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Dented – Status Report #1

Posted by (twitter: @autovelop)
Saturday, August 27th, 2016 1:21 am

My game is called “Dented”. So far I’m already three Unity crashes in but haven’t lost any work yet. Jumped immediately into reflections because it has big effect on gameplay. Want to step back and do the menu and splash screen now so that I can get the style I want.

ldjam-reflections

  1. Brainstorm + Name
  2. Prototype
  3. Menu
  4. Art / Style
  5. Music
  6. Game design
  7. 2-3 demo levels
  8. Sounds
  9. Launch
  10. MORE LEVELS!

Ludum Dare 36 Wallpaper

Posted by (twitter: @autovelop)
Tuesday, August 2nd, 2016 7:47 am

 

Made my first LD wallpaper. It is based on the colors I’m looking to use in the upcoming jam :)


 

ludum-dare-36-wallpaper

I’m in! Third time is a charm

Posted by (twitter: @autovelop)
Tuesday, July 12th, 2016 5:19 am

It is going to be AWESOME!

Awesome-Face-Meme-Gif-19

P.S. Please go vote for awesome themes! The more the merrier.

Fixed a few bugs and now MUCH easier to play/install

Posted by (twitter: @autovelop)
Tuesday, April 19th, 2016 3:25 am

 

Shape Shifters

 

WebGL version or downloadable “.zip” files for Windows, Linux, and Mac!

58884-shot1-1460930311.png-eq-900-500

Shape Shifters is a game where you launch “shifters” in order to shift the weight of big shapes. Levels are completed when a shape touches the surface. The last level has a shape that have buttons attached. Once there are no buttons left on the shape to push (once it touches the surface) and the shape itself touches the surface, the level is completed. Have fun!

Future plans: Many more levels!

Look after yourselves!

Posted by (twitter: @autovelop)
Sunday, April 17th, 2016 2:58 am

Fellow Gamedevs,

Woke up this morning with jaw pains due to stress and tension during sleep. Decided to get and have a 5km run. At the moment, I am exhausted but my mind is clear and my body is ready to shut down for my brain to go to 200% efficiency. I just want to say: TAKE CARE OF YOURSELVES

And remember: “Trees cover up a multitude of bugs” @BobRossGameDev

Second Update and Concept

Posted by (twitter: @autovelop)
Saturday, April 16th, 2016 3:31 pm

 

Shape Shifters

Concept:

So I kinda cheated the theme a bit by making my game about shape shifters instead of shapeshifters. Its about “sticky” beings that you launch around in order to shift large shapes into a certain position.

Update:

Here I finally finished my parallax menu.

shapeshifters

 

First update and great progress!

Posted by (twitter: @autovelop)
Saturday, April 16th, 2016 9:28 am

Did most of the game mechanics, the menu, and about four levels. Going quicker than I expected. Some screenshots of my progress.

Cannon:

cannon

Shifter:

shifter

Next update I might show a video…

I’m in!

Posted by (twitter: @autovelop)
Wednesday, April 13th, 2016 6:19 am

Will be my second time. This time I’m going in solo and with a lot more experience.

Why? I want to show that I can handle pressure and tackle a project on my own. Also hoping to become a game developer and move on from web development.

I have a basic idea/genre of what I want to do but it will be 2D but open-minded about the possibility of 3D. My setup is as follows:

OS: Arch Linux (KDE)

IDE/Text editor: Vim

Programming: Unity3D v5.3 | HTML5 & SVG1.1 & CSS3 & JS & GSAP

Graphics: GIMP & Piskel

Sound: BFXR

Target Platforms: Linux & Windows | Web

Social/Self-promotion: @autovelop on Twitter | Autovelop on Facebook | Website

Good luck everyone and HAVE FUN!

Day One Progress

Posted by (twitter: @autovelop)
Saturday, December 12th, 2015 3:38 pm

Got the basic ready. Had some linux Unity delays. Got a dropout. Still feeling good but slightly worried.

2 player two button each robot punching game.

Screenshot from 2015-12-12 22:34:47

 

First time everything

Posted by (twitter: @autovelop)
Wednesday, December 9th, 2015 4:45 am

This weekend I will hopefully finish my first game. I’ve been stuck doing back-end C# web development for too long. I’ve never been so excited to get up at 4AM.

I have no idea what I’m doing (gamedev wise) but seeing all the amazing, creative stuff you guys are doing really motivates me.

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