Now:
October Challenge 2014
Ends in:

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014

PST: 6 PM
*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
???
 
Recent:
MiniLD #XX

About ExciteMike (twitter: @ExciteMike)

I make games. Probably too much.
You can see most of them here: http://excitemike.com/Games

Entries

 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
MiniLD 25
 
Ludum Dare 19
 
Ludum Dare 18
 
MiniLD #20
 
Ludum Dare 17
 
MiniLD #16
 
MiniLD 15
 
Ludum Dare 16
 
MiniLD 12
 
Ludum Dare 15

ExciteMike's Trophies

Awesome Bookmarklet Award
Awarded by Suyo
on December 20, 2010
The Lonely Clapper Award
Awarded by PoV
on March 17, 2010

ExciteMike's Archive

The 2.064 Kilogames of LD #28 in Wallpapers and a Clickable Grid

Posted by (twitter: @ExciteMike)
Tuesday, December 31st, 2013 8:58 am

UPDATE: Now actually has all the games.

Oh hey I used to do these pretty regularly for Ludum Dare, but I’ve been forgetting.

Here is a different way to browse games: a giant, clickable grid of thumbnails!

Mosaic of screenshots from all of LD28's games

And a bunch of wallpapers if you like that kind of thing:

Here‘s an enormous version where you can actually make them all out.

Here are the scripts used to generate this stuff. (PIL required): gridmaker.py,makemosaic.py

 

All 1.326 kilogames of LD #25 in wallpapers and a clickable grid

Posted by (twitter: @ExciteMike)
Friday, January 4th, 2013 12:10 pm

I’m very late in putting this together for this time around, but here it finally is.

ludum-dare-25-grid-500x

Here’ a giant grid for browsing the games by screenshot : http://excitemike.s3.amazonaws.com/ld/ld25/ld25wall.html (mouseover for name/bigger thumbnail. click to play them)

I’m doing Ludum Dare #25!

Posted by (twitter: @ExciteMike)
Tuesday, December 11th, 2012 8:17 pm

I just moved, so I still don’t really even have a proper desk setup, but I think I will still be ready for LD #25! Here’s the traditional framework/tool declarations.

Framework: Either my as3 framework Stego, which has got me through quite a few LDs, or Unity if 3d feels like the way to go for whatever idea I get.

Language/IDE: Either AS3+FlashDevelop or C#+Unity+Monodevelop

Graphics: Photoshop

Music: I like how it worked out in LD#24 when I didn’t make music exactly but did make kind of a ambient soundscape (with Wario Ware DIY and PaulStretch) for the background and use instrument samples for sound effects. I feel like that came out pretty cool. GreaseMonkey’s music generator is another possibility.

Sound Effects: I think I will use GoldWave to modify either stuff made with BFXR or instrument samples from here.

Timelapse: Keeyai’s Chronolapse.

Sauce Control: Mercurial, pushed to Bit Bucket.

Interweb pagesite: http://excitemike.com/

IMPORTANT MESSAGE: importantmessagefromcarlsagan

Clickable grid of 1.406 kilogames! And wallpapers!

Posted by (twitter: @ExciteMike)
Friday, August 31st, 2012 2:27 pm

I made a webpage where all 1.406 kilogames are arranged in one big grid, you can mouse over them to see titles/author, and you can click to go to the entry page for that game on ludumdare.com! With this many games I thought it’d be worth trying a different way to browse through them all.

CHECK IT OUT!

I’d like to do more to make browsing/rating games a bit less painful, so if you have some ideas, leave a comment!

I also kept up my tradition of making desktop wallpapers out of the games!

screenshots of all 1406 games

good luck finding yours

The wallpapers in various sizes:

In for Ludum Dare Twenty Foooooouuuuuurrrrrrr

Posted by (twitter: @ExciteMike)
Thursday, August 23rd, 2012 4:20 pm

Not long now until the next Ludum Dare! I’m nearly ready! I bought a whole bunch of terrible junk food with which to keep myself fed and caffeinated, I have a framework prepared, and I am making my framework/tools declaration post!

Framework: Depending on what kind of game idea I get, I will go with either my as3 framework Stego, which has served me well in quite a few LDs now, or I will use Unity. There’s a slight chance I will get brave and try to do some kind of online multiplayer in which case I may use some other free library too.

Language/IDE: Either AS3+FlashDevelop or C#+Unity+Monodevelop

Graphics: I’ve gotten away with using the Gimp a bit lately but I will likely go back to my Photoshop comfort zone for Ludum Dare.

