It’s been a long road. Broforce was originally called “Rambros” and built during Ludum Dare #23: http://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3041
It’s been nearly 42 months since then. We got a ton of encouragement here for the original jam-game, which was a major contributing factor to dropping everything and pursuing Broforce. The original prototype was voted #1 in fun and we tried to keep what was good about it in final version (though better looking and playing better).
I want to thank Ludum Dare for doing what it does and inspiring developers across the world to do better and go farther and make great things. Broforce possibly wouldn’t exist without this community, and 9 indie developers from South Africa would have spent most of the last 42 months doing something less enjoyable.
Here’s our launch trailer:
I’d like to do a proper post-mortem once the dust has settled, if folks here are interested in hearing the tale from weekend prototype to Steam release of Broforce.