Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

About Black Ships Fill the Sky (twitter: @Free_Lives)

Entries

 
Ludum Dare 29
 
Ludum Dare 25
 
Ludum Dare 23
 
Ludum Dare 22

Black Ships Fill the Sky's Trophies

Fun - 1st Place - LD29 (Jam)
Awarded by r2d2upgrade
on May 20, 2014
Overall - 3rd Place - LD29 (Jam)
Awarded by r2d2upgrade
on May 20, 2014

Black Ships Fill the Sky's Archive

I made a video of me and Dawid playing one round of Yojimbrawl this afternoon. I’m the yellow player, I win :)

Obviously not everyone has a friend handy to test our entry with, so it makes sense to have a video for fellow Ludum Darers to check out. Sorry this wasn’t up sooner!

Broforce (Post Ludum 23) Development Continues!

Monday, June 24th, 2013 3:45 pm

We’ve got some new graphics, sound, enemies, playable characters, levels, blood, explosions, camera shake etc.

Thanks everyone who’s supported us from the beginning (and everyone else from Ludum). We’ve still got a long way to go (but hopefully you’ll like what we’ve done once we get there).

How to Eat Correctly At Ludum Dare

Monday, December 17th, 2012 6:20 am

Every Ludum Dare the factor that troubles us the most is: “How do we feed ourselves”.

And seeing the posts by other jammers of their food has led us to believe that this issue troubles many others as well.

So in response we’ve compiled a guide to being correctly nutritious (and alert) during your game jam challenge. It utilizes a four part solution. Just check out the video.

Progress… Day 2 (with sweet ass gif)

Sunday, December 16th, 2012 7:19 am

We’re doing the Jam entry… so we’ve still got some time to go.

This is what we’ve achieved as of last night (we’re in South African time).

Progress Day 2 Ore Chasm

That second player is playing over the network! (Which is rather exciting)

Ambition Creep

Saturday, December 15th, 2012 12:03 pm

Much like that old dude down the road who always watched children returning from school while sitting in a deck chair in his garden surrounded by used Kleenex’s, our ambition has grown mighty swollen.

So we’ve decided to try multiplayer… like actual online multiplayer. Which scares me silly (like old dudes and their monstrous piles of ejaculate).

But Jarred is working on some cool art!!

Ore Chasm Mockup Poster

I’m in so HARD

Saturday, December 8th, 2012 4:08 pm

We’re going to be making a game next week. So amped!

I’ll be entering the team jam. Making a game in Unity. Probably a game about blowing stuff up (theme depending). If possible we want to jam something multiplayer (so we’re going full retard on the ambition this time).

Good Luck Everyone!

BROFORCE logo!

I was really sad that I missed Ludum 24. We were working [b]really hard[/b] on upgrading our game from Ludum 23 (BROFORCE, it used to be called Rambros) to get it presentable for Steam’s Greenlight.

If you want to play the upgraded prototype, it is here:
http://www.freelives.net/BROFORCE/BROFORCE_Brototype_Windows.zip
(It’s still a prototype, we plan on taking this much further and adding as many features as we can, like online multiplayer and a story :P )

If you’re interested, and if you’d like to help us, our Greenlight page is here: http://steamcommunity.com/sharedfiles/filedetails/?id=93927889

Congrats on all the great games!

Progress (like a bro)

Monday, April 23rd, 2012 4:43 am

I’ve teamed up this time. Working with some buddies, Jarred Lunt and Luke Viljoen.

We’re deep into our game RAMBROS. With a little bit of luck (and an epic dose of hard work) we’ll be submitting on time for the Jam deadline tonight.

I’m In!

Wednesday, April 18th, 2012 3:38 pm

Again!

This time I’m going to do a couple things better:

I’m going to follow the theme (well, this time I’ll know what it is at least).
I’m going to team up with buddies who have promised the most eye-ball-igniting art.
I’m going to do the jam… so a whole extra day to party jam style.
I’m going to include more capybara’s in the game.

Good luck to everyone! Hope it is the best!

Happy new year everyone! I spent a bunch of time working on my Ludum Dare entry… trying to reduce the confusingness while increase the play-me-more-ness. There’s a shop now, which sells sweet upgrades like “Seagull Pheremones”, as well as goats and aquatic-goats known to humans as “fishes”.

 

Super Smash Lander Suicide Party, Bro? GAMEPLAY VIDEO!

Thursday, December 22nd, 2011 9:08 am

Here’s a video of the game being played through for anyone who can run it.(The version being shown has been polished up in a few places. It’s at about the 72 hour mark).

It’s kind of obvious I borked up on the theme. I had a very different (kind of tragic) ending planned at the start… but then I discovered the awesomeness of the high-five and EVERYONE agreed that that could be the only way to finish the game. I feel like I failed, and I’m certain the ratings will reflect that, but at the same time I can’t bring myself to wish it had turned out any other way.

Here is the page where you can rate it: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=3041

And here is the updated version: SUPER SMASH LANDER SUICIDE PARTY, BRO? (ENHANCED)

I’ve made a (post-comp) build. It’s at least 50% more fun and 33% less confusing.

There’s combo multipliers and a win condition and also you can burn crew members when your engines slow down.

Also you can now pickup space kittens as you fly past to help you staff your spaceship.

Here is the latest version:
SUPER SMASH LANDER SUICIDE PARTY, BRO? (ENHANCED)

(of course the Ludum Dare 48 hour version is still here:
Ludum Dare #22 Competition Entry)

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