Music: I think I might do something similar to last Ludum Dare where I make some boring music in Wario Ware DIY, record that, stretch it out like crazy with PaulStretch to make it more of a creepy ambient soundscape, and then try to have music-y sound effects, possibly borrowing samples from here. If that doesn’t seem like the right way to go, I will probably use GreaseMonkey’s music generator again, even though that feels like a cop-out.

Sound Effects: I like the idea of using actual instrument samples for sound effects. I will probably steal some from here and modify them a bit with GoldWave.

Timelapse: Keeyai’s Chronolapse.

Sauce Control: Mercurial, pushed to Bit Bucket.

Twitter: @ExciteMike

Interweb pagesite: http://excitemike.com/

This is a boring post: Look, somebody made a gif of Kahn finding Waldo:

“From hell’s heart I stab at thee; for hate’s sake I spit my last breath at th- THERE! THERE HE IS!”

 

Wallpapers with all 1402(!) LD23 Games!

Posted by (twitter: @ExciteMike)
Wednesday, April 25th, 2012 6:07 am

Desktop-wallpaper-sized grids of all 1402 LD23 games!

holy shit

The wallpapers in various sizes:

Wallpaper of all 890 Ludum Dare games!

Posted by (twitter: @ExciteMike)
Monday, December 19th, 2011 8:48 pm

EIGHT HUNDRED NINETY GAMES

LOOK AT THEM

so many!

DOWNLOAD

WALLPAPERS

Jam game done – ROM CHECK FAIL Without a Cause

Posted by (twitter: @ExciteMike)
Saturday, December 17th, 2011 10:36 am

Uses the source code to ROM CHECK FAIL by Farbs.

Riffs on Pac-Man Without a Cause by Sergio Cornaga.

download

entry page

In for LD 22!

Posted by (twitter: @ExciteMike)
Sunday, December 11th, 2011 1:48 pm

Hi! I’m gonna make a game!

Framework/tools:

This post is boring. Here, look at something silly:

2012 IGF Pirate Kart Now Available!

Posted by (twitter: @ExciteMike)
Wednesday, October 19th, 2011 5:32 am

A few days ago I posted calling for entries into the 2012 IGF Pirate Kart compilation to be entered into the Independent Games Festival Main Competition! Now the Pirate Kart is all put together and uploaded!

[stextbox id="download" color="000000"]Get it at http://www.piratekart.com/!!![/stextbox]

319 games by over a hundred people! Quite a few Ludum Dare games are in it!

Thanks so much to everyone who contributed games and helped compile them! The process went much more smoothly than I ever would have expected it to!

Check it out! Play some crazy games! Maybe help seed the torrent!

2012 IGF PIRATE KART

Posted by (twitter: @ExciteMike)
Saturday, October 15th, 2011 8:35 am

I just realized that this is something Ludum Darers might care about and I better mention it here quick!

Yesterday on Twitter @bentosmile asked why there is no Pirate Kart for the IGF competition. (The Pirate Karts are compilations of tons of tiny games that we’ve done a few times now over at Glorious Trainwrecks Dot Com)

This was a VERY GOOD QUESTION.

So we are making one! All games welcome!

Here’s the event page over on GLORIOUS TRAINWRECKS DOT COM. http://www.glorioustrainwrecks.com/node/1966 with a little bit of a FAQ.

If you would like some of your games (made for a Ludum Dare or otherwise) to get into the IGF COMPO FOR FREE as part of this, send ‘em over via email: <mike at meyermike dot com> !!! (you might want to mention how I should credit you if it isn’t immediately obvious from the sender name) If this wasn’t so last minute we’d have set up some kind of submission form and tried to gather screenshots and descriptions, but even though this is kind of half-assed I think it’s a wonderful thing!

Deadline-wise: I’ll try to get everything in I can, but there’s conversion work I need to do for a bunch of them so as we near the IGF submission deadline on Monday night the odds of making it in get lower and lower. So try to get it to me by Sunday night if you can!

We have a lot of games already! I lost count somewhere around 120!!!

Spread the word!

Get an RSS Feed for Comments on Your Game!

Posted by (twitter: @ExciteMike)
Tuesday, August 23rd, 2011 10:22 am

(this is a repeat post of one I did for the last LD, but we have so many new people that it is probably worthwhile to post it up again)

While you can subscribe to an RSS feed of comments on a blog entry, the LD website doesn’t have anything like that for comments on your game. So I made a bookmarklet that uses some Yahoo Pipes magic to make one!

Screenshot of me checking my game’s comments in Google Reader!

WordPress wants to mangle it so I can’t give it to you directly in this blog post, but you can get it and see instructions for using it over here.

It is a bit fragile in that it is looking for particular bits of html, so if the site changes a little it will probably break horribly, but so far so good!

GET IT HERE


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