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Ludum Dare 32

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GRUESOME SPACE DEATH AWARD
Awarded by DesignerNap
on April 20, 2015

factorial's Archive

Music — whatever it takes.

Posted by
Sunday, April 19th, 2015 8:37 am

I wrote my music and effects with the Korg DS 10 synthesizer cartridge for the Nintendo DS. I love that thing, been making music and effects with it for years now.

Only after working for hours on a song did I realize it didn’t have an export feature. I found some people online who had made a utility for getting the files off the SD card, but it only worked for Windows and I’m on a mac. So I went out and bought a 3.5mm to 3.5mm adapter to plug my DS into the microphone input… then I realized I’m on a macbook pro 13″ retina. There is no microphone input jack.

I ended up having to run Garageband on my phone, put the mic up to the DS speakers, put a cup over them both, record the song, then transfer it to Garageband on OS X for editing…

Photo on 4-19-15 at 5.06 PM

So Long, Space Hero!

Posted by
Sunday, April 19th, 2015 7:51 am

Well, I’m done with my first Ludum Dare. I’m amazed by the quality of stuff coming out of the rest of you, much higher quality than what I pushed out in the day or so I could work on it (it’s already Sunday night in Tokyo).

The concept behind So Long Space Hero was that the hero of a fictional series of retro video-games has finally been captured by the bad guy, and you’re the weapon that will dispose of him: a virus that infiltrates his pixelly little body, avoids antibodies and pushes cubes out of the way to get at the heart inside and kill the hero once and for all.

I learned a lot creating this, my first game, and I’m looking forward to the next one already. Happy LD everyone!

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First LD, first game, having a great time so far

Posted by
Saturday, April 18th, 2015 1:25 pm

In my game, you’re a computer virus aiming to destroy the hero of an 8-bit video game by reaching the hero’s heart. You navigate through the pixels of the hero’s body, pushing them aside and avoiding anti-bodies seeking you out.

It’s all using Unity primitives and I’m glad to say that while it’s quite simple, I have a lot of fun playing this early prototype and I think that’s the important thing.

I can’t wait to play everyone’s games, and I’m having a great time in my first Ludum Dare! Shout out to Pico Pico Cafe in Tokyo, home of Lexaloffle Games, where I did all my coding with a great group of coders today.

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