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“Done”

Posted by
Sunday, August 26th, 2012 8:52 am

Yeah, uploaded my build to github and submitted everything. Only got about 12 hours of work in it because I got beaten the crap out of me by some sort of flu. spend most of today feeling completely useless.

Still very satisfied with the result, but think that if this flu didn’t happen I could have built a pretty solid game.

This only gives me more motivation to join the next LudumDare!

 

I would also really like to give some credit to Slick2D, a java library giving easy access to rendering images, playing sounds etc. Which made it extremely easy to build something that looks like a game, in such a short amount of time.

 

Posted by
Saturday, August 25th, 2012 2:41 am

Got some enemies wandering around already πŸ˜€

Basic player input done as well and some first steps into the collision detection. hoping i can finish the basic game mechanics within a few hours. so i’ve got the rest of the time to tweak and improve gameplay

 

Streaming

Posted by
Friday, August 24th, 2012 9:38 am

Got streaming set up! So if you would like to see me fail try my best, feel free to watch πŸ˜€

http://twitch.tv/faijdherbe

In!

Posted by
Wednesday, August 22nd, 2012 12:36 pm

Yes, in! Aiming at not making a zombie and/or platform game.

Will be coding in Java + slick2D

haven’t found an application for design though, anybody knows a good osX equivalent of paint.net? (don’t say Gimp)

Oh, Will also be streaming through http://twitch.tv/faijdherbe

Progress so far

Posted by
Saturday, April 21st, 2012 3:25 am

Got the engine up and running.

Now its time for some gameplay/story…

Last minute weapon change

Posted by
Friday, April 20th, 2012 10:59 pm

Switching from iOS to Java & LWJGL.

good luck everybody!

I’m in!

Posted by
Thursday, April 19th, 2012 1:28 pm

It will be a challenge to spend at least 8 hours on this LD but gonna participate anyway.

Not entirely sure but i think i’ll be coding for iOS this time.

Weapons of choice:

XCode, and probably my iPad stuffed with apps for creating graphics and sfx.

[edit]

oh, and good luck to everyone!

Finally! Done!

Posted by
Sunday, December 18th, 2011 5:11 pm

Wh00

First Ludum Dare, and I enjoyed Β it!

Now it’s time to catch some sleep.

here’s a final screenshot:

10 hours left and my progress so far

Posted by
Sunday, December 18th, 2011 9:00 am

I can’t stand to see anymore code for the moment so I thought I’d post an update.

The story is something like: “you woke up in the middle of a street, in a (not so) deserted city… ZOMG!! ZOMBIES!!”

Your goal is to survive as long as possible.

features so far:

  • day/night cycle.
  • shotgun, M4 & extra ammo
  • ugly level design
  • obstacles which can be picked up & dropped everywhere to block the zombies
lacks so far:
  • sound
  • collision detection (so obstacles are pretty useless right now, and you can’t die)
  • dead zombies
  • blood
  • welcome screen
  • gameover screen
screens:

Good morning, ready to start!

Posted by
Saturday, December 17th, 2011 12:00 am

Well, I’m ready to get started. Quite happy the theme is not kittens, but I will accept the challenge to put some kittens in my game.

The game i’ll be building will contain:

  • zombies
  • top-down
  • zombies
  • day/night cycles
  • zombies

Framework update

Posted by
Thursday, December 15th, 2011 9:56 am

I just thought I might want to use the JInput library to support gamepads for controls.

If time is on my side…

And if it fits the theme…

 

I’m in!

Posted by
Tuesday, December 13th, 2011 12:41 pm

First Ludum Dare and excited to get started!

Weapons of choice:
– Java (been 5 years since last time I used java but I like the challenge). No special libraries as I wouldn’t know any.
– iPad with SunVox, Sprite Something, and SketchBook for resources

Good luck to all!

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