recently made aware of an entirely in-browser game IDE www.playmycode.com based on a modified version of the Ruby language. They host your game for free and it’ll run in any modern browser that supports HTML5. You can embed your finished game just like a youtube video.

I’m a C++ / OpenGL guy myself, but have done a fair amount of PHP so am hoping I can pick it up pretty quick. There’s plenty of documentation on their site as well.

A good friend of mine, also from London, is also entering LD21- I’d give him a shout out but he hasn’t registered yet. Good luck all !!

 

EDIT: if you’re going to have a play with that playmycode shiz, make sure you read their T&Cs http://www.playmycode.com/docs/terms/ – they offer a good service at a price. Usual stuff -> “You retain the rights to your content but we retain the rights to sell your kidneys on the blackmarket”

